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saveload.pas
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saveload.pas
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unit saveload;
(********************************************************************
This file is part of Ironseed.
Ironseed is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ironseed is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Ironseed. If not, see <http://www.gnu.org/licenses/>.
********************************************************************)
{*********************************************
Save/Load Game and Utility Unit for IronSeed
Copyright:
1994 Channel 7, Destiny: Virtual
2013 y-salnikov
2018 Nuke Bloodaxe
2020 Matija Nalis <mnalis-git@voyager.hr>
**********************************************}
{$O+}
{$I-}
interface
function loadgamedata(tofadein: boolean): boolean;
function savegamedata(alt,text: integer): boolean;
function yesnorequest(s: string; alt,text: integer): boolean;
procedure button(x1,y1,x2,y2,alt: integer);
procedure encodecrew(tc: integer);
procedure decodecrew;
procedure printinfo;
procedure printcargo;
procedure loadgame(num: integer);
implementation
uses utils_, gmouse, data, utils, weird, version, crewtick, sysutils;
{$PACKRECORDS 1}
type
nametype= string[20];
scrtype=array[40..140,74..245] of byte;
savedirtype=
record
name: nametype;
yearstamp,monthstamp: integer;
end;
namearray= array[1..8] of savedirtype;
var
tempscr: ^scrtype;
a,i,j,cursor,lastx,lasty,calt: integer;
names: ^namearray;
encoding,done: boolean;
ft: text;
s: ^screentype;
p: pointer;
{$PACKRECORDS DEFAULT}
procedure button(x1,y1,x2,y2,alt: integer);
begin
setfillstyle(1,35+alt);
bar(x1,y1,x2,y2);
setcolor(32+alt);
line(x2,y1,x2,y2);
line(x1,y2,x2,y2);
setcolor(38+alt);
line(x1,y1,x2,y1);
line(x1,y1,x1,y2);
screen[y1,x2]:=36+alt;
screen[y2,x1]:=36+alt;
end;
procedure displayfilenames;
var str1,str2: string[5];
begin
printxy(85, 131, versionstring);
bkcolor:=37+calt;
for a:=1 to 8 do
begin
str(names^[a].yearstamp:5,str2);
str(names^[a].monthstamp:2,str1);
printxy(85,41+a*10,names^[a].name);
printxy(187,41+a*10,str1+'/'+str2);
end;
printxy(187,131,'Cancel');
end;
procedure savefilenames;
var namefile: file of namearray;
begin
assign(namefile,loc_savenames());
rewrite(namefile);
if ioresult<>0 then errorhandler(loc_savenames(),1);
write(namefile,names^);
if ioresult<>0 then errorhandler(loc_savenames(),5);
close(namefile);
end;
procedure initializenames;
begin
for j:=1 to 8 do
with names^[j] do
begin
name:=' ';
yearstamp:=3784;
monthstamp:=2;
end;
end;
procedure loadfilenames;
var namefile: file of namearray;
begin
assign(namefile,loc_savenames());
reset(namefile);
if ioresult<>0 then
begin
initializenames;
savefilenames;
reset(namefile);
if ioresult<>0 then errorhandler(loc_savenames(),1);
end;
read(namefile,names^);
if ioresult<>0 then errorhandler(loc_savenames(),5);
close(namefile);
end;
procedure saveplanetinfo;
var planfile: file of planarray;
srcfile,tarfile: file of alientype;
err: boolean;
temp: alientype;
begin
assign(planfile,loc_savegame(curfilenum)+'PLANETS.DTA');
rewrite(planfile);
write(planfile,tempplan^);
if ioresult<>0 then errorhandler(loc_savegame(curfilenum)+'PLANETS.DTA',5);
close(planfile);
assign(tarfile,loc_savegame(curfilenum)+'CONTACTS.DTA');
rewrite(tarfile);
if ioresult<>0 then errorhandler(loc_savegame(curfilenum)+'/CONTACTS.DTA',1);
assign(srcfile,loc_tmp()+'contacts.dta');
reset(srcfile);
err:=false;
repeat
read(srcfile,temp);
if ioresult<>0 then err:=true;
if not err then
begin
write(tarfile,temp);
if ioresult<>0 then errorhandler('CONTACTS.DTA',5);
end;
until err;
close(tarfile);
close(srcfile);
end;
procedure savegame(num: integer);
var shipfile : file of shiptype;
systfile : file of systemarray;
eventfile : file of eventarray;
logsfile : file of logarray;
logpendingfile : file of logpendingarray;
begin
if not FileExists(loc_savegame(num)+'SHIP.DTA') then
mkdir (loc_savegame(num)); { save slot was never used before, create it on first use }
assign(shipfile,loc_savegame(num)+'SHIP.DTA');
rewrite(shipfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SHIP.DTA',1);
write(shipfile,ship);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SHIP.DTA',5);
close(shipfile);
assign(systfile,loc_savegame(num)+'SYSTEMS.DTA');
rewrite(systfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SYSTEMS.DTA',1);
write(systfile,systems);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SYSTEMS.DTA',5);
close(systfile);
assign(eventfile,loc_savegame(num)+'EVENTS.DTA');
rewrite(eventfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'EVENTS.DTA',1);
write(eventfile,events);
if ioresult<>0 then errorhandler(loc_savegame(num)+'EVENTS.DTA',5);
close(eventfile);
assign(logsfile,loc_savegame(num)+'LOGS.DTA');
rewrite(logsfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'LOGS.DTA',1);
write(logsfile,logs);
if ioresult<>0 then errorhandler(loc_savegame(num)+'LOGS.DTA',5);
close(logsfile);
assign(logpendingfile,loc_savegame(num)+'PENDING.DTA');
rewrite(logpendingfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'PENDING.DTA',1);
write(logpendingfile,logpending);
if ioresult<>0 then errorhandler(loc_savegame(num)+'PENDING.DTA',5);
close(logpendingfile);
curfilenum:=num;
saveplanetinfo;
end;
procedure loadplanetinfo;
var planfile: file of planarray;
srcfile,tarfile: file of alientype;
err: boolean;
temp: alientype;
begin
assign(planfile,loc_savegame(curfilenum)+'PLANETS.DTA');
reset(planfile);
if ioresult<>0 then errorhandler(loc_savegame(curfilenum)+'PLANETS.DTA',1);
read(planfile,tempplan^);
if ioresult<>0 then errorhandler(loc_savegame(curfilenum)+'PLANETS.DTA',5);
close(planfile);
assign(tarfile,loc_tmp()+'contacts.dta');
rewrite(tarfile);
if ioresult<>0 then errorhandler(loc_tmp()+'contacts.dta',1);
assign(srcfile,loc_savegame(curfilenum)+'CONTACTS.DTA');
reset(srcfile);
if ioresult<>0 then errorhandler(loc_savegame(curfilenum)+'CONTACTS.DTA',1);
err:=false;
repeat
read(srcfile,temp);
if ioresult<>0 then err:=true;
if (not err) and ((temp.id>1000) or (tempplan^[temp.id].notes and 2>0)) then
begin
write(tarfile,temp);
if ioresult<>0 then errorhandler(loc_tmp()+'contacts.dta',5);
end;
until err;
close(tarfile);
close(srcfile);
end;
procedure convertevents;
var
i, j, k : Integer;
begin
for i := 0 to 1023 do
events[i] := 0;
for i := 0 to 127 do
logpending[i].log := -1;
for i := 0 to 255 do
logs[i] := -1;
j := 0;
for i := 0 to 49 do
begin
if ship.events[i] <= 50 then
begin
logs[j] := ship.events[i];
k := logs[j];
inc(j);
events[k shr 3] := events[k shr 3] or (1 shl (k and 7));
end;
end;
for i := 50 to (64 - 50) * 8 + 50 do
begin
j := (ship.events[50 + ((i - 50) shr 3)] shr ((i - 50) and 7)) and 1;
events[i shr 3] := events[i shr 3] or (j shl (i and 7));
end;
end;
procedure loadgame(num: integer);
var shipfile: file of shiptype;
systfile: file of systemarray;
eventfile : file of eventarray;
logsfile : file of logarray;
logpendingfile : file of logpendingarray;
begin
assign(shipfile,loc_savegame(num)+'SHIP.DTA');
reset(shipfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SHIP.DTA',1);
read(shipfile,ship);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SHIP.DTA',5);
close(shipfile);
assign(systfile,loc_savegame(num)+'SYSTEMS.DTA');
reset(systfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SYSTEMS.DTA',1);
read(systfile,systems);
if ioresult<>0 then errorhandler(loc_savegame(num)+'SYSTEMS.DTA',5);
close(systfile);
assign(eventfile,loc_savegame(num)+'EVENTS.DTA');
reset(eventfile);
if ioresult<>0 then
convertevents
else begin
read(eventfile,events);
if ioresult<>0 then errorhandler(loc_savegame(num)+'EVENTS.DTA',5);
close(eventfile);
assign(logsfile,loc_savegame(num)+'LOGS.DTA');
reset(logsfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'LOGS.DTA',1);
read(logsfile,logs);
if ioresult<>0 then errorhandler(loc_savegame(num)+'LOGS.DTA',5);
close(logsfile);
assign(logpendingfile,loc_savegame(num)+'PENDING.DTA');
reset(logpendingfile);
if ioresult<>0 then errorhandler(loc_savegame(num)+'PENDING.DTA',1);
read(logpendingfile,logpending);
if ioresult<>0 then errorhandler(loc_savegame(num)+'PENDING.DTA',5);
close(logpendingfile);
end;
curfilenum:=num;
loadplanetinfo;
tslice:=ship.options[OPT_TIMESLICE];
RebuildCargoReserve;
ResetCrew;
end;
procedure undocursor;
begin
if cursor=0 then exit;
mousehide;
if cursor<9 then plainfadearea(85,40+cursor*10,235,47+cursor*10,-3)
else plainfadearea(185,130,225,138,-3);
mouseshow;
end;
procedure drawcursor;
begin
if cursor=0 then exit;
mousehide;
if cursor<9 then plainfadearea(85,40+cursor*10,235,47+cursor*10,3)
else plainfadearea(185,130,225,138,3);
mouseshow;
end;
procedure processkey;
var ans: char;
begin
undocursor;
ans:=readkey_utf8;
case ans of
#0: begin
ans:=readkey;
case ans of
#72:if cursor=0 then cursor:=1
else if cursor>1 then dec(cursor)
else cursor:=9;
#80:if cursor<9 then inc(cursor) else cursor:=1;
end;
end;
'1': cursor:=1;
'2': cursor:=2;
'3': cursor:=3;
'4': cursor:=4;
'5': cursor:=5;
'6': cursor:=6;
'7': cursor:=7;
'8': cursor:=8;
'C','c': cursor:=9;
#13: if cursor<>0 then done:=true;
#27: begin
cursor:=9;
done:=true;
end;
end;
drawcursor;
lastx:=mouse.x;
lasty:=mouse.y;
end;
procedure findmouse;
var button: boolean;
newcursor: integer;
begin
if mouse.getstatus then button:=true else button:=false;
if (not button) and (mouse.x=lastx) or (mouse.y=lasty) then exit;
case mouse.y of
50..58: if (mouse.x>84) and (mouse.x<236) then newcursor:=1 else newcursor:=0;
60..68: if (mouse.x>84) and (mouse.x<236) then newcursor:=2 else newcursor:=0;
70..78: if (mouse.x>84) and (mouse.x<236) then newcursor:=3 else newcursor:=0;
80..88: if (mouse.x>84) and (mouse.x<236) then newcursor:=4 else newcursor:=0;
90..98: if (mouse.x>84) and (mouse.x<236) then newcursor:=5 else newcursor:=0;
100..108: if (mouse.x>84) and (mouse.x<236) then newcursor:=6 else newcursor:=0;
110..118: if (mouse.x>84) and (mouse.x<236) then newcursor:=7 else newcursor:=0;
120..128: if (mouse.x>84) and (mouse.x<236) then newcursor:=8 else newcursor:=0;
130..138: if (mouse.x>184) and (mouse.x<226) then newcursor:=9 else newcursor:=0;
else newcursor:=0;
end;
if newcursor<>cursor then
begin
undocursor;
cursor:=newcursor;
drawcursor;
end;
if (cursor<>0) and (button) then done:=true;
end;
function mainloop(stars: boolean): integer;
var k: word;
k2,k3,mode,b: integer;
begin
done:=false;
mouseshow;
cursor:=curfilenum;
drawcursor;
lastx:=mouse.x;
lasty:=mouse.y;
k:=random(320);
k2:=1;
mode:=0;
b:=tslice*2;
if stars then fadein;
repeat
findmouse;
if fastkeypressed then processkey;
if stars then
begin
dec(k2);
if k2=0 then
begin
k2:=15;
inc(mode);
if mode=8 then mode:=0;
case mode of
0: k3:=-320;
1: k3:=-319;
2: k3:=1;
3: k3:=321;
4: k3:=320;
5: k3:=319;
6: k3:=-1;
7: k3:=-321;
end;
end;
k:=k+k3;
if k>65000 then k:=k+64000 else
if k>64000 then k:=k-64000;
mousehide;
for i:=40 to 140 do
scrfrom_move(screen[i,74],tempscr^[i,74],43*4);
mouseshow;
{ asm
push es
push ds
mov ax, [k]
les di, [s]
mov bx, di
lds si, [backgr]
mov cx, 64000
sub cx, ax
add di, ax
cld
rep movsb
mov cx, ax
mov di, bx
rep movsb
pop ds
pop es
end;
}
p:=(@s^);
move(backgr^,(p+k)^,64000-k);
p:=@(backgr^);
move((p+64000-k)^,s^,k);
for i:=40 to 140 do
move(tempscr^[i,74],s^[i,74],43*4);
mousehide;
{ asm
push es
push ds
mov ax, 0A000h
mov es, ax
xor di, di
mov cx, 32000
lds si, [s]
rep movsw
pop ds
pop es
end;
}
scrto_move(s^,screen,sizeof(screen));
mouseshow;
delay(b);
end;
until done;
mainloop:=cursor;
end;
function loadgamedata(tofadein: boolean): boolean;
var result: integer;
begin
calt:=0;
new(names);
new(tempscr);
tcolor:=26;
mousehide;
for i:=40 to 140 do
scrfrom_move(screen[i,74],tempscr^[i,74],43*4);
button(75,40,244,140,0);
for a:=1 to 8 do button(85,40+a*10,235,48+a*10,2);
button(185,130,225,138,2);
loadfilenames;
bkcolor:=35;
printxy(130,41,'Load Game');
displayfilenames;
if tofadein then
begin
new(s);
for i:=40 to 140 do
scrfrom_move(screen[i,74],tempscr^[i,74],43*4);
loadscreen(loc_data()+'cloud',@screen);
scrfrom_move(screen,backgr^,sizeof(screen));
for i:=40 to 140 do
scrto_move(tempscr^[i,74],screen[i,74],43*4);
end;
result:=mainloop(tofadein); { result = which saveslot was selected for load }
if result=9 then loadgamedata:=false
else if FileExists(loc_savegame(result)+'SHIP.DTA') then
begin { game slot seems OK, load game }
loadgamedata:=true;
loadgame(result);
end
else
begin { this game slot does not exist yet, so fake "cancel" }
result:=9;
loadgamedata:=false;
end;
mousehide;
if tofadein then dispose(s)
else for i:=40 to 140 do
scrto_move(tempscr^[i,74],screen[i,74],43*4);
mouseshow;
dispose(tempscr);
dispose(names);
bkcolor:=3;
if result<9 then
begin { some savegame was loaded }
event(10); { event10 = "Greetings and hallucinations", present at the start of the game always }
if chevent(12) then event(1001); { event12 = "SECOND BUOY LOCATED" does event1001 = "FAREWELL TO MARS" }
end;
end;
function readname: boolean;
var namecur: integer;
ans: char;
done: boolean;
begin
namecur:=20;
while names^[cursor].name[namecur]=' ' do dec(namecur);
if namecur<20 then inc(namecur);
done:=false;
mousehide;
ans:=' ';
repeat
bkcolor:=40+calt;
printxy(85,41+10*cursor,names^[cursor].name);
bkcolor:=82;
printxy(80+5*namecur,41+10*cursor,names^[cursor].name[namecur]);
delay(tslice*2);
if fastkeypressed then
begin
ans:=readkey_utf8;
case upcase(ans) of
#0:
begin
ans:=readkey;
case ans of
#77:if namecur<20 then inc(namecur);
#75:if namecur>1 then dec(namecur);
#83:begin
for j:=namecur to 19 do
names^[cursor].name[j]:=names^[cursor].name[j+1];
names^[cursor].name[20]:=' ';
end;
end;
end;
#8:
begin
if namecur>1 then dec(namecur);
for j:=namecur to 19 do
names^[cursor].name[j]:=names^[cursor].name[j+1];
names^[cursor].name[20]:=' ';
end;
' ' ..'"',''''..'?','A' ..'Z','%','a'..'z':
begin
for j:=20 downto namecur+1 do
names^[cursor].name[j]:=names^[cursor].name[j-1];
names^[cursor].name[namecur]:=ans;
if namecur<20 then inc(namecur);
end;
#27: done:=true;
end;
end;
until (ans=#13) or (done);
if not done then readname:=true else readname:=false;
bkcolor:=40;
end;
function savegamedata(alt,text: integer): boolean;
var result: integer;
label redo;
begin
new(tempscr);
new(names);
mousehide;
for i:=40 to 140 do
scrfrom_move(screen[i,74],tempscr^[i,74],43*4);
tcolor:=text;
button(75,40,244,140,alt);
for a:=1 to 8 do button(85,40+a*10,235,48+a*10,2+alt);
button(185,130,225,138,2+alt);
bkcolor:=35+alt;
printxy(130,41,'Save Game');
calt:=alt;
tcolor:=text-5;
redo:
loadfilenames;
displayfilenames;
result:=mainloop(false); { choose save game slot }
if result=9 then savegamedata:=false
else
begin
if not readname then { edit savegame name for chosen slot }
begin
undocursor;
goto redo;
end;
mouseshow;
names^[result].yearstamp:=ship.stardate[3];
names^[result].monthstamp:=ship.stardate[1];
savefilenames;
savegamedata:=true;
savegame(result);
end;
mousehide;
for i:=40 to 140 do
scrto_move(tempscr^[i,74],screen[i,74],43*4);
dispose(names);
dispose(tempscr);
mouseshow;
bkcolor:=3;
end;
procedure undocursor2;
begin
if cursor=0 then exit;
if cursor=1 then plainfadearea(110,78,150,92,-3)
else plainfadearea(169,78,209,92,-3);
end;
procedure drawcursor2;
begin
if cursor=0 then exit;
if cursor=1 then plainfadearea(110,78,150,92,3)
else plainfadearea(169,78,209,92,3);
end;
procedure processkey2;
var ans: char;
begin
undocursor2;
ans:=readkey_utf8;
case upcase(ans) of
#0:begin
ans:=readkey;
case ans of
#75,#77:if cursor=1 then cursor:=2 else cursor:=1;
end;
end;
#13:if cursor<>0 then done:=true;
#27: begin
cursor:=2;
done:=true;
end;
'Y': begin
cursor:=1;
done:=true;
end;
'N': begin
cursor:=2;
done:=true;
end;
end;
drawcursor2;
lastx:=mouse.x;
lasty:=mouse.y;
end;
procedure findmouse2;
var button: boolean;
newcursor: integer;
begin
if mouse.getstatus then button:=true else button:=false;
if (not button) and (mouse.x=lastx) or (mouse.y=lasty) then exit;
case mouse.y of
78..92: case mouse.x of
110..150: newcursor:=1;
169..209: newcursor:=2;
else newcursor:=0;
end;
else newcursor:=0;
end;
if newcursor<>cursor then
begin
undocursor2;
cursor:=newcursor;
drawcursor2;
end;
if (cursor<>0) and (button) then done:=true;
end;
function mainloop2: boolean;
begin
done:=false;
lastx:=0;
lasty:=0;
cursor:=0;
mouseshow;
repeat
findmouse2;
if fastkeypressed then processkey2;
delay(tslice*FADE_TSLICE_MUL_SAVELOAD);
fadestep(FADESTEP_STEP);
until done;
if cursor=1 then mainloop2:=true else mainloop2:=false;
end;
function yesnorequest(s: string; alt,text: integer): boolean;
var result: boolean;
begin
new(tempscr);
mousehide;
tcolor:=text;
for i:=60 to 102 do
scrfrom_move(screen[i,74],tempscr^[i,74],43*4);
tcolor:=text-5;
bkcolor:=35+alt;
button(74,60,245,102,alt);
button(110,78,150,92,2+alt);
button(169,78,209,92,2+alt);
printxy(156-round(length(s)*2.5),65,s);
bkcolor:=37+alt;
printxy(118,82,'Yes');
printxy(179,82,'No');
result:=mainloop2;
mousehide;
for i:=60 to 102 do
scrto_move(tempscr^[i,74],screen[i,74],43*4);
dispose(tempscr);
yesnorequest:=result;
bkcolor:=3;
mouseshow;
// mouse.x:=0;
// mouse.y:=0;
move_mouse(0,0);
end;
procedure displayencodes;
var str1: string[8];
begin
for a:=1 to 6 do
begin
printxy(50,35+a*15,ship.encodes[a].name);
str(ship.encodes[a].phy:2,str1);
printxy(153,35+a*15,str1+'/');
str(ship.encodes[a].men:2,str1);
printxy(168,35+a*15,str1+'/');
str(ship.encodes[a].emo:2,str1);
printxy(183,35+a*15,str1);
str(ship.encodes[a].xp:8,str1);
printxy(200,35+a*15,str1);
printxy(241,35+a*15,'XP');
end;
printxy(221,140,'Cancel');
end;
procedure displaycrew;
var str1: string[8];
begin
for a:=1 to 6 do
begin
printxy(50,35+a*15,ship.crew[a].name);
str(ship.crew[a].phy:2,str1);
printxy(153,35+a*15,str1+'/');
str(ship.crew[a].men:2,str1);
printxy(168,35+a*15,str1+'/');
str(ship.crew[a].emo:2,str1);
printxy(183,35+a*15,str1);
str(ship.crew[a].xp:8,str1);
printxy(200,35+a*15,str1);
printxy(241,35+a*15,'XP');
end;
printxy(221,140,'Cancel');
printxy(51,140,'Encode All');
end;
procedure undoenccursor;
begin
if cursor=0 then exit;
mousehide;
if cursor<7 then plainfadearea(50,33+cursor*15,260,44+cursor*15,-3)
else if cursor=7 then plainfadearea(220,138,260,149,-3)
else if cursor=8 then plainfadearea(50,138,110,149,-3);
mouseshow;
end;
procedure drawenccursor;
begin
if cursor=0 then exit;
mousehide;
if cursor<7 then plainfadearea(50,33+cursor*15,260,44+cursor*15,3)
else if cursor=7 then plainfadearea(220,138,260,149,3)
else if cursor=8 then plainfadearea(50,138,110,149,3);
mouseshow;
end;
procedure processenckey;
var ans: char;
begin
undoenccursor;
ans:=readkey_utf8;
case upcase(ans) of
#0: begin
ans:=readkey;
case ans of
#72:if cursor=0 then cursor:=1
else if cursor>1 then dec(cursor)
else cursor:=6;
#80:if cursor<6 then inc(cursor) else cursor:=1;
end;
end;
'1'..'6': cursor:=ord(ans)-48;
'7': if encoding then cursor:=8;
'C': cursor:=7;
#13: if cursor<>0 then done:=true;
#27: begin
cursor:=7;
done:=true;
end;
end;
drawenccursor;
lastx:=mouse.x;
lasty:=mouse.y;
end;
procedure findencmouse;
var button: boolean;
newcursor: integer;
begin
if mouse.getstatus then button:=true else button:=false;
if (not button) and (mouse.x=lastx) or (mouse.y=lasty) then exit;
case mouse.y of
48..59: if (mouse.x>49) and (mouse.x<261) then newcursor:=1 else newcursor:=0;
63..74: if (mouse.x>49) and (mouse.x<261) then newcursor:=2 else newcursor:=0;
78..89: if (mouse.x>49) and (mouse.x<261) then newcursor:=3 else newcursor:=0;
93..104: if (mouse.x>49) and (mouse.x<261) then newcursor:=4 else newcursor:=0;
108..119: if (mouse.x>49) and (mouse.x<261) then newcursor:=5 else newcursor:=0;
123..134: if (mouse.x>49) and (mouse.x<261) then newcursor:=6 else newcursor:=0;
138..149: case mouse.x of
220..260: newcursor:=7;
50..110: if encoding then newcursor:=8;
else newcursor:=0;
end;
else newcursor:=0;
end;
if newcursor<>cursor then
begin
undoenccursor;
cursor:=newcursor;
drawenccursor;
end;
if tcolor=181 then i:=38 else i:=0;
if (newcursor<>0) and (button) then { if we clicked on one of 8 buttons }
begin
if newcursor=8 then
begin
if yesnorequest('Encode All?',i,tcolor) then newcursor:=8 else newcursor:=7; { if answered "no", simulate as "cancel" has been pressed }
end;
done:=true;
cursor:=newcursor;
end;
end;
function mainencloop: integer;
begin
done:=false;
cursor:=0;
lastx:=0;
lasty:=0;
mouseshow;
repeat
findencmouse;
if fastkeypressed then processenckey;
until done;
mainencloop:=cursor;
end;
procedure encodecrew(tc: integer);
var src,t,b,alt: integer;
begin
t:=tcolor;
b:=bkcolor;
encoding:=true;
mousehide;
compressfile(loc_tmp()+'current2',@screen);
tcolor:=tc;
if tc>31 then alt:=38 else alt:=0;
button(42,30,270,152,alt);
for a:=1 to 6 do button(50,33+a*15,260,44+a*15,2+alt);
button(220,138,260,149,2+alt);
button(50,138,110,149,2+alt);
bkcolor:=35+alt;
printxy(107,37,'Encode Crew Member:');
bkcolor:=37+alt;
displaycrew;
src:=mainencloop;
if src<7 then
begin
undoenccursor;
bkcolor:=35+alt;
printxy(107,37,' Encode to Chip: ');
bkcolor:=37+alt;
delay(tslice*10);
mousehide;
displayencodes;
if mainencloop<7 then
ship.encodes[cursor]:=ship.crew[src];
end;
if src=8 then
begin
for j:=1 to 6 do ship.encodes[j]:=ship.crew[j];
end;
mousehide;
loadscreen(loc_tmp()+'current2',@screen);
mouseshow;
tcolor:=t;
bkcolor:=b;
end;
procedure decodecrew;
begin
encoding:=false;
mousehide;
compressfile(loc_tmp()+'current',@screen);
tcolor:=26;
button(42,30,270,152,0);
for a:=1 to 6 do button(50,33+a*15,260,44+a*15,2);
button(220,138,260,149,2);
bkcolor:=35;
printxy(107,37,'Decode Crew Member:');
bkcolor:=37;
displayencodes;
if mainencloop<7 then
begin
for j:=1 to 6 do if ship.encodes[cursor].name=ship.crew[j].name then
begin
ship.crew[j]:=ship.encodes[cursor];
j:=6;
end;
end;
mousehide;
loadscreen(loc_tmp()+'current',@screen);
mouseshow;
end;
procedure showbotstuff(curplan: integer);
var index,j,max,total: integer;
amounts: array[0..16] of byte;
temp: ^scantype;
scanfile: file of scantype;
begin
new(temp);
assign(scanfile,loc_data()+'scan.dta');
reset(scanfile);
if ioresult<>0 then errorhandler('scan.dta',1);
read(scanfile,temp^);
if ioresult<>0 then errorhandler('scan.dta',5);
close(scanfile);
for j:=0 to 16 do amounts[j]:=temp^[j,tempplan^[curplan].state];
total:=0;
for j:=0 to 16 do total:=total+amounts[j];
y:=0;
repeat
inc(y);
max:=amounts[0];
index:=0;
for j:=0 to 16 do
if amounts[j]>max then
begin