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Napalm strikes are an AOE timed effect that's moderately effective against infantry and substantially more effective against vehicles, killing the crew and all systems while leaving the vehicles intact for recovery. More napalm airstrikes are being used to neutralize entire armored columns for cheap. A few possible solutions:
Cap airstrike points (maybe war level and increase regeneration speed?)
Adjust the cost of specific strikes. Everything costs 1 point right now, it could be changed to something along the lines of [Cluster, HE, Napalm to [1,2,3] or [1,3,5] to encourage usage of clusters at a risk of having a few loose toe poppers, and HE for softer vehicles and complete destruction
Napalm should either leave vehicles functional or destroyed, not alive but ineffective
Airstrikes should spawn from the friendly airfield so the ETA will be a couple minutes
A combination of the above
The text was updated successfully, but these errors were encountered:
Napalm strikes are an AOE timed effect that's moderately effective against infantry and substantially more effective against vehicles, killing the crew and all systems while leaving the vehicles intact for recovery. More napalm airstrikes are being used to neutralize entire armored columns for cheap. A few possible solutions:
The text was updated successfully, but these errors were encountered: