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Machinist

CI Hex.pm Version

This small library allows you to implement finite-state machines with Elixir in a simple way. It provides a simple DSL to write combinations of transitions based on events.

Installation

You can install machinist by adding it to your list of dependencies in mix.exs:

def deps do
  [
    {:machinist, "~> 2.1"}
  ]
end

Usage

A good example is how we would implement the behaviour of a door. With machinist would be this way:

defmodule Door do
  defstruct [state: :locked]

  use Machinist

  transitions do
    from :locked,   to: :unlocked, event: "unlock"
    from :unlocked, to: :locked,   event: "lock"
    from :unlocked, to: :opened,   event: "open"
    from :opened,   to: :closed,   event: "close"
    from :closed,   to: :opened,   event: "open"
    from :closed,   to: :locked,   event: "lock"
  end
end

By defining these rules with transitions and from macros, machinist generates and injects into the module Door, transit/2 functions like this one:

def transit(%Door{state: :locked} = struct, event: "unlock") do
  {:ok, %Door{struct | state: :unlocked}}
end

So that we can transit between states by relying on the state + event pattern matching.

Let's see this in practice:

By default, our Door is locked:

iex> door_locked = %Door{}
%Door{state: :locked}

So let's change its state to unlocked and opened:

iex> {:ok, door_unlocked} = Door.transit(door_locked, event: "unlock")
{:ok, %Door{state: :unlocked}}
iex> {:ok, door_opened} = Door.transit(door_unlocked, event: "open")
{:ok, %Door{state: :opened}}

If we try to make a transition that does not follow the rules, we get an error:

iex> Door.transit(door_opened, event: "lock")
{:error, :not_allowed}

Guard conditions

We could also implement a state machine for an electronic door which should validate a passcode to unlock it. In this scenario, the machinist allows us to provide a function to evaluate a condition and return the new state.

Check out the diagram below representing it:

state-machine-diagram

And to have this condition for the unlock event, use the event macro passing the guard option with a one-arity function:

# ..
transitions do
  event "unlock", guard: &check_passcode/1 do
    from :locked, to: :unlocked
    from :locked, to: :locked
  end
end

defp check_passcode(door) do
  if some_condition do
    :unlocked
  else
    {:error, "invalid passcode"}
  end
end

So when we call Door.transit(%Door{state: :locked}, event: "unlock") the guard function check_passcode/1 will be called with the struct door as the first parameter and returns the new state to be set or a transition error tuple.

Setting a different attribute name that holds the state

By default, machinist expects the struct being updated to hold a state attribute, if you have state in a different attribute, pass the name as an atom, as follows:

transitions attr: :door_state do
  # ...
end

And then machinist will set the state in that attribute.

iex> Door.transit(door, event: "unlock")
{:ok, %Door{door_state: :unlocked}}

Implementing different versions of a state machine

Let's suppose we want to build a selection process app that handles applications of candidates, and they may go through different versions of the process. For example:

A Selection Process V1 with the following sequence of stages: [Registration] -> [Code test] -> [Enrollment]

And a Selection Process V2 with these ones: [Registration] -> [Interview] -> [Enrollment]

The difference here is in V1 candidates must take a Code Test and V2 an Interview.

So, we could have a %Candidate{} struct that holds these attributes:

defmodule SelectionProcess.Candidate do
  defstruct [:name, :state, test_score: 0]
end

And a SelectionProcess module that implements the state machine. Notice this time we don't want to implement the rules in the module that holds the state, in this case, it makes more sense for the SelectionProcess to keep the rules, also because we want more than one state machine version handling candidates as mentioned before. This is our V1 of the process:

defmodule SelectionProcess.V1 do
  use Machinist

  alias SelectionProcess.Candidate

  @minimum_score 70

  transitions Candidate do
    from :new,           to: :registered,    event: "register"
    from :registered,    to: :started_test,  event: "start_test"

    event "send_test", guard: &check_score/1 do
      from :started_test, to: :approved
      from :started_test, to: :reproved
    end

    from :approved, to: :enrolled, event: "enroll"
  end

  defp check_score(%Candidate{test_score: score}) do
    if score >= @minimum_score, do: :approved, else: :reproved
  end
end

In this code, we pass the Candidate module as a parameter to transitions to tell machinist that we expect V1.transit/2 functions with a %Candidate{} struct as first argument and not the %SelectionProcess.V1{} which would be by default.

def transit(%Candidate{state: :new} = struct, event: "register") do
  {:ok, %Candidate{struct | state: :registered}}
end

Also notice we provided the function &check_score/1 to the option to: instead of an atom, to decide the state based on the candidate test_score value.

In version 2, we replaced the Code Test stage with the Interview which has different state transitions:

defmodule SelectionProcess.V2 do
  use Machinist

  alias SelectionProcess.Candidate

  transitions Candidate do
    from :new,                 to: :registered,          event: "register"
    from :registered,          to: :interview_scheduled, event: "schedule_interview"
    from :interview_scheduled, to: :approved,            event: "approve_interview"
    from :interview_scheduled, to: :repproved,           event: "reprove_interview"
    from :approved,            to: :enrolled,            event: "enroll"
  end
end

Now let's see how we can test it:

V1: A registered candidate wants to start his test.

iex> candidate1 = %Candidate{name: "Ada", state: :registered}
iex> SelectionProcess.V1.transit(candidate1, event: "start_test")
%{:ok, %Candidate{state: :test_started}}

V2: A registered candidate wants to schedule the interview

iex> candidate2 = %Candidate{name: "Jose", state: :registered}
iex> SelectionProcess.V2.transit(candidate1, event: "schedule_interview")
%{:ok, %Candidate{state: :interview_scheduled}}

That's great because we also can implement many state machines for only one entity and test different scenarios, evaluate and collect data for deciding which one is better.

machinist gives us this flexibility since it's just pure Elixir.

Transiting from any state to another

Sometimes we need to define a from any state transition.

Still, in the selection process example, candidates can abandon the process in a given state, and we want to be able to transit them to application_expired from any state. To do so, we just define a from with an underscore variable for the current state to be ignored.

defmodule SelectionProcess.V2 do
  use Machinist

  alias SelectionProcess.Candidate

  transitions Candidate do
    # ...
    from _state, to: :application_expired, event: "application_expired"
  end
end

Code formatter

Elixir formatter (mix format) puts parenthesis around the macros.

from(:some_state, to: :another, event: "some_event")

from :some_state do
  to(:another, event: "some_event")
end

However, the machinist's.formatter.exs is configured to not use parenthesis. In order to follow the code style without parenthesis you can export the machinist config in your project.

In your .formatter.exs file, just add the following:

[
  # ...
  import_deps: [:machinist]
]

And you're good to go 🧙‍♀️.

How does the DSL works?

The use of transitions in combination with each from statement will be transformed in functions that will be injected into the module that is using machinist.

This implementation:

defmodule Door do
  defstruct state: :locked

  use Machinist

  transitions do
    from :locked,   to: :unlocked, event: "unlock"
    from :unlocked, to: :locked,   event: "lock"
    from :unlocked, to: :opened,   event: "open"
    from :opened,   to: :closed,   event: "close"
    from :closed,   to: :opened,   event: "open"
    from :closed,   to: :locked,   event: "lock"
  end
end

It is the same as:

defmodule Door do
  defstruct state: :locked

  def transit(%__MODULE__{state: :locked} = struct, event: "unlock") do
    {:ok, %__MODULE__{struct | state: :unlocked}}
  end

  def transit(%__MODULE__{state: :unlocked} = struct, event: "lock") do
    {:ok, %__MODULE__{struct | state: :locked}}
  end

  def transit(%__MODULE__{state: :unlocked} = struct, event: "open") do
    {:ok, %__MODULE__{struct | state: :opened}}
  end

  def transit(%__MODULE__{state: :opened} = struct, event: "close") do
    {:ok, %__MODULE__{struct | state: :closed}}
  end

  def transit(%__MODULE__{state: :closed} = struct, event: "open") do
    {:ok, %__MODULE__{struct | state: :opened}}
  end

  def transit(%__MODULE__{state: :closed} = struct, event: "lock") do
    {:ok, %__MODULE__{struct | state: :locked}}
  end
  # a catchall function in case of unmatched clauses
  def transit(_, _), do: {:error, :not_allowed}
end

So, as we can see, we can eliminate a lot of boilerplate with machinist making it easier to maintain and less prone to errors.

Contributing

Feel free to contribute to this lib. If you have any suggestions or bug reports just open an issue or a PR.

License

MIT License

Donate

If this project helps you reduce time to develop, you can give me a cup of coffee :)