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HDR01_BasicToneMapping

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HDR01_BasicToneMapping

As normal framebuffer values are clamped between 0.0 and 1.0 it means that any light value above 1.0 gets clamped. Because of this its not really possible to differentiate really bright lights from normal lights. To take advantage of the light information that normally gets discarded we use a tone mapping algorithm to try and preserve it. This demo applies the tonemapping right away in the lighting shader so no temporary floating point framebuffer is needed.

It renders the same scene two times:

Area Texture High Dynamic Range
Left SRGB Off
Right SRGB On

Inspired by:

The app can be controlled using:

Key Result
1 Fullscreen LDR rendering
2 Fullscreen HDR rendering
3 Split-screen rendering (default)
Q Decrease exposure
E Increase exposure
R Reset exposure
A Strafe left
W Strafe right
S Move forward
D Move backward
Right Mouse Mouse look (hold it)
Middle mouse Reset camera

Command line arguments':

Argument Description Source
-s, --Scene <arg> Select the scene to run (0 to 2) Demo
--ActualDpi <arg> ActualDpi [x,y] Override the actual dpi reported by the native window DemoHost
--DensityDpi <arg> DensityDpi <number> Override the density dpi reported by the native window DemoHost
--DisplayId <arg> DisplayId <number> DemoHost
--EGLAlphaSize <arg> Force EGL_ALPHA_SIZE to the given value DemoHost
--EGLBlueSize <arg> Force EGL_BLUE_SIZE to the given value DemoHost
--EGLDepthSize <arg> Force EGL_DEPTH_SIZE to the given value DemoHost
--EGLGreenSize <arg> Force EGL_GREEN_SIZE to the given value DemoHost
--EGLLogConfig Output the EGL config to the log DemoHost
--EGLLogConfigs <arg> Output the supported configurations to the log. 0=Off, 1=All, 2=HDR. Don't confuse this with LogConfig. DemoHost
--EGLLogExtensions Output the EGL extensions to the log DemoHost
--EGLRedSize <arg> Force EGL_RED_SIZE to the given value DemoHost
--EGLSampleBuffers <arg> Force EGL_SAMPLE_BUFFERS to the given value DemoHost
--EGLSamples <arg> Force EGL_SAMPLES to the given value DemoHost
--Window <arg> Window mode [left,top,width,height] DemoHost
--AppFirewall Enable the app firewall, reporting crashes on-screen instead of exiting DemoHostManager
--ContentMonitor Monitor the Content directory for changes and restart the app on changes.WARNING: Might not work on all platforms and it might impact app performance (experimental) DemoHostManager
--ExitAfterDuration <arg> Exit after the given duration has passed. The value can be specified in seconds or milliseconds. For example 10s or 10ms. DemoHostManager
--ExitAfterFrame <arg> Exit after the given number of frames has been rendered DemoHostManager
--ForceUpdateTime <arg> Force the update time to be the given value in microseconds (can be useful when taking a lot of screen-shots). If 0 this option is disabled DemoHostManager
--LogStats Log basic rendering stats (this is equal to setting LogStatsMode to latest) DemoHostManager
--LogStatsMode <arg> Set the log stats mode, more advanced version of LogStats. Can be disabled, latest, average DemoHostManager
--ScreenshotFormat <arg> Chose the format for the screenshot: bmp, jpg, png (default), tga DemoHostManager
--ScreenshotFrequency <arg> Create a screenshot at the given frame frequency DemoHostManager
--ScreenshotNamePrefix <arg> Chose the screenshot name prefix (defaults to 'Screenshot') DemoHostManager
--ScreenshotNameScheme <arg> Chose the screenshot name scheme: frame (default), sequence, exact. DemoHostManager
--Stats Display basic frame profiling stats DemoHostManager
--StatsFlags <arg> Select the stats to be displayed/logged. Defaults to frame|cpu. Can be 'frame', 'cpu' or any combination DemoHostManager
--Version Print version information DemoHostManager
--Graphics.Profile Enable graphics service stats GraphicsService
--Profiler.AverageEntries <arg> The number of frames used to calculate the average frame-time. Defaults to: 60 ProfilerService
--ghelp <arg> Display option groups: all, demo or host base
-h, --help Display options base
-v, --verbose Enable verbose output base