diff --git a/docs/nodes/solid/general_fuse.rst b/docs/nodes/solid/general_fuse.rst index 42cf7e71d2..70312d13d6 100644 --- a/docs/nodes/solid/general_fuse.rst +++ b/docs/nodes/solid/general_fuse.rst @@ -20,8 +20,8 @@ parts, one application of "Solid General Fuse" will give you better performance compared to many "Solid Boolean" applications. To illustrate what exactly this node does, it's simpler to draw some 2D -pictures first. Let's say we have a circle (object number 0), a square (object -number 1) and a triangle (object number 2): +pictures first. Let's say we have a circle (object number 0), a triangle (object +number 1) and a square (object number 2): .. image:: https://user-images.githubusercontent.com/284644/94195404-65079280-fecc-11ea-8ec7-73b8b357c063.png (Figure 1) @@ -47,8 +47,8 @@ and 1, i.e. we remove the intersection of the circle and the triangle: .. image:: https://user-images.githubusercontent.com/284644/94196223-7f8e3b80-fecd-11ea-975e-b20b193f4e62.png (Figure 3) -Or, let's leave only parts, for which the set of source objects is ``[0,1]``, -``[1,2]``, or ``[0,1,2]``: +Or, let's leave only parts, for which the set of source objects is ``[0,2]``, +``[0,1,2]``, and ``[1,2]``: .. image:: https://user-images.githubusercontent.com/284644/94196342-a482ae80-fecd-11ea-91ef-6d564e325491.png (Figure 4)