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How would we accomplish drag-to-create, say using Blueprint's own Tree? I.e. click on an item in the tree and drag into the windowed area to create a new window.
I can't tell from looking at the current API how this would be accomplished...
The text was updated successfully, but these errors were encountered:
It should be possible by creating your own DragSource that uses MosaicDragType.WINDOW. Then, if you implement endDrag in a similar fashion to MosaicWindow, you should be able to create a new window.
How would we accomplish drag-to-create, say using Blueprint's own Tree? I.e. click on an item in the tree and drag into the windowed area to create a new window.
I can't tell from looking at the current API how this would be accomplished...
The text was updated successfully, but these errors were encountered: