This small library allows you to implement finite-state machines with Elixir in a simple way. It provides a simple DSL to write combinations of transitions based on events.
You can install machinist
by adding it to your list of dependencies in mix.exs
:
def deps do
[
{:machinist, "~> 2.1"}
]
end
A good example is how we would implement the behaviour of a door. With
machinist
would be this way:
defmodule Door do
defstruct [state: :locked]
use Machinist
transitions do
from :locked, to: :unlocked, event: "unlock"
from :unlocked, to: :locked, event: "lock"
from :unlocked, to: :opened, event: "open"
from :opened, to: :closed, event: "close"
from :closed, to: :opened, event: "open"
from :closed, to: :locked, event: "lock"
end
end
By defining these rules with transitions
and from
macros, machinist
generates and injects into the module Door
, transit/2
functions like this
one:
def transit(%Door{state: :locked} = struct, event: "unlock") do
{:ok, %Door{struct | state: :unlocked}}
end
So that we can transit between states by relying on the state + event pattern matching.
Let's see this in practice:
By default, our Door
is locked
:
iex> door_locked = %Door{}
%Door{state: :locked}
So let's change its state to unlocked
and opened
:
iex> {:ok, door_unlocked} = Door.transit(door_locked, event: "unlock")
{:ok, %Door{state: :unlocked}}
iex> {:ok, door_opened} = Door.transit(door_unlocked, event: "open")
{:ok, %Door{state: :opened}}
If we try to make a transition that does not follow the rules, we get an error:
iex> Door.transit(door_opened, event: "lock")
{:error, :not_allowed}
We could also implement a state machine for an electronic door which should validate a passcode to unlock it. In this scenario, the machinist
allows us to provide a function to evaluate a condition and return the new state.
Check out the diagram below representing it:
And to have this condition for the unlock
event, use the event
macro passing the guard
option with a one-arity function:
# ..
transitions do
event "unlock", guard: &check_passcode/1 do
from :locked, to: :unlocked
from :locked, to: :locked
end
end
defp check_passcode(door) do
if some_condition do
:unlocked
else
{:error, "invalid passcode"}
end
end
So when we call Door.transit(%Door{state: :locked}, event: "unlock")
the guard function check_passcode/1
will be called with the struct door as the first parameter and returns the new state to be set or a transition error tuple.
By default, machinist
expects the struct being updated to hold a state
attribute, if you have state in a different attribute, pass the name as an
atom, as follows:
transitions attr: :door_state do
# ...
end
And then machinist
will set the state in that attribute.
iex> Door.transit(door, event: "unlock")
{:ok, %Door{door_state: :unlocked}}
Let's suppose we want to build a selection process app that handles applications of candidates, and they may go through different versions of the process. For example:
A Selection Process V1 with the following sequence of stages: [Registration] -> [Code test] -> [Enrollment]
And a Selection Process V2 with these ones: [Registration] -> [Interview] -> [Enrollment]
The difference here is in V1 candidates must take a Code Test and V2 an Interview.
So, we could have a %Candidate{}
struct that holds these attributes:
defmodule SelectionProcess.Candidate do
defstruct [:name, :state, test_score: 0]
end
And a SelectionProcess
module that implements the state machine. Notice this
time we don't want to implement the rules in the module that holds the state,
in this case, it makes more sense for the SelectionProcess
to keep the rules, also
because we want more than one state machine version handling candidates as
mentioned before. This is our V1 of the process:
defmodule SelectionProcess.V1 do
use Machinist
alias SelectionProcess.Candidate
@minimum_score 70
transitions Candidate do
from :new, to: :registered, event: "register"
from :registered, to: :started_test, event: "start_test"
event "send_test", guard: &check_score/1 do
from :started_test, to: :approved
from :started_test, to: :reproved
end
from :approved, to: :enrolled, event: "enroll"
end
defp check_score(%Candidate{test_score: score}) do
if score >= @minimum_score, do: :approved, else: :reproved
end
end
In this code, we pass the Candidate
module as a parameter to transitions
to
tell machinist
that we expect V1.transit/2
functions with a %Candidate{}
struct as first argument and not the %SelectionProcess.V1{}
which would be by
default.
def transit(%Candidate{state: :new} = struct, event: "register") do
{:ok, %Candidate{struct | state: :registered}}
end
Also notice we provided the function &check_score/1
to the option to:
instead of an atom, to decide the state based on the candidate
test_score
value.
In version 2, we replaced the Code Test
stage with the Interview
which has different state transitions:
defmodule SelectionProcess.V2 do
use Machinist
alias SelectionProcess.Candidate
transitions Candidate do
from :new, to: :registered, event: "register"
from :registered, to: :interview_scheduled, event: "schedule_interview"
from :interview_scheduled, to: :approved, event: "approve_interview"
from :interview_scheduled, to: :repproved, event: "reprove_interview"
from :approved, to: :enrolled, event: "enroll"
end
end
Now let's see how we can test it:
V1: A registered
candidate wants to start his test.
iex> candidate1 = %Candidate{name: "Ada", state: :registered}
iex> SelectionProcess.V1.transit(candidate1, event: "start_test")
%{:ok, %Candidate{state: :test_started}}
V2: A registered
candidate wants to schedule the interview
iex> candidate2 = %Candidate{name: "Jose", state: :registered}
iex> SelectionProcess.V2.transit(candidate1, event: "schedule_interview")
%{:ok, %Candidate{state: :interview_scheduled}}
That's great because we also can implement many state machines for only one entity and test different scenarios, evaluate and collect data for deciding which one is better.
machinist
gives us this flexibility since it's just pure Elixir.
Sometimes we need to define a from
any state transition.
Still, in the selection process example, candidates can abandon the process in
a given state, and we want to be able to transit them to
application_expired
from any state. To do so, we just define a from
with an
underscore variable for the current state to be ignored.
defmodule SelectionProcess.V2 do
use Machinist
alias SelectionProcess.Candidate
transitions Candidate do
# ...
from _state, to: :application_expired, event: "application_expired"
end
end
Elixir formatter (mix format
) puts parenthesis around the macros.
from(:some_state, to: :another, event: "some_event")
from :some_state do
to(:another, event: "some_event")
end
However, the machinist's.formatter.exs
is configured to not use parenthesis. In order to follow the code style without parenthesis you can export the machinist config in your project.
In your .formatter.exs
file, just add the following:
[
# ...
import_deps: [:machinist]
]
And you're good to go 🧙♀️.
The use of transitions
in combination with each from
statement will be
transformed in functions that will be injected into the module that is using
machinist
.
This implementation:
defmodule Door do
defstruct state: :locked
use Machinist
transitions do
from :locked, to: :unlocked, event: "unlock"
from :unlocked, to: :locked, event: "lock"
from :unlocked, to: :opened, event: "open"
from :opened, to: :closed, event: "close"
from :closed, to: :opened, event: "open"
from :closed, to: :locked, event: "lock"
end
end
It is the same as:
defmodule Door do
defstruct state: :locked
def transit(%__MODULE__{state: :locked} = struct, event: "unlock") do
{:ok, %__MODULE__{struct | state: :unlocked}}
end
def transit(%__MODULE__{state: :unlocked} = struct, event: "lock") do
{:ok, %__MODULE__{struct | state: :locked}}
end
def transit(%__MODULE__{state: :unlocked} = struct, event: "open") do
{:ok, %__MODULE__{struct | state: :opened}}
end
def transit(%__MODULE__{state: :opened} = struct, event: "close") do
{:ok, %__MODULE__{struct | state: :closed}}
end
def transit(%__MODULE__{state: :closed} = struct, event: "open") do
{:ok, %__MODULE__{struct | state: :opened}}
end
def transit(%__MODULE__{state: :closed} = struct, event: "lock") do
{:ok, %__MODULE__{struct | state: :locked}}
end
# a catchall function in case of unmatched clauses
def transit(_, _), do: {:error, :not_allowed}
end
So, as we can see, we can eliminate a lot of boilerplate with machinist
making it easier to maintain and less prone to errors.
Feel free to contribute to this lib. If you have any suggestions or bug reports just open an issue or a PR.
If this project helps you reduce time to develop, you can give me a cup of coffee :)