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Hey there, I'm working on a first person game in 3D. While making my camera, I realized there was no functionality for capturing the cursor in open frameworks.
The code is rather simple for GLFW, which I'm using. Not sure how hard it would be to integrate into GLUT or the other windowing systems.
Hey there, I'm working on a first person game in 3D. While making my camera, I realized there was no functionality for capturing the cursor in open frameworks.
The code is rather simple for GLFW, which I'm using. Not sure how hard it would be to integrate into GLUT or the other windowing systems.
Here's the code I added to to my open frameworks:
Worked well with the input stuff so far, like mouse position and mouse click etc.
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