forked from GOLCLAN/GOL-Template.VR
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Settings.hpp
58 lines (50 loc) · 2.77 KB
/
Settings.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
// * Settings for the mission
briefingName = "GOL@108 Template";
overviewText = "GOL Template";
author = "GOL Editing Team"; // shown in loading screen and briefing
Mission_version = "1";
onLoadName = ""; // Loading screen name
onLoadMission = ""; // Loading screen text
loadScreen = "gol_menu\Media\loading.jpg"; // Loading screen picture
respawn = "BASE"; // Re-spawn type
respawndelay = 30; // Re-spawn Time
respawnOnStart = 0;
class Header {
// Game type, see 'link' for more options || https://community.bistudio.com/wiki/Multiplayer_Game_Types
gameType = Coop; // Unknown || Coop || DM || Team || CTF || SCont || CTI || FF || Hold
minPlayers = 1; // minPlayers # of players the mission supports
maxPlayers = 108; // maxPlayers # of players the mission supports
};
// ==============================================================================
// * Framework settings
class GOL_FRAMEWORK {
class Modules {
Debug_Config = 3; // NUMBER: | 0: Disabled
// | 1: Light Debug - Only show messages in rtp file
// | 2: Advanced Debug - Shows information on screen as well as in rtp file
// | 3: Advanced Debug - Only in the mission editor
DAC_Config = false; // BOOL: True: Enables DAC and its content
AI_Faction = "GOLUS"; // STRING: Defines the default ai faction from the start of the mission
// ==============================================================================
// * Side: West
// * GOLUS: US || GOLINS_W: Insurgents || GOLDEN: Royal Danish Army
// * GOLBAF: BAF || GOLGER: Germans || GOLTFSPARTAN: USMC TF Spartan
// * GOLFIA: FIA || GOLUKR: Ukrainian Army || GOLIDF: Israeli Defence Forces
// ==============================================================================
// * Side: East
// * : Insurgents || GOLRU: Russians
// * GOLINSGOLTALI: Taliban
// ==============================================================================
#define SelectFromWeatherParams true; // Allow Admin to select Time of day & weather from the lobby screen | Disable remove entire line
#define SelectFromGearParams true; // Allow Admin to select Faction for all sides from the lobby screen | Disable remove entire line
// ==============================================================================
class Gear {
FullGear = false; // BOOL: True: Respawned player will respawn with original gear | False: Player will respawn with what they had when they died
Camoflage = 0; // BOOL: 0: Woodland | 1: Desert
Blufor = 1; // NUMBER 1: NATO | 2: FIA | 3: USMC | 4: BAF | 5: IDF |
Opfor = 1; // NUMBER: 1: CSAT | 2: Russians | 3: Guerilla | 4: Insurgents |
Independent = 1; // NUMBER: 1: AAF |
};
// class Cache { // Coming in 0.8
};
};