diff --git a/imgui.cpp b/imgui.cpp index 7e584d88eaa5..9ffaa6f54f58 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1123,6 +1123,7 @@ struct ImGuiState ImVector WindowsSortBuffer; ImGuiWindow* CurrentWindow; // Being drawn into ImVector CurrentWindowStack; + int CurrentPopupStackSize; ImGuiWindow* FocusedWindow; // Will catch keyboard inputs ImGuiWindow* HoveredWindow; // Will catch mouse inputs ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only) @@ -1197,6 +1198,7 @@ struct ImGuiState FrameCount = 0; FrameCountRendered = -1; CurrentWindow = NULL; + CurrentPopupStackSize = 0; FocusedWindow = NULL; HoveredWindow = NULL; HoveredRootWindow = NULL; @@ -2893,13 +2895,17 @@ void ImGui::EndTooltip() void ImGui::BeginPopup(bool* p_opened) { + ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); IM_ASSERT(p_opened != NULL); // Must provide a bool at the moment ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGuiWindowFlags flags = ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; float alpha = 1.0f; - ImGui::Begin("##Popup", p_opened, ImVec2(0.0f, 0.0f), alpha, flags); + + char name[20]; + ImFormatString(name, 20, "##Popup%02d", g.CurrentPopupStackSize++); + ImGui::Begin(name, p_opened, ImVec2(0.0f, 0.0f), alpha, flags); if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) GetCurrentWindow()->Flags &= ~ImGuiWindowFlags_ShowBorders; @@ -2907,7 +2913,10 @@ void ImGui::BeginPopup(bool* p_opened) void ImGui::EndPopup() { + ImGuiState& g = *GImGui; IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Popup); + IM_ASSERT(g.CurrentPopupStackSize > 0); + g.CurrentPopupStackSize--; ImGui::End(); ImGui::PopStyleVar(); } @@ -3133,6 +3142,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ const bool window_was_visible = (window->LastFrameDrawn == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on // Add to stack + ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL; g.CurrentWindowStack.push_back(window); SetCurrentWindow(window); @@ -3165,9 +3175,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ g.SetNextWindowFocus = false; } - // Find parent - ImGuiWindow* parent_window = (flags & ImGuiWindowFlags_ChildWindow) != 0 ? g.CurrentWindowStack[g.CurrentWindowStack.size()-2] : NULL; - // Update known root window (if we are a child window, otherwise window == window->RootWindow) size_t root_idx = g.CurrentWindowStack.size() - 1; while (root_idx > 0)