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modplay.pas
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modplay.pas
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unit modplay;
(********************************************************************
This file is part of Ironseed.
Ironseed is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ironseed is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Ironseed. If not, see <http://www.gnu.org/licenses/>.
********************************************************************)
{*********************************************
High Level Mod Playing Routines for IronSeed
Copyright:
1994 Channel 7, Destiny: Virtual
2013 y-salnikov
2020 Matija Nalis <mnalis-git@voyager.hr>
**********************************************}
{$L c_utils.o}
interface
procedure setmodvolumeto(const vol:word);cdecl ; external;
procedure haltmod;cdecl ; external;
procedure initializemod;
procedure stopmod; // stop music + unload
procedure playmod(const looping: boolean; const s: string); // load & play mod
procedure soundeffect(const s: string; const rate: word);
procedure pausemod;cdecl ; external;
procedure continuemod;cdecl ; external;
procedure setmodvolume;
function playing: boolean;cdecl ; external;
implementation
uses strings, data, utils_;
procedure sdl_mixer_init;cdecl ; external;
procedure musicDone;cdecl ; external;
procedure play_mod(const loop:byte; const filename:pchar);cdecl ; external;
procedure play_sound(const filename:pchar; const rate:word);cdecl ; external;
procedure playmod(const looping: boolean; const s: string); // load & play mod
Var p : Pchar;
begin
if ship.options[OPT_SOUND]=0 then exit;
p:=StrAlloc (length(s)+1);
StrPCopy (P,s);
play_mod(byte(looping),P);
StrDispose(P);
setmodvolumeto(ship.options[OPT_VOLUME]);
end;
procedure initializemod; //SDL mod
begin
sdl_mixer_init;
end;
procedure stopmod; // stop music + unload
var i: word;
begin
for i:=ship.options[OPT_VOLUME] downto 0 do
begin
setmodvolumeto(i);
delay(10);
end;
musicDone;
end;
procedure soundeffect(const s: string; const rate: word);
Var p : Pchar;
begin
if ship.options[OPT_SOUND]=0 then exit;
p:=StrAlloc (length(s)+1);
StrPCopy (P,s);
play_sound(P,rate);
StrDispose(P);
end;
procedure setmodvolume;
begin
//if (not playing) then exit;
setmodvolumeto(ship.options[OPT_VOLUME])
end;
end.