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VkeMesh.h
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VkeMesh.h
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/*
* Copyright (c) 2014-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2024 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#pragma once
#ifndef USE_SINGLE_VBO
#define USE_SINGLE_VBO 1
#endif
#include "Mesh.h"
#include "VkeIBO.h"
#include "VkeVBO.h"
#include <map>
#include <queue>
struct VKSMeshRecord;
struct VKSFile;
class VkeMesh
{
public:
typedef size_t ID;
typedef std::map<VkeMesh::ID, VkeMesh*> Map;
typedef size_t Count;
class List
{
public:
List();
~List();
VkeMesh* newMesh();
VkeMesh* newMesh(const VkeMesh::ID& inID);
VkeMesh* newMesh(const VkeMesh::ID& inID, VKSFile* inFile, VKSMeshRecord* inData);
VkeMesh* newMesh(const VkeMesh::ID& inID, Mesh* const inMesh);
void addMesh(VkeMesh* const inMesh);
VkeMesh* getMesh(const ID& inID);
ID nextID();
Count count();
private:
VkeMesh::Map m_data;
std::vector<VkeMesh::ID> m_deleted_keys;
};
VkeMesh();
VkeMesh(const ID& inID);
~VkeMesh();
void initFromMesh(Mesh* const inMesh);
void initFromMesh(VKSFile* inFile, VKSMeshRecord* inMesh);
void initVKBuffers();
void bind(VkCommandBuffer* inCmd);
void initBindCommand(VkCommandPool* inPool, VkQueue* inQueue);
void initDrawCommand(VkCommandBuffer* inCommand);
void initDrawCommand(VkCommandBuffer* inCommand, VkBuffer& inIndirectBuffer, uint32_t inIndex);
void draw(VkCommandBuffer* inCommand);
ID getID() { return m_id; }
int32_t getMaterialID() { return m_material_id; }
void setFirstIndex(const uint32_t inFirstIndex) { m_first_index = inFirstIndex; }
void setFirstVertex(const uint32_t inFirstvertex) { m_first_vertex = inFirstvertex; }
const uint32_t getFirstIndex() { return m_first_index; }
const uint32_t getFirstVertex() { return m_first_vertex; }
const uint32_t getIndexCount() { return m_index_count; }
protected:
ID m_id;
/*
Vertex Buffer
*/
VkeVBO m_vbo;
/*
Index Buffer
*/
VkeIBO m_ibo;
VertexObject* m_vertices = nullptr;
uint32_t* m_indices = nullptr;
uint32_t m_vertex_count = 0;
uint32_t m_index_count = 0;
uint32_t m_first_index = 0;
uint32_t m_first_vertex = 0;
VkCommandBuffer m_draw_cmd = nullptr;
VkCommandBuffer m_bind_cmd = nullptr;
int32_t m_material_id = -1;
};