diff --git a/imgui_test_suite/imgui_tests_widgets_inputtext.cpp b/imgui_test_suite/imgui_tests_widgets_inputtext.cpp index 1198fb5..a829ea9 100644 --- a/imgui_test_suite/imgui_tests_widgets_inputtext.cpp +++ b/imgui_test_suite/imgui_tests_widgets_inputtext.cpp @@ -1115,6 +1115,10 @@ void RegisterTests_WidgetsInputText(ImGuiTestEngine* e) ctx->KeyPress(ImGuiKey_Tab); IM_CHECK_STR_EQ(vars.CompletionBuffer.c_str(), "Hello World......................................."); + // Test undo after callback changes + ctx->KeyPress(ImGuiMod_Ctrl | ImGuiKey_Z); + IM_CHECK_STR_EQ(vars.CompletionBuffer.c_str(), "Hello World"); + // FIXME: Not testing History callback :) ctx->ItemClick("History"); ctx->KeyCharsAppend("ABCDEF"); @@ -1130,6 +1134,12 @@ void RegisterTests_WidgetsInputText(ImGuiTestEngine* e) ctx->KeyPress(ImGuiKey_DownArrow); IM_CHECK_STR_EQ(vars.HistoryBuffer.c_str(), "Pressed Down!"); + // Test undo after callback changes + ctx->KeyPress(ImGuiMod_Ctrl | ImGuiKey_Z); + IM_CHECK_STR_EQ(vars.HistoryBuffer.c_str(), "Pressed Up!"); + ctx->KeyPress(ImGuiMod_Ctrl | ImGuiKey_Z); + IM_CHECK_STR_EQ(vars.HistoryBuffer.c_str(), "ABCD"); + ctx->ItemClick("Edit"); IM_CHECK_STR_EQ(vars.EditBuffer.c_str(), ""); IM_CHECK_EQ(vars.EditCount, 0); @@ -1162,11 +1172,12 @@ void RegisterTests_WidgetsInputText(ImGuiTestEngine* e) } return 0; }; - ImGui::InputText("Hello", vars.Str1, IM_ARRAYSIZE(vars.Str1), ImGuiInputTextFlags_CallbackAlways, callback); + ImGui::InputText("Hello", vars.Str1, IM_ARRAYSIZE(vars.Str1), vars.Bool1 ? ImGuiInputTextFlags_None : ImGuiInputTextFlags_CallbackAlways, callback); ImGui::End(); }; t->TestFunc = [](ImGuiTestContext* ctx) { + ImGuiTestGenericVars& vars = ctx->GenericVars; ctx->SetRef("Test Window"); ctx->ItemInput("Hello"); ImGuiInputTextState* state = &ctx->UiContext->InputTextState; @@ -1174,16 +1185,21 @@ void RegisterTests_WidgetsInputText(ImGuiTestEngine* e) ctx->KeyCharsAppend("ab"); IM_CHECK(state->CurLenA == 2); IM_CHECK(state->CurLenW == 2); - IM_CHECK(strcmp(state->TextA.Data, "ab") == 0); + IM_CHECK_STR_EQ(state->TextA.Data, "ab"); IM_CHECK(state->Stb->cursor == 2); ctx->KeyCharsAppend("c"); IM_CHECK(state->CurLenA == 3); IM_CHECK(state->CurLenW == 1); - IM_CHECK(strcmp(state->TextA.Data, "\xE5\xA5\xBD") == 0); + IM_CHECK_STR_EQ(state->TextA.Data, "\xE5\xA5\xBD"); IM_CHECK(state->TextW.Data[0] == 0x597D); IM_CHECK(state->TextW.Data[1] == 0); IM_CHECK(state->Stb->cursor == 1); IM_CHECK(state->Stb->select_start == 0 && state->Stb->select_end == 1); + + // Test undo after callback changes + vars.Bool1 = true; // Disable callback otherwise "abc" after undo will immediately we rewritten + ctx->KeyPress(ImGuiMod_Ctrl | ImGuiKey_Z); + IM_CHECK_STR_EQ(state->TextA.Data, "abc"); }; // ## Test resize callback (#3009, #2006, #1443, #1008)