diff --git a/README.md b/README.md index 8ef997b1..88b5795e 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ Done, now build and install the apk. **Notes** * 120Hz is still in experimental stage , to get it working enable it inside the Quest headset in the settings under experimental features. * Unsupported materials will result in tear , make sure to edit your shaders to support motion vectors or make them in shader graph. -* Lit shaders will cause wild tearing ( see below ) +* [Fixed](https://github.com/Oculus-VR/Unity-Graphics/issues/3) Lit shaders will cause wild tearing ( see below ) ### Config @@ -30,6 +30,7 @@ Done, now build and install the apk. * Linear , Vulkan * Android 8.0 'Oreo' ( API Level 26 ) * IL2CPP , .NET 4.x + * Texture Compression : ASTC * The following packages are already included in the project _manifest.json_ ``` + https://github.com/nukadelic/asw-shader-graph.git @@ -42,17 +43,6 @@ Done, now build and install the apk. For faster builds you can swap to the Mono Scripting backend in `Project Settings > Player > Other Settings > Configuration > Scripting Backend` , but it is required to have IL2CPP when publishing the application on the store -### App space wrap object tearing - -For some reason the standard URP lit shader will cause all sorts of abnnormal reandering anomalies, here a few screenshots were I have attached a simple Urp/Lit cube to my hands , the same is true if you would attach any other object that exists in the sample scene - as logn as the object is stationary this will not happaned : - -![urp-tear](https://raw.githubusercontent.com/nukadelic/unity-application-spacewarp/master/Img/urp-tear.png) - -It doesn't matter if you attach the object to your hand or just move it around in the scene , the same will be true for any object in motion which is using the borken material. - -![cube](https://raw.githubusercontent.com/nukadelic/unity-application-spacewarp/master/Img/cube.gif) - - ### Links * UPM packages are from the oculus [ASW Render pipeline](https://github.com/Oculus-VR/Unity-Graphics/tree/2020.3/oculus-app-spacewarp) , from the following branch: [50a6799](https://github.com/Oculus-VR/Unity-Graphics/tree/50a6799b67a17ed743ab121147eabcdfc8a131a4), view point of fork from Unity URP 10.x to oculus-asw here : [git-compare](https://github.com/Unity-Technologies/Graphics/compare/10.x.x/release...Oculus-VR:2020.3/oculus-app-spacewarp)