Unreal's C++ project and C# project in one solution file #198
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The current development scenario that you describe calls for a separate solution, where one develops the c# side, debugging C# by attaching to unreal project. It works just fine. Do you know if it is possible to configure the build to include third party projects instead of compiled libraries? |
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Unreal Engine solution file (C++) and .NET solution file (C#) are two different fruits, and they can't be combined. That said, there are ways to trigger building from one of the solutions (by configuring IDE, for example). |
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Unreal Engine solution file (C++) and .NET solution file (C#) are two different fruits, and they can't be combined.
That said, there are ways to trigger building from one of the solutions (by configuring IDE, for example).