Reflection with code generation #145
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By the way, why Object is not the super class of ActorComponent? |
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I have a few test implementations based on the reflection similar to the Python plugin, but there are several caveats that I'm trying to solve for quite a while.
Thank you. |
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I‘ve just finished reading and comprehending your amazing work. Thanks for bring C# as an Unreal alternative progamming language.
I come up an idea that using UE reflection system to grab the information(UFunction, UClass...) exposed to blueprint, then generate C# code from that information. I've noticed a file named "codegen.cs", but we can definitely do much more with code generation. Some examples on "FPyWrapperTypeRegistry::GenerateWrappedTypes" and "FPyWrapperTypeRegistry::GenerateStubCodeForWrappedTypes". These code wrap C++ to python.
I am currently working on proofing this idea.
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