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triangle_mesh.hpp
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triangle_mesh.hpp
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/*
* Copyright (c) 2019-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "vkdd.hpp"
#include "buffer_allocation.hpp"
#include "vulkan_memory_pool.hpp"
namespace vkdd {
struct DefaultVertex
{
float m_pos[3];
float m_normal[3];
float m_tex[2];
};
class TriangleMesh
{
public:
struct TimelineSemaphoreTarget
{
vk::Semaphore m_semaphore;
uint64_t m_targetValue;
};
TriangleMesh(class LogicalDevice& logicalDevice, DeviceIndex deviceIndex);
void buildTorus(uint32_t numTesselationsX, uint32_t numTesselationsY);
void buildSphere(uint32_t numTesselationsX, uint32_t numTesselationsY);
vk::Buffer getVertexBuffer() const { return m_vertexBuffer.m_buffer.get(); }
vk::Buffer getIndexBuffer() const { return m_indexBuffer.m_buffer.get(); }
uint32_t getNumIndices() const { return m_numIndices; }
FrameIndex getAvailableFrameIndex() const { return m_availableFrameIndex; }
private:
LogicalDevice& m_logicalDevice;
DeviceIndex m_deviceIndex;
BufferAllocation m_vertexBuffer;
BufferAllocation m_indexBuffer;
uint32_t m_numIndices;
FrameIndex m_availableFrameIndex;
void buildParametric(std::function<DefaultVertex(float s, float t)> getVertex, uint32_t numTesselationsS, uint32_t numTesselationsT);
void buildBuffers(std::vector<uint32_t> const& indices, std::vector<DefaultVertex> const& vertices);
};
} // namespace vkdd