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Please, see #153. |
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Hi,
I have a question about UnrealCLR Library;
I want to call C# function via Blueprint. You have "FindManagedFunction" & "ExecuteManagedFunction" to execute managed c# functions. I am not sure if it supports function parameters and getting return results from the function.
How can I execute C# .net managed function by passing function parameters and how can I get returned results from the C# function? Not UObjects !
Thank you
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