- Zachary Balda
- Nathalie Kroeker
Wildfire is a two player game. Each player is always moving and can adjust their speed and change their direction. While moving, a player draws a line where they have been. A player can draw over their own lines, but if a player goes over an enemy line they lose health. To avoid going over enemy lines, a player can try to jump. Items will spawn on the playing map and players must race to pick them up. Some items may clear out the enemies drawing, other may give a player more health. The goal is to stay alive longer than the enemy to beat them.
Player 1
- Movement: WASD
- Jump: Spacebar
Player 2
- Movement: Arrow keys
- Jump: Enter
Our responsibilities overlapped in most areas and we often did pair programming. We worked together on most things, but we still each had our areas of focus.
Nathalie Kroeker
- Planning and design
- Drawing, jumping, collisions
- Two player functionality
- Item spawning and affects
- Custom map design
Zachary Balda
- Planning and design
- Camera tracking, map generation
- HUD, menu
- Deep learning generated music
- Documentation
Proposed Timeline
- Nov 14 - Nov 19: Brainstorming and planning
- Nov 19 - Nov 26: Art, music, game design document, learn Godot
- Nov 26 - Dec 10: Build game, documentation
- By Nov 29: Drawing, jumping, collisions
- By Dec 6: Two player, items, health, HUD, menu
- By Dec 10: Documentation
Actual timeline
- Nov 14 - 22: Brainstorming and planning
- Nov 22 - 29: Game design document, learn Godot
- Dec 2 - 10: Build game, documentation
- By Dec 9: Drawing, jumping, collisions
- By Dec 9: Two player, items, health, HUD, menu
- By Dec 10: Documentation
We found that when pulling new or changed files from git, Godot sometimes would not recognize the new files. This made it hard to quickly share work between ourselves, so we opted to pair program when we could.