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@ocornut I'm sorry for the delayed answer to your questions in #133 but I've been on travel with limited internet access.
I think it's better to split this off the #133 discussion regarding assertions I've been hitting during latest update of imgui, as I don't think it's a great idea answering to closed issues 🙈
I get an assertion in stb_truetype 1.06 on latest IMGUI master featuring the updated stb_truetype 1.06 asserts when adding font awesome.
On updating to indexed rendering - did you run into any issue or confusing thing that you think could have been easier
It literally took me 10 minutes to update everything on multiple platforms. I'm lucky as I'm using a plain OpenGL backend, so updating was actually a copy/paste of the Rendering function in the OpenGL sample with the addition of small code changes to handle High-DPI displays.
I also have a function that "clones" the entire ImDrawData to let another thread do the rendering job, and it was just as easy to update. I need that to correctly handle rendering/vsync on OSX (runs on a special OS thread) and to avoid multithreading issues that's my only option, but this is probably a topic for another github issue someday 😄
The text was updated successfully, but these errors were encountered:
@ocornut I'm sorry for the delayed answer to your questions in #133 but I've been on travel with limited internet access.
I think it's better to split this off the #133 discussion regarding assertions I've been hitting during latest update of imgui, as I don't think it's a great idea answering to closed issues 🙈
I get an assertion in stb_truetype 1.06 on latest IMGUI master featuring the updated stb_truetype 1.06 asserts when adding font awesome.
![stb_truetype_assertion_2](https://cloud.githubusercontent.com/assets/5406873/8796405/ddf3ffce-2f94-11e5-9020-f553279119ab.jpg) ![stb_truetype_assertion_9](https://cloud.githubusercontent.com/assets/5406873/8796406/de15bd80-2f94-11e5-992a-f939c5d29a0f.jpg)
I have been able to recreate a small repro case:
I've created a small repro in a branch (OpenGL sample, not OpenGL3)
https://github.com/Pagghiu/imgui/tree/bug-stb-truetype
Regarding your question in #133
It literally took me 10 minutes to update everything on multiple platforms. I'm lucky as I'm using a plain OpenGL backend, so updating was actually a copy/paste of the Rendering function in the OpenGL sample with the addition of small code changes to handle High-DPI displays.
I also have a function that "clones" the entire ImDrawData to let another thread do the rendering job, and it was just as easy to update. I need that to correctly handle rendering/vsync on OSX (runs on a special OS thread) and to avoid multithreading issues that's my only option, but this is probably a topic for another github issue someday 😄
The text was updated successfully, but these errors were encountered: