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Controlling openHAB with your voice
This page should give an example how you can control openHAB via natural language without having to write code for every single item you want to control with your voice.
You need a working voice recognition system, that sends the recognized text to the VoiceCommand item in openHAB. The easiest way of doing is by using HABDroid, which works out of the box.
Other possible solutions are Tasker together with AutoVoice (on Android) or Jasper (on Linux systems).
Your items should follow this naming convention:
<purpose>_<floorlevel>_<room>_<detail>
<purpose> = Shutter, Socket, Light, Temperature,...
<floorlevel> = GF, FF, SF,...
<room> = Bed, Living, Kitchen,...
<detail> = Door, Window, ...`
Additionaly there should be one "root"-group which contains all items that should be controllable by voice commands. In the given example this group is named "All"
And you need one String item named VoiceCommand
String VoiceCommand
This rule processes German voice commands and should be easily translatable to other languages. Basically the rule tries to read the state, the room (and the floorlevel of the room) and the purpose of the item to be changed. Based on this findings the item group "All" is searched for an item named "purpose_floorlevel_room_detail" which accepts the new state.
An additional feature in this rule is the possibility to give responses by TTS (currently only used when the temperature is changed in a room).
rule "Voice control"
when
Item VoiceCommand received command
then
var String command = VoiceCommand.state.toString.toLowerCase
logInfo("Voice.Rec","VoiceCommand received "+command)
var State newState = null
// find new state, toggle otherwise (if possible)
if (command.contains("grad") || command.contains("prozent") || command.contains("dimme")) {
// extract new state (find the digits in the string)
var java.util.regex.Pattern p = java.util.regex.Pattern::compile(".* ([0-9]+) (grad|prozent).*")
var Matcher m = p.matcher(command)
if (m.matches()) {
newState = new StringType(m.group(1).trim())
}
}
else if (command.contains("aus")|| command.contains("ausschalten") || command.contains("beenden")) {
newState = OFF
} else if (command.contains("an") || command.contains("ein")|| command.contains("einschalten") || command.contains("starten")) {
newState = ON
} else if (command.contains("runterfahren") || command.contains("runter") || command.contains("ab") || command.contains("schließen")) {
newState = DOWN
} else if (command.contains("hochfahren") || command.contains("hoch") || command.contains("auf") || command.contains("öffnen")) {
newState = UP
} else if (command.contains("rot")) {
newState = new HSBType(new Color(255, 0, 0));
} else if (command.contains("blau")) {
newState = new HSBType(new Color(0, 0, 255));
} else if (command.contains("weiß")) {
newState = new HSBType(new Color(255, 255, 255));
}
// find room
var String room = null
var String roomItemPart = null
var String roomArticle="im"
if (command.contains("wohnzimmer")) {
room = "Wohnzimmer"
roomItemPart = "FF_Living"
} else if (command.contains("schlafzimmer")) {
room = "Schlafzimmer"
roomItemPart = "SF_Bed"
} else if (command.contains("badezimmer") || command.contains("bad")) {
room = "Badezimmer"
roomItemPart = "FF_Toilet"
} else if (command.contains("arbeitszimmer") || command.contains("büro")) {
room = "Büro"
roomItemPart = "FF_Office"
} else if (command.contains("küche")) {
room = "Küche"
roomItemPart = "FF_Kitchen"
roomArticle = "in der"
}
// purpose
var String itemType=null
var String itemSubType=""
var String reply=""
if (command.contains("licht")) {
itemType = "Light"
if (newState instanceof HSBType) {
if (room=="Schlafzimmer") {
itemSubType="_Roof"
} else if (room=="Wohnzimmer") {
itemSubType="_Closet"
}
}
} else if (command.contains("rolladen") || command.contains("jalousien")) {
itemType = "Shutter"
if (newState instanceof StringType) {
itemType = "Shutter_Pos"
}
if (room=="Wohnzimmer") {
// Unterscheiden zwischen Tür/Fenster
if (command.contains("tür")) {
itemSubType = "_Door"
} else if (command.contains("fenster")) {
itemSubType = "_Window"
}
}
} else if (command.contains("temperatur")) {
itemType = "Temperature"
itemSubType = "_Target"
reply = "Ok, Temperatur "+roomArticle+" "+room+" auf "+newState+" Grad gesetzt"
}
if (itemType!=null && (roomItemPart!=null || command.contains("alle")) && newState!=null) {
logInfo("Voice.Rec", "sending "+newState+" to "+itemType+"_"+roomItemPart+itemSubType)
if (command.contains("alle")) {
if (roomItemPart==null)
roomItemPart=""
val String itemName = itemType+"_"+roomItemPart+itemSubType
val State finalState = newState
logInfo("Voice.Rec","searching for *"+itemName+"* items")
All?.allMembers.filter(s | s.name.contains(itemName) && s.acceptedDataTypes.contains(finalState.class)).forEach[item|
logInfo("Voice.Rec","item "+item+" found")
sendCommand(item,finalState.toString)
]
} else {
sendCommand(itemType+"_"+roomItemPart+itemSubType,newState.toString)
}
if (reply!="")
say(reply)
}
end
The code above was a perfect starting point that saved me a lot of time, but it didn't really work for me in the end. The version below is translated to English and slightly adjusted.
import org.openhab.core.library.types.*
import org.openhab.core.persistence.*
import org.openhab.model.script.actions.*
import org.openhab.core.types.Command
import org.openhab.core.types.*
import org.openhab.core.items.GenericItem
import java.util.regex.Matcher
import java.util.regex.Pattern
rule "speak"
when
Item TTS_Message received command
then
executeCommandLine("/home/pi/tts.sh " + TTS_Message.state.toString )
end
rule "push debug switch"
when
Item DebugSwitch changed from OFF to ON
then
sendCommand(VoiceCommand,"Switch on toy closet light in the living")
//sendCommand(VoiceCommand,"Play radio in living")
end
rule "VoiceControl"
when
Item VoiceCommand received command
then
var String command = VoiceCommand.state.toString.toLowerCase
logInfo("Voice.Rec","VoiceCommand received "+command)
var State newState = null
// Status herausfinden, ansonsten togglen
if (command.contains("degrees") || command.contains("percent") || command.contains("dim")) {
// Wert setzten=> neuer Status als Zahl extrahieren
var Pattern p = Pattern::compile(".* ([0-9]+) (degrees|percent).*")
var Matcher m = p.matcher(command)
if (m.matches()) {
logInfo("Voice.Rec","found number is "+m.group(1))
newState = new StringType(m.group(1).trim())
} else {
logInfo("Voice.Rec","command does not match")
}
} else if (command.contains("off") || command.contains("stop") || command.contains("pause")) {
newState = OFF
} else if (command.contains("on") || command.contains("start") || command.contains("play")) {
newState = ON
} else if (command.contains("down") || command.contains("close")) {
newState = DOWN
} else if (command.contains("up") || command.contains("open")) {
newState = UP
} //else if (command.contains("increase")) {
// newState = INCREASE
// } else if (command.contains("decrease")) {
// newState = DECREASE
// }
// Raum herausfinden
var String room = null
var String roomItemPart = null
var String roomArticle="in the"
if (command.contains("living")) {
room = "Living"
roomItemPart = "_GF_Living"
} else if (command.contains("bedroom")) {
room = "Bedroom"
roomItemPart = "_FF_Bedroom"
} else if (command.contains("bathroom") || command.contains("bath")) {
room = "Bathroom"
roomItemPart = "_FF_Bathroom"
} else if (command.contains("attic")) {
room = "Attic"
roomItemPart = "_SF_Attic"
roomArticle = "at the"
} else if (command.contains("kitchen")) {
room = "Kitchen"
roomItemPart = "_FF_Kitchen"
}
// Gewerk
var String itemType=null
var String itemSubType=""
var String reply=""
if (command.contains("light")) {
itemType = "Light"
if (room=="Living") {
// Unterscheiden zwischen Tür/Fenster
if (command.contains("little table")) {
itemSubType = "_LittleTable"
} else if (command.contains("toy closet")) {
itemSubType = "_ToyCloset"
} else if (command.contains("cabinet")) {
itemSubType = "_Cabinet"
} else if (command.contains("kitchen top")) {
itemSubType = "_KitchenTop"
}
}
} else if (command.contains("shutter")) {
itemType = "Shutter"
if (newState instanceof StringType) {
itemType = "Shutter_Pos"
}
if (room=="Living") {
// Unterscheiden zwischen Tür/Fenster
if (command.contains("door")) {
itemSubType = "_Door"
} else if (command.contains("window")) {
itemSubType = "_Window"
}
}
} else if (command.contains("temperature")) {
itemType = "Temperature"
itemSubType = "_Target"
reply = "Ok, Temperature "+roomArticle+" "+room+" set to "+newState
} else if (command.contains("radio")) {
itemType = "Radio"
if (command.contains("volume")) {
itemSubType = "_Volume"
} else if (command.contains("channel")) {
itemSubType = "_Channel"
} else if (command.contains("show")) {
itemSubType = "_Show"
}
}
logInfo("Voice.Rec","sending "+newState.toString)
if (itemType != null && (roomItemPart != null || command.contains("all")) && newState != null) {
if (command.contains("all")) {
if (roomItemPart==null)
roomItemPart=""
val String itemName = itemType+roomItemPart+itemSubType
val State finalState = newState
logInfo("Voice.Rec","searching for *"+itemName+"* items")
All?.allMembers.filter(s | s.name.contains(itemName) && s.acceptedDataTypes.contains(finalState.class)).forEach[item|
logInfo("Voice.Rec","item "+item.name.toString+" found")
sendCommand(item.name,finalState.toString)
]
logInfo("Voice.Rec", "sending "+newState+" to "+itemType+roomItemPart+itemSubType)
} else {
sendCommand(itemType+roomItemPart+itemSubType,newState.toString)
logInfo("Voice.Rec", "sending "+newState+" to "+itemType+roomItemPart+itemSubType)
}
if (reply != "")
sendCommand(TTS_Message,reply)
}
end
Please feel free to translate this rule into English. If you have a working and well tested solution, please add/replace the rule above.
ℹ Please find all documentation for openHAB 2 under http://docs.openhab.org.
The wiki pages here contain (outdated) documentation for the older openHAB 1.x version. Please be aware that a lot of core details changed with openHAB 2.0 and this wiki as well as all tutorials found for openHAB 1.x might be misleading. Check http://docs.openhab.org for more details and consult the community forum for all remaining questions.
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- BritishGasHive-Using-Ruby
- Dropbox Bundle
A good source of inspiration and tips from users gathered over the years. Be aware that things may have changed since they were written and some examples might not work correctly.
Please update the wiki if you do come across any out of date information.
- Rollershutter Bindings
- Squeezebox
- WAC Binding
- WebSolarLog
- Alarm Clock
- Convert Fahrenheit to Celsius
- The mother of all lighting rules
- Reusable Rules via Functions
- Combining different Items
- Items, Rules and more Examples of a SmartHome
- Google Map
- Controlling openHAB with Android
- Usecase examples
- B-Control Manager
- Spell checking for foreign languages
- Flic via Tasker
- Chromecast via castnow
- Speedtest.net integration