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Viewer Drawer MK2 node multi type input bug #2361

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DolphinDream opened this issue Feb 2, 2019 · 2 comments
Closed

Viewer Drawer MK2 node multi type input bug #2361

DolphinDream opened this issue Feb 2, 2019 · 2 comments

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@DolphinDream
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DolphinDream commented Feb 2, 2019

When feeding lists of mixed inputs: verts/edges and verts/polys the node doesn't seem to do a good job rendering each set of VE or VP properly. Sometimes it only renders them VE .. or sometimes renders them both VE and VP but some edges are missing in the VE.

Node tree below shows actually both artifacts.. all meshes are rendere as VE even though the icosphere node feeds VP to the VD input... and you can also see some edges missing.

sv-vdmk2-multiinputbug

VDMK2-MultiInputBug.blend.zip

@DolphinDream DolphinDream mentioned this issue Feb 2, 2019
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@zeffii
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zeffii commented Feb 4, 2019

tricky...in 2.8 i'm inclined to offer several ways for the viewer node to interpret input

0: only real data
1: presumed repeats if indices exist ( most magic )
2: an analogue to vdmk2

@nortikin
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tricky...in 2.8 i'm inclined to offer several ways for the viewer node to interpret input

0: only real data
1: presumed repeats if indices exist ( most magic )
2: an analogue to vdmk2

if only less computation

@zeffii zeffii closed this as completed Aug 28, 2019
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