- Weapon degrades on usage
- Water from Water Collected can be stored into a container
- Add smaller, non-disruptive notifications
- Change mobile navigation to tabs
- Enable tools requirement for crafting
- Add high score ranking
- Get actual animal from hunting
- Craft new items: knife, skinned rabbit
- Aggregate duplicate items in action result message
- New data structure
###Fixes
- Fix scavenging and hunting not lowering food stat
- Berries now provide food and water
- Add Sentry ###Fixes
- Fix fire and water collector continue working while game is paused
- Hunting sometimes fails
- Added stats and description to inventory items
- Humanize names of items needed for crafting
- Fix game status button icon path
- Add pause game functionality (button and on visibility change)
- Inform users about cause of death
- Use correct google analytics tracking function
- Fix google analytics bug
- Add fullstory and track start and end game events
- Fire burns out after a while unless rekindled
- Fixed water collector being lost on mobile on section change
- Fixed bug that only removed one string when crafting rope
- Better alert system
- Add backpack items number to mobile menu
- Aggregate inventory items of the same type into single space
- Minor inventory issues
- Fix mobile menu
- New UI
- Water collector
- Days survived counter
- Display hint for items that need fire
- Display progress indicator
- Add footer
- Add analytics
- Add health stat and cure for sickness
- Craft fire
- Craft clean water
- Disable all actions while sleeping, hunting or scavenging
- Visual improvements
- New game!