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Controlling openHAB with your voice

Christian Rockrohr edited this page Mar 31, 2016 · 9 revisions

Controlling openHAB with your voice

This page should give an example how you can control openHAB via natural language without having to write code for every single item you want to control with your voice.

Prerequisites

Voice Recognition systems

You need a working voice recognition system, that sends the recognized text to the VoiceCommand item in openHAB. The easiest way of doing is by using HABDroid, which works out of the box.

Other possible solutions are Tasker together with AutoVoice (on Android) or Jasper (on Linux systems).

Item structure

Your items should follow this naming convention:

<purpose>_<floorlevel>_<room>_<detail>
<purpose>    = Shutter, Socket, Light, Temperature,...
<floorlevel> = GF, FF, SF,...
<room>       = Bed, Living, Kitchen,...
<detail>     = Door, Window, ...`

Additionaly there should be one "root"-group which contains all items that should be controllable by voice commands. In the given example this group is named "All"

And you need one String item named VoiceCommand

String VoiceCommand

Natural language processing rule (german)

This rule processes German voice commands and should be easily translatable to other languages. Basically the rule tries to read the state, the room (and the floorlevel of the room) and the purpose of the item to be changed. Based on this findings the item group "All" is searched for an item named "purpose_floorlevel_room_detail" which accepts the new state.

An additional feature in this rule is the possibility to give responses by TTS (currently only used when the temperature is changed in a room).

rule "Voice control"
when
	Item VoiceCommand received command
then
			var String command = VoiceCommand.state.toString.toLowerCase
	logInfo("Voice.Rec","VoiceCommand received "+command)
	var State newState = null
	// find new state, toggle otherwise (if possible)
	if (command.contains("grad") || command.contains("prozent") || command.contains("dimme")) {
		// extract new state (find the digits in the string)
		var java.util.regex.Pattern p = java.util.regex.Pattern::compile(".* ([0-9]+) (grad|prozent).*")
		var Matcher m = p.matcher(command)
		if (m.matches()) {
			newState = new StringType(m.group(1).trim())
		}
	}
	else if (command.contains("aus")|| command.contains("ausschalten") || command.contains("beenden")) {
		newState = OFF
	} else if (command.contains("an") || command.contains("ein")|| command.contains("einschalten") || command.contains("starten")) {
		newState = ON
	} else if (command.contains("runterfahren") || command.contains("runter") || command.contains("ab") || command.contains("schließen")) {
		newState = DOWN
	} else if (command.contains("hochfahren") || command.contains("hoch") || command.contains("auf") || command.contains("öffnen")) {
		newState = UP
	} else if (command.contains("rot")) {
		newState = new HSBType(new Color(255, 0, 0));
	} else if (command.contains("blau")) {
		newState = new HSBType(new Color(0, 0, 255));
	} else if (command.contains("weiß")) {
		newState = new HSBType(new Color(255, 255, 255));
	}
	
	// find room
	var String room = null
	var String roomItemPart = null
	var String roomArticle="im"
	if (command.contains("wohnzimmer")) {
		room = "Wohnzimmer"
		roomItemPart = "FF_Living"
	} else if (command.contains("schlafzimmer")) {
		room = "Schlafzimmer"
		roomItemPart = "SF_Bed"
	} else if (command.contains("badezimmer") || command.contains("bad")) {
		room = "Badezimmer"
		roomItemPart = "FF_Toilet"
	} else if (command.contains("arbeitszimmer") || command.contains("büro")) {
		room = "Büro"
		roomItemPart = "FF_Office"
	} else if (command.contains("küche")) {
		room = "Küche"
		roomItemPart = "FF_Kitchen"
		roomArticle = "in der"
	}
	// purpose
	var String itemType=null
	var String itemSubType=""
	var String reply=""
	if (command.contains("licht")) {
		itemType = "Light"
		if (newState instanceof HSBType) {
			if (room=="Schlafzimmer") {
				itemSubType="_Roof"
			} else if (room=="Wohnzimmer") {
				itemSubType="_Closet"
			}
		}
	} else if (command.contains("rolladen") || command.contains("jalousien")) {
		itemType = "Shutter"
		if (newState instanceof StringType) {
			itemType = "Shutter_Pos"
		}
		if (room=="Wohnzimmer") {
			// Unterscheiden zwischen Tür/Fenster
			if (command.contains("tür")) {
				itemSubType = "_Door"
			} else if (command.contains("fenster")) {
				itemSubType = "_Window"
			}
		}
	} else if (command.contains("temperatur")) {
		itemType = "Temperature"
		itemSubType = "_Target"
		reply = "Ok, Temperatur "+roomArticle+" "+room+" auf "+newState+" Grad gesetzt"
	}
	
	if (itemType!=null && (roomItemPart!=null || command.contains("alle")) && newState!=null) {
		logInfo("Voice.Rec", "sending "+newState+" to "+itemType+"_"+roomItemPart+itemSubType)
		if (command.contains("alle")) {
			if (roomItemPart==null)
				roomItemPart=""
			val String itemName = itemType+"_"+roomItemPart+itemSubType
			val State finalState = newState
			logInfo("Voice.Rec","searching for  *"+itemName+"* items")
			All?.allMembers.filter(s | s.name.contains(itemName) && s.acceptedDataTypes.contains(finalState.class)).forEach[item|
				logInfo("Voice.Rec","item  "+item+" found")
				sendCommand(item,finalState.toString)
			]	
		} else {
			sendCommand(itemType+"_"+roomItemPart+itemSubType,newState.toString)
		}
		if (reply!="")
			say(reply)
	}
end

Natural language processing rule (English and adapted version)

The code above was a perfect starting point that saved me a lot of time, but it didn't really work for me in the end. The version below is translated to English and slightly adjusted.

import org.openhab.core.library.types.*
import org.openhab.core.persistence.* 
import org.openhab.model.script.actions.*
import org.openhab.core.types.Command 
import org.openhab.core.types.*
import org.openhab.core.items.GenericItem 
import java.util.regex.Matcher
import java.util.regex.Pattern

rule "speak"
when
    Item TTS_Message received command
then
    executeCommandLine("/home/pi/tts.sh " + TTS_Message.state.toString )
end

rule "push debug switch"
when
    Item DebugSwitch changed from OFF to ON
then
    sendCommand(VoiceCommand,"Switch on toy closet light in the living")
    //sendCommand(VoiceCommand,"Play radio in living")
end

rule "VoiceControl" 

when 
    Item VoiceCommand received command 
then 
    var String command = VoiceCommand.state.toString.toLowerCase
    logInfo("Voice.Rec","VoiceCommand received "+command)
    var State newState = null
    // Status herausfinden, ansonsten togglen
    if (command.contains("degrees") || command.contains("percent") || command.contains("dim")) {
        // Wert setzten=> neuer Status als Zahl extrahieren
        var Pattern p = Pattern::compile(".* ([0-9]+) (degrees|percent).*")
        var Matcher m = p.matcher(command)
        if (m.matches()) {
            logInfo("Voice.Rec","found number is "+m.group(1))
            newState = new StringType(m.group(1).trim())
        } else {
            logInfo("Voice.Rec","command does not match")
        }
    } else if (command.contains("off") || command.contains("stop") || command.contains("pause")) {
        newState = OFF
    } else if (command.contains("on") || command.contains("start") || command.contains("play")) {
        newState = ON
    } else if (command.contains("down") || command.contains("close")) {
        newState = DOWN
    } else if (command.contains("up") || command.contains("open")) {
        newState = UP
    } //else if (command.contains("increase")) {
//        newState = INCREASE
//    } else if (command.contains("decrease")) {
//        newState = DECREASE
//    }

    // Raum herausfinden
    var String room = null
    var String roomItemPart = null
    var String roomArticle="in the"
    if (command.contains("living")) {
        room = "Living"
        roomItemPart = "_GF_Living"
    } else if (command.contains("bedroom")) {
        room = "Bedroom"
        roomItemPart = "_FF_Bedroom"
    } else if (command.contains("bathroom") || command.contains("bath")) {
        room = "Bathroom"
        roomItemPart = "_FF_Bathroom"
    } else if (command.contains("attic")) {
        room = "Attic"
        roomItemPart = "_SF_Attic"
        roomArticle = "at the"
    } else if (command.contains("kitchen")) {
        room = "Kitchen"
        roomItemPart = "_FF_Kitchen"
    } 

    // Gewerk
    var String itemType=null
    var String itemSubType=""
    var String reply=""
    if (command.contains("light")) {
        itemType = "Light"
        if (room=="Living") {
            // Unterscheiden zwischen Tür/Fenster
            if (command.contains("little table")) {
                itemSubType = "_LittleTable"
            } else if (command.contains("toy closet")) {
                itemSubType = "_ToyCloset"
            } else if (command.contains("cabinet")) {
                itemSubType = "_Cabinet"
            } else if (command.contains("kitchen top")) {
                itemSubType = "_KitchenTop"
            }
        }
    } else if (command.contains("shutter")) {
        itemType = "Shutter"
        if (newState instanceof StringType) {
            itemType = "Shutter_Pos"
        }
        if (room=="Living") {
            // Unterscheiden zwischen Tür/Fenster
            if (command.contains("door")) {
                itemSubType = "_Door"
            } else if (command.contains("window")) {
                itemSubType = "_Window"
            }
        }
    } else if (command.contains("temperature")) {
        itemType = "Temperature"
        itemSubType = "_Target"
        reply = "Ok, Temperature "+roomArticle+" "+room+" set to "+newState
    } else if (command.contains("radio")) {
        itemType = "Radio"
        if (command.contains("volume")) {
            itemSubType = "_Volume"
        } else if (command.contains("channel")) {
            itemSubType = "_Channel"
        } else if (command.contains("show")) {
            itemSubType = "_Show"
        }	
    }

    logInfo("Voice.Rec","sending "+newState.toString)

    if (itemType != null && (roomItemPart != null || command.contains("all")) && newState != null) {
        if (command.contains("all")) {
            if (roomItemPart==null)
                roomItemPart=""
            val String itemName = itemType+roomItemPart+itemSubType
            val State finalState = newState
            logInfo("Voice.Rec","searching for  *"+itemName+"* items")
            All?.allMembers.filter(s | s.name.contains(itemName) && s.acceptedDataTypes.contains(finalState.class)).forEach[item|
                logInfo("Voice.Rec","item  "+item.name.toString+" found")
                sendCommand(item.name,finalState.toString)
            ]
            logInfo("Voice.Rec", "sending "+newState+" to "+itemType+roomItemPart+itemSubType)    
        } else {
                sendCommand(itemType+roomItemPart+itemSubType,newState.toString)
                logInfo("Voice.Rec", "sending "+newState+" to "+itemType+roomItemPart+itemSubType) 
        }
        if (reply != "")
            sendCommand(TTS_Message,reply)
    }
end

TODO

Please feel free to translate this rule into English. If you have a working and well tested solution, please add/replace the rule above.

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A good source of inspiration and tips from users gathered over the years. Be aware that things may have changed since they were written and some examples might not work correctly.

Please update the wiki if you do come across any out of date information.

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