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camera.html
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camera.html
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<!DOCTYPE html>
<html>
<head>
<title>PoseNet - Camera Feed Demo</title>
<style>
.footer {
position: fixed;
left: 0;
bottom: 0;
width: 100%;
color: black;
}
.footer-text {
max-width: 600px;
text-align: center;
margin: auto;
}
@media only screen and (max-width: 600px) {
.footer-text,
.dg {
display: none;
}
}
/*
* The following loading spinner CSS is from SpinKit project
* https://github.com/tobiasahlin/SpinKit
*/
.sk-spinner-pulse {
width: 20px;
height: 20px;
margin: auto 10px;
float: left;
background-color: #333;
border-radius: 100%;
-webkit-animation: sk-pulseScaleOut 1s infinite ease-in-out;
animation: sk-pulseScaleOut 1s infinite ease-in-out;
}
@-webkit-keyframes sk-pulseScaleOut {
0% {
-webkit-transform: scale(0);
transform: scale(0);
}
100% {
-webkit-transform: scale(1.0);
transform: scale(1.0);
opacity: 0;
}
}
@keyframes sk-pulseScaleOut {
0% {
-webkit-transform: scale(0);
transform: scale(0);
}
100% {
-webkit-transform: scale(1.0);
transform: scale(1.0);
opacity: 0;
}
}
.spinner-text {
float: left;
}
</style>
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<div id="info" style='display:none'>
</div>
<div id="loading" style='display:flex'>
<div class="spinner-text">
Loading PoseNet model...
</div>
<div class="sk-spinner sk-spinner-pulse"></div>
</div>
<div id='main' style='display:none'>
<video id="video" playsinline style=" -moz-transform: scaleX(-1);
-o-transform: scaleX(-1);
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
display: none;
">
</video>
<canvas id="output" />
</div>
<div class="footer">
<div class="footer-text">
<p>
PoseNet runs with either a <strong>single-pose</strong> or <strong>multi-pose</strong> detection
algorithm. The single person pose detector is faster and more accurate but requires only one subject
present in the image.
<br>
<br> The <strong>output stride</strong> and <strong>input resolution</strong> have the largest effects
on accuracy/speed. A <i>higher</i> output stride results in lower accuracy but higher speed. A
<i>higher</i> image scale factor results in higher accuracy but lower speed. </p>
</div>
</div>
<script src="camera.js"></script>
</body>
</html>