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Chapter 4 Compatibility Samples Shader Paths are Wrong #3

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EddyLuten opened this issue Jul 11, 2014 · 0 comments
Open

Chapter 4 Compatibility Samples Shader Paths are Wrong #3

EddyLuten opened this issue Jul 11, 2014 · 0 comments
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@EddyLuten
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The paths passed into the LoadShader functions point to the wrong paths.

ShaderIds[1] = LoadShader("./OpenGL 3.3/SimpleShader.fragment.3.3.glsl", GL_FRAGMENT_SHADER);
ShaderIds[2] = LoadShader("./OpenGL 3.3/SimpleShader.vertex.3.3.glsl", GL_VERTEX_SHADER);
@EddyLuten EddyLuten added the bug label Jul 11, 2014
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