diff --git a/backends/imgui_impl_wgpu.cpp b/backends/imgui_impl_wgpu.cpp index 8131662b4596..ba2ee87d426c 100644 --- a/backends/imgui_impl_wgpu.cpp +++ b/backends/imgui_impl_wgpu.cpp @@ -13,6 +13,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2023-04-11: Align buffer sizes. // 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). // 2023-01-25: Revert automatic pipeline layout generation (see https://github.com/gpuweb/gpuweb/issues/2470) // 2022-11-24: Fixed validation error with default depth buffer settings. @@ -33,6 +34,7 @@ // Dear ImGui prototypes from imgui_internal.h extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0); +#define MEMALIGN(_SIZE,_ALIGN) (((_SIZE) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align (copied from IM_ALIGN() macro). // WebGPU data struct RenderResources @@ -370,7 +372,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder nullptr, "Dear ImGui Vertex buffer", WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex, - fr->VertexBufferSize * sizeof(ImDrawVert), + MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4), false }; fr->VertexBuffer = wgpuDeviceCreateBuffer(bd->wgpuDevice, &vb_desc); @@ -394,7 +396,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder nullptr, "Dear ImGui Index buffer", WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index, - fr->IndexBufferSize * sizeof(ImDrawIdx), + MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4), false }; fr->IndexBuffer = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ib_desc); @@ -415,8 +417,8 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder vtx_dst += cmd_list->VtxBuffer.Size; idx_dst += cmd_list->IdxBuffer.Size; } - int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3; - int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost + 3) & ~3; + int64_t vb_write_size = MEMALIGN((char*)vtx_dst - (char*)fr->VertexBufferHost, 4); + int64_t ib_write_size = MEMALIGN((char*)idx_dst - (char*)fr->IndexBufferHost, 4); wgpuQueueWriteBuffer(bd->defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size); wgpuQueueWriteBuffer(bd->defaultQueue, fr->IndexBuffer, 0, fr->IndexBufferHost, ib_write_size); @@ -553,7 +555,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer() nullptr, "Dear ImGui Uniform buffer", WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform, - sizeof(Uniforms), + MEMALIGN(sizeof(Uniforms), 4), false }; bd->renderResources.Uniforms = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ub_desc); diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 6e9a846364e5..01e6d3f48188 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -90,6 +90,7 @@ Other changes: (#6315) [@PathogenDavid] - Backends: OSX: Added support for io.AddMouseSourceEvent() to discriminate Mouse/Pen. (#6314) [@PathogenDavid] +- Backends: WebGPU: Align buffers. (#6188) [@eliemichel] - Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends. - Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects, now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.