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node.js
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// inventory, path, realpath, root, and parent
//
// node.root is a reference to the root module in the tree (ie, typically the
// cwd project folder)
//
// node.location is the /-delimited path from the root module to the node. In
// the case of link targets that may be outside of the root's package tree,
// this can include some number of /../ path segments. The location of the
// root module is always '.'. node.location thus never contains drive letters
// or absolute paths, and is portable within a given project, suitable for
// inclusion in lockfiles and metadata.
//
// node.path is the path to the place where this node lives on disk. It is
// system-specific and absolute.
//
// node.realpath is the path to where the module actually resides on disk. In
// the case of non-link nodes, node.realpath is equivalent to node.path. In
// the case of link nodes, it is equivalent to node.target.path.
//
// Setting node.parent will set the node's root to the parent's root, as well
// as updating edgesIn and edgesOut to reload dependency resolutions as needed,
// and setting node.path to parent.path/node_modules/name.
//
// node.inventory is a Map of name to a Set() of all the nodes under a given
// root by that name. It's empty for non-root nodes, and changing the root
// reference will remove it from the old root's inventory and add it to the new
// one. This map is useful for cases like `npm update foo` or `npm ls foo`
// where we need to quickly find all instances of a given package name within a
// tree.
const semver = require('semver')
const nameFromFolder = require('@npmcli/name-from-folder')
const Edge = require('./edge.js')
const Inventory = require('./inventory.js')
const OverrideSet = require('./override-set.js')
const { normalize } = require('read-package-json-fast')
const { getPaths: getBinPaths } = require('bin-links')
const npa = require('npm-package-arg')
const debug = require('./debug.js')
const gatherDepSet = require('./gather-dep-set.js')
const treeCheck = require('./tree-check.js')
const walkUp = require('walk-up-path')
const { resolve, relative, dirname, basename } = require('path')
const util = require('util')
const _package = Symbol('_package')
const _parent = Symbol('_parent')
const _target = Symbol.for('_target')
const _fsParent = Symbol('_fsParent')
const _loadDepType = Symbol('_loadDepType')
const _loadWorkspaces = Symbol('_loadWorkspaces')
const _reloadNamedEdges = Symbol('_reloadNamedEdges')
// overridden by Link class
const _loadDeps = Symbol.for('Arborist.Node._loadDeps')
const _root = Symbol('_root')
const _refreshLocation = Symbol.for('_refreshLocation')
const _changePath = Symbol.for('_changePath')
// used by Link class as well
const _delistFromMeta = Symbol.for('_delistFromMeta')
const _global = Symbol.for('global')
const _workspaces = Symbol('_workspaces')
const _explain = Symbol('_explain')
const _explanation = Symbol('_explanation')
const _meta = Symbol('_meta')
const relpath = require('./relpath.js')
const consistentResolve = require('./consistent-resolve.js')
const printableTree = require('./printable.js')
const CaseInsensitiveMap = require('./case-insensitive-map.js')
class Node {
constructor (options) {
// NB: path can be null if it's a link target
const {
root,
path,
realpath,
parent,
error,
meta,
fsParent,
resolved,
integrity,
// allow setting name explicitly when we haven't set a path yet
name,
children,
fsChildren,
legacyPeerDeps = false,
linksIn,
hasShrinkwrap,
overrides,
loadOverrides = false,
extraneous = true,
dev = true,
optional = true,
devOptional = true,
peer = true,
global = false,
dummy = false,
sourceReference = null,
} = options
// true if part of a global install
this[_global] = global
this[_workspaces] = null
this.errors = error ? [error] : []
// this will usually be null, except when modeling a
// package's dependencies in a virtual root.
this.sourceReference = sourceReference
const pkg = sourceReference ? sourceReference.package
: normalize(options.pkg || {})
this.name = name ||
nameFromFolder(path || pkg.name || realpath) ||
pkg.name ||
null
// should be equal if not a link
this.path = path ? resolve(path) : null
if (!this.name && (!this.path || this.path !== dirname(this.path))) {
throw new TypeError('could not detect node name from path or package')
}
this.realpath = !this.isLink ? this.path : resolve(realpath)
this.resolved = resolved || null
if (!this.resolved) {
// note: this *only* works for non-file: deps, so we avoid even
// trying here.
// file: deps are tracked in package.json will _resolved set to the
// full path to the tarball or link target. However, if the package
// is checked into git or moved to another location, that's 100% not
// portable at all! The _where and _location don't provide much help,
// since _location is just where the module ended up in the tree,
// and _where can be different than the actual root if it's a
// meta-dep deeper in the dependency graph.
//
// If we don't have the other oldest indicators of legacy npm, then it's
// probably what we're getting from pacote, which IS trustworthy.
//
// Otherwise, hopefully a shrinkwrap will help us out.
const resolved = consistentResolve(pkg._resolved)
if (resolved && !(/^file:/.test(resolved) && pkg._where)) {
this.resolved = resolved
}
}
this.integrity = integrity || pkg._integrity || null
this.hasShrinkwrap = hasShrinkwrap || pkg._hasShrinkwrap || false
this.legacyPeerDeps = legacyPeerDeps
this.children = new CaseInsensitiveMap()
this.fsChildren = new Set()
this.inventory = new Inventory({})
this.tops = new Set()
this.linksIn = new Set(linksIn || [])
// these three are set by an Arborist taking a catalog
// after the tree is built. We don't get this along the way,
// because they have a tendency to change as new children are
// added, especially when they're deduped. Eg, a dev dep may be
// a 3-levels-deep dependency of a non-dev dep. If we calc the
// flags along the way, then they'll tend to be invalid by the
// time we need to look at them.
if (!dummy) {
this.dev = dev
this.optional = optional
this.devOptional = devOptional
this.peer = peer
this.extraneous = extraneous
this.dummy = false
} else {
// true if this is a placeholder for the purpose of serving as a
// fsParent to link targets that get their deps resolved outside
// the root tree folder.
this.dummy = true
this.dev = false
this.optional = false
this.devOptional = false
this.peer = false
this.extraneous = false
}
this.edgesIn = new Set()
this.edgesOut = new CaseInsensitiveMap()
// have to set the internal package ref before assigning the parent,
// because this.package is read when adding to inventory
this[_package] = pkg && typeof pkg === 'object' ? pkg : {}
if (overrides) {
this.overrides = overrides
} else if (loadOverrides) {
const overrides = this[_package].overrides || {}
if (Object.keys(overrides).length > 0) {
this.overrides = new OverrideSet({
overrides: this[_package].overrides,
})
}
}
// only relevant for the root and top nodes
this.meta = meta
// Note: this is _slightly_ less efficient for the initial tree
// building than it could be, but in exchange, it's a much simpler
// algorithm.
// If this node has a bunch of children, and those children satisfy
// its various deps, then we're going to _first_ create all the
// edges, and _then_ assign the children into place, re-resolving
// them all in _reloadNamedEdges.
// A more efficient, but more complicated, approach would be to
// flag this node as being a part of a tree build, so it could
// hold off on resolving its deps until its children are in place.
// call the parent setter
// Must be set prior to calling _loadDeps, because top-ness is relevant
// will also assign root if present on the parent
this[_parent] = null
this.parent = parent || null
this[_fsParent] = null
this.fsParent = fsParent || null
// see parent/root setters below.
// root is set to parent's root if we have a parent, otherwise if it's
// null, then it's set to the node itself.
if (!parent && !fsParent) {
this.root = root || null
}
// mostly a convenience for testing, but also a way to create
// trees in a more declarative way than setting parent on each
if (children) {
for (const c of children) {
new Node({ ...c, parent: this })
}
}
if (fsChildren) {
for (const c of fsChildren) {
new Node({ ...c, fsParent: this })
}
}
// now load all the dep edges
this[_loadDeps]()
}
get meta () {
return this[_meta]
}
set meta (meta) {
this[_meta] = meta
if (meta) {
meta.add(this)
}
}
get global () {
return this.root[_global]
}
// true for packages installed directly in the global node_modules folder
get globalTop () {
return this.global && this.parent && this.parent.isProjectRoot
}
get workspaces () {
return this[_workspaces]
}
set workspaces (workspaces) {
// deletes edges if they already exists
if (this[_workspaces]) {
for (const name of this[_workspaces].keys()) {
if (!workspaces.has(name)) {
this.edgesOut.get(name).detach()
}
}
}
this[_workspaces] = workspaces
this[_loadWorkspaces]()
this[_loadDeps]()
}
get binPaths () {
if (!this.parent) {
return []
}
return getBinPaths({
pkg: this[_package],
path: this.path,
global: this.global,
top: this.globalTop,
})
}
get hasInstallScript () {
const { hasInstallScript, scripts } = this.package
const { install, preinstall, postinstall } = scripts || {}
return !!(hasInstallScript || install || preinstall || postinstall)
}
get version () {
return this[_package].version || ''
}
get packageName () {
return this[_package].name || null
}
get pkgid () {
const { name = '', version = '' } = this.package
// root package will prefer package name over folder name,
// and never be called an alias.
const { isProjectRoot } = this
const myname = isProjectRoot ? name || this.name
: this.name
const alias = !isProjectRoot && name && myname !== name ? `npm:${name}@`
: ''
return `${myname}@${alias}${version}`
}
get package () {
return this[_package]
}
set package (pkg) {
// just detach them all. we could make this _slightly_ more efficient
// by only detaching the ones that changed, but we'd still have to walk
// them all, and the comparison logic gets a bit tricky. we generally
// only do this more than once at the root level, so the resolve() calls
// are only one level deep, and there's not much to be saved, anyway.
// simpler to just toss them all out.
for (const edge of this.edgesOut.values()) {
edge.detach()
}
this[_explanation] = null
/* istanbul ignore next - should be impossible */
if (!pkg || typeof pkg !== 'object') {
debug(() => {
throw new Error('setting Node.package to non-object')
})
pkg = {}
}
this[_package] = pkg
this[_loadWorkspaces]()
this[_loadDeps]()
// do a hard reload, since the dependents may now be valid or invalid
// as a result of the package change.
this.edgesIn.forEach(edge => edge.reload(true))
}
// node.explain(nodes seen already, edge we're trying to satisfy
// if edge is not specified, it lists every edge into the node.
explain (edge = null, seen = []) {
if (this[_explanation]) {
return this[_explanation]
}
return this[_explanation] = this[_explain](edge, seen)
}
[_explain] (edge, seen) {
if (this.isProjectRoot && !this.sourceReference) {
return {
location: this.path,
}
}
const why = {
name: this.isProjectRoot || this.isTop ? this.packageName : this.name,
version: this.package.version,
}
if (this.errors.length || !this.packageName || !this.package.version) {
why.errors = this.errors.length ? this.errors : [
new Error('invalid package: lacks name and/or version'),
]
why.package = this.package
}
if (this.root.sourceReference) {
const { name, version } = this.root.package
why.whileInstalling = {
name,
version,
path: this.root.sourceReference.path,
}
}
if (this.sourceReference) {
return this.sourceReference.explain(edge, seen)
}
if (seen.includes(this)) {
return why
}
why.location = this.location
why.isWorkspace = this.isWorkspace
// make a new list each time. we can revisit, but not loop.
seen = seen.concat(this)
why.dependents = []
if (edge) {
why.dependents.push(edge.explain(seen))
} else {
// ignore invalid edges, since those aren't satisfied by this thing,
// and are not keeping it held in this spot anyway.
const edges = []
for (const edge of this.edgesIn) {
if (!edge.valid && !edge.from.isProjectRoot) {
continue
}
edges.push(edge)
}
for (const edge of edges) {
why.dependents.push(edge.explain(seen))
}
}
if (this.linksIn.size) {
why.linksIn = [...this.linksIn].map(link => link[_explain](edge, seen))
}
return why
}
isDescendantOf (node) {
for (let p = this; p; p = p.resolveParent) {
if (p === node) {
return true
}
}
return false
}
getBundler (path = []) {
// made a cycle, definitely not bundled!
if (path.includes(this)) {
return null
}
path.push(this)
const parent = this[_parent]
if (!parent) {
return null
}
const pBundler = parent.getBundler(path)
if (pBundler) {
return pBundler
}
const ppkg = parent.package
const bd = ppkg && ppkg.bundleDependencies
// explicit bundling
if (Array.isArray(bd) && bd.includes(this.name)) {
return parent
}
// deps that are deduped up to the bundling level are bundled.
// however, if they get their dep met further up than that,
// then they are not bundled. Ie, installing a package with
// unmet bundled deps will not cause your deps to be bundled.
for (const edge of this.edgesIn) {
const eBundler = edge.from.getBundler(path)
if (!eBundler) {
continue
}
if (eBundler === parent) {
return eBundler
}
}
return null
}
get inBundle () {
return !!this.getBundler()
}
// when reifying, if a package is technically in a bundleDependencies list,
// but that list is the root project, we still have to install it. This
// getter returns true if it's in a dependency's bundle list, not the root's.
get inDepBundle () {
const bundler = this.getBundler()
return !!bundler && bundler !== this.root
}
get isWorkspace () {
if (this.isProjectRoot) {
return false
}
const { root } = this
const { type, to } = root.edgesOut.get(this.packageName) || {}
return type === 'workspace' && to && (to.target === this || to === this)
}
get isRoot () {
return this === this.root
}
get isProjectRoot () {
// only treat as project root if it's the actual link that is the root,
// or the target of the root link, but NOT if it's another link to the
// same root that happens to be somewhere else.
return this === this.root || this === this.root.target
}
* ancestry () {
for (let anc = this; anc; anc = anc.resolveParent) {
yield anc
}
}
set root (root) {
// setting to null means this is the new root
// should only ever be one step
while (root && root.root !== root) {
root = root.root
}
root = root || this
// delete from current root inventory
this[_delistFromMeta]()
// can't set the root (yet) if there's no way to determine location
// this allows us to do new Node({...}) and then set the root later.
// just make the assignment so we don't lose it, and move on.
if (!this.path || !root.realpath || !root.path) {
return this[_root] = root
}
// temporarily become a root node
this[_root] = this
// break all linksIn, we're going to re-set them if needed later
for (const link of this.linksIn) {
link[_target] = null
this.linksIn.delete(link)
}
// temporarily break this link as well, we'll re-set if possible later
const { target } = this
if (this.isLink) {
if (target) {
target.linksIn.delete(this)
if (target.root === this) {
target[_delistFromMeta]()
}
}
this[_target] = null
}
// if this is part of a cascading root set, then don't do this bit
// but if the parent/fsParent is in a different set, we have to break
// that reference before proceeding
if (this.parent && this.parent.root !== root) {
this.parent.children.delete(this.name)
this[_parent] = null
}
if (this.fsParent && this.fsParent.root !== root) {
this.fsParent.fsChildren.delete(this)
this[_fsParent] = null
}
if (root === this) {
this[_refreshLocation]()
} else {
// setting to some different node.
const loc = relpath(root.realpath, this.path)
const current = root.inventory.get(loc)
// clobber whatever is there now
if (current) {
current.root = null
}
this[_root] = root
// set this.location and add to inventory
this[_refreshLocation]()
// try to find our parent/fsParent in the new root inventory
for (const p of walkUp(dirname(this.path))) {
if (p === this.path) {
continue
}
const ploc = relpath(root.realpath, p)
const parent = root.inventory.get(ploc)
if (parent) {
/* istanbul ignore next - impossible */
if (parent.isLink) {
debug(() => {
throw Object.assign(new Error('assigning parentage to link'), {
path: this.path,
parent: parent.path,
parentReal: parent.realpath,
})
})
continue
}
const childLoc = `${ploc}${ploc ? '/' : ''}node_modules/${this.name}`
const isParent = this.location === childLoc
if (isParent) {
const oldChild = parent.children.get(this.name)
if (oldChild && oldChild !== this) {
oldChild.root = null
}
if (this.parent) {
this.parent.children.delete(this.name)
this.parent[_reloadNamedEdges](this.name)
}
parent.children.set(this.name, this)
this[_parent] = parent
// don't do it for links, because they don't have a target yet
// we'll hit them up a bit later on.
if (!this.isLink) {
parent[_reloadNamedEdges](this.name)
}
} else {
/* istanbul ignore if - should be impossible, since we break
* all fsParent/child relationships when moving? */
if (this.fsParent) {
this.fsParent.fsChildren.delete(this)
}
parent.fsChildren.add(this)
this[_fsParent] = parent
}
break
}
}
// if it doesn't have a parent, it's a top node
if (!this.parent) {
root.tops.add(this)
} else {
root.tops.delete(this)
}
// assign parentage for any nodes that need to have this as a parent
// this can happen when we have a node at nm/a/nm/b added *before*
// the node at nm/a, which might have the root node as a fsParent.
// we can't rely on the public setter here, because it calls into
// this function to set up these references!
const nmloc = `${this.location}${this.location ? '/' : ''}node_modules/`
const isChild = n => n.location === nmloc + n.name
// check dirname so that /foo isn't treated as the fsparent of /foo-bar
const isFsChild = n => {
return dirname(n.path).startsWith(this.path) &&
n !== this &&
!n.parent &&
(!n.fsParent ||
n.fsParent === this ||
dirname(this.path).startsWith(n.fsParent.path))
}
const isKid = n => isChild(n) || isFsChild(n)
// only walk top nodes, since anything else already has a parent.
for (const child of root.tops) {
if (!isKid(child)) {
continue
}
// set up the internal parentage links
if (this.isLink) {
child.root = null
} else {
// can't possibly have a parent, because it's in tops
if (child.fsParent) {
child.fsParent.fsChildren.delete(child)
}
child[_fsParent] = null
if (isChild(child)) {
this.children.set(child.name, child)
child[_parent] = this
root.tops.delete(child)
} else {
this.fsChildren.add(child)
child[_fsParent] = this
}
}
}
// look for any nodes with the same realpath. either they're links
// to that realpath, or a thing at that realpath if we're adding a link
// (if we're adding a regular node, we already deleted the old one)
for (const node of root.inventory.query('realpath', this.realpath)) {
if (node === this) {
continue
}
/* istanbul ignore next - should be impossible */
debug(() => {
if (node.root !== root) {
throw new Error('inventory contains node from other root')
}
})
if (this.isLink) {
const target = node.target
this[_target] = target
this[_package] = target.package
target.linksIn.add(this)
// reload edges here, because now we have a target
if (this.parent) {
this.parent[_reloadNamedEdges](this.name)
}
break
} else {
/* istanbul ignore else - should be impossible */
if (node.isLink) {
node[_target] = this
node[_package] = this.package
this.linksIn.add(node)
if (node.parent) {
node.parent[_reloadNamedEdges](node.name)
}
} else {
debug(() => {
throw Object.assign(new Error('duplicate node in root setter'), {
path: this.path,
realpath: this.realpath,
root: root.realpath,
})
})
}
}
}
}
// reload all edgesIn where the root doesn't match, so we don't have
// cross-tree dependency graphs
for (const edge of this.edgesIn) {
if (edge.from.root !== root) {
edge.reload()
}
}
// reload all edgesOut where root doens't match, or is missing, since
// it might not be missing in the new tree
for (const edge of this.edgesOut.values()) {
if (!edge.to || edge.to.root !== root) {
edge.reload()
}
}
// now make sure our family comes along for the ride!
const family = new Set([
...this.fsChildren,
...this.children.values(),
...this.inventory.values(),
].filter(n => n !== this))
for (const child of family) {
if (child.root !== root) {
child[_delistFromMeta]()
child[_parent] = null
this.children.delete(child.name)
child[_fsParent] = null
this.fsChildren.delete(child)
for (const l of child.linksIn) {
l[_target] = null
child.linksIn.delete(l)
}
}
}
for (const child of family) {
if (child.root !== root) {
child.root = root
}
}
// if we had a target, and didn't find one in the new root, then bring
// it over as well, but only if we're setting the link into a new root,
// as we don't want to lose the target any time we remove a link.
if (this.isLink && target && !this.target && root !== this) {
target.root = root
}
// tree should always be valid upon root setter completion.
treeCheck(this)
treeCheck(root)
}
get root () {
return this[_root] || this
}
[_loadWorkspaces] () {
if (!this[_workspaces]) {
return
}
for (const [name, path] of this[_workspaces].entries()) {
new Edge({ from: this, name, spec: `file:${path}`, type: 'workspace' })
}
}
[_loadDeps] () {
// Caveat! Order is relevant!
// Packages in optionalDependencies are optional.
// Packages in both deps and devDeps are required.
// Note the subtle breaking change from v6: it is no longer possible
// to have a different spec for a devDep than production dep.
// Linked targets that are disconnected from the tree are tops,
// but don't have a 'path' field, only a 'realpath', because we
// don't know their canonical location. We don't need their devDeps.
const pd = this.package.peerDependencies
if (pd && typeof pd === 'object' && !this.legacyPeerDeps) {
const pm = this.package.peerDependenciesMeta || {}
const peerDependencies = {}
const peerOptional = {}
for (const [name, dep] of Object.entries(pd)) {
if (pm[name] && pm[name].optional) {
peerOptional[name] = dep
} else {
peerDependencies[name] = dep
}
}
this[_loadDepType](peerDependencies, 'peer')
this[_loadDepType](peerOptional, 'peerOptional')
}
this[_loadDepType](this.package.dependencies, 'prod')
this[_loadDepType](this.package.optionalDependencies, 'optional')
const { globalTop, isTop, path, sourceReference } = this
const {
globalTop: srcGlobalTop,
isTop: srcTop,
path: srcPath,
} = sourceReference || {}
const thisDev = isTop && !globalTop && path
const srcDev = !sourceReference || srcTop && !srcGlobalTop && srcPath
if (thisDev && srcDev) {
this[_loadDepType](this.package.devDependencies, 'dev')
}
}
[_loadDepType] (deps, type) {
const ad = this.package.acceptDependencies || {}
// Because of the order in which _loadDeps runs, we always want to
// prioritize a new edge over an existing one
for (const [name, spec] of Object.entries(deps || {})) {
const current = this.edgesOut.get(name)
if (!current || current.type !== 'workspace') {
new Edge({ from: this, name, spec, accept: ad[name], type })
}
}
}
get fsParent () {
const parent = this[_fsParent]
/* istanbul ignore next - should be impossible */
debug(() => {
if (parent === this) {
throw new Error('node set to its own fsParent')
}
})
return parent
}
set fsParent (fsParent) {
if (!fsParent) {
if (this[_fsParent]) {
this.root = null
}
return
}
debug(() => {
if (fsParent === this) {
throw new Error('setting node to its own fsParent')
}
if (fsParent.realpath === this.realpath) {
throw new Error('setting fsParent to same path')
}
// the initial set MUST be an actual walk-up from the realpath
// subsequent sets will re-root on the new fsParent's path.
if (!this[_fsParent] && this.realpath.indexOf(fsParent.realpath) !== 0) {
throw Object.assign(new Error('setting fsParent improperly'), {
path: this.path,
realpath: this.realpath,
fsParent: {
path: fsParent.path,
realpath: fsParent.realpath,
},
})
}
})
if (fsParent.isLink) {
fsParent = fsParent.target
}
// setting a thing to its own fsParent is not normal, but no-op for safety
if (this === fsParent || fsParent.realpath === this.realpath) {
return
}
// nothing to do
if (this[_fsParent] === fsParent) {
return
}
const oldFsParent = this[_fsParent]
const newPath = !oldFsParent ? this.path
: resolve(fsParent.path, relative(oldFsParent.path, this.path))
const nmPath = resolve(fsParent.path, 'node_modules', this.name)
// this is actually the parent, set that instead
if (newPath === nmPath) {
this.parent = fsParent
return
}
const pathChange = newPath !== this.path
// remove from old parent/fsParent
const oldParent = this.parent
const oldName = this.name
if (this.parent) {
this.parent.children.delete(this.name)
this[_parent] = null
}
if (this.fsParent) {
this.fsParent.fsChildren.delete(this)
this[_fsParent] = null
}
// update this.path/realpath for this and all children/fsChildren
if (pathChange) {
this[_changePath](newPath)
}
if (oldParent) {
oldParent[_reloadNamedEdges](oldName)
}
// clobbers anything at that path, resets all appropriate references
this.root = fsParent.root
}
// is it safe to replace one node with another? check the edges to
// make sure no one will get upset. Note that the node might end up
// having its own unmet dependencies, if the new node has new deps.
// Note that there are cases where Arborist will opt to insert a node
// into the tree even though this function returns false! This is
// necessary when a root dependency is added or updated, or when a
// root dependency brings peer deps along with it. In that case, we
// will go ahead and create the invalid state, and then try to resolve
// it with more tree construction, because it's a user request.
canReplaceWith (node, ignorePeers = []) {
if (node.name !== this.name) {
return false
}
if (node.packageName !== this.packageName) {
return false
}
// XXX need to check for two root nodes?
if (node.overrides !== this.overrides) {
return false
}
ignorePeers = new Set(ignorePeers)
// gather up all the deps of this node and that are only depended
// upon by deps of this node. those ones don't count, since
// they'll be replaced if this node is replaced anyway.
const depSet = gatherDepSet([this], e => e.to !== this && e.valid)
for (const edge of this.edgesIn) {
// when replacing peer sets, we need to be able to replace the entire
// peer group, which means we ignore incoming edges from other peers
// within the replacement set.
const ignored = !this.isTop &&
edge.from.parent === this.parent &&
edge.peer &&
ignorePeers.has(edge.from.name)
if (ignored) {