2D and 3D cameras controllable via mouse and keyboard.
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.extra.camera.AxisHelper
import org.openrndr.extra.camera.GridHelper
import org.openrndr.extra.camera.OrbitalCamera
import org.openrndr.extra.camera.OrbitalControls
import org.openrndr.extra.meshgenerators.boxMesh
import org.openrndr.extra.meshgenerators.sphereMesh
import org.openrndr.math.Vector3
fun main() = application {
program {
val camera = OrbitalCamera(
Vector3.UNIT_Z * 90.0, Vector3.ZERO, 90.0, 0.1, 5000.0
)
val controls = OrbitalControls(camera, keySpeed = 10.0)
val sphere = sphereMesh(radius = 25.0)
val cube = boxMesh(20.0, 20.0, 5.0, 5, 5, 2)
extend(camera)
extend(AxisHelper()) // shows XYZ axes as RGB lines
extend(GridHelper(100)) // debug ground plane
extend(controls) // adds both mouse and keyboard bindings
extend {
drawer.vertexBuffer(sphere, DrawPrimitive.LINE_LOOP)
drawer.vertexBuffer(cube, DrawPrimitive.LINE_LOOP)
drawer.stroke = ColorRGBa.WHITE
drawer.fill = null
repeat(10) {
drawer.translate(0.0, 0.0, 10.0)
// 2D primitives are not optimized for 3D and can
// occlude each other
drawer.circle(0.0, 0.0, 50.0)
}
}
}
}
w
- move forwards (+z)s
- move backwards (-z)Left
ora
- strafe left (-x)Right
ord
- strafe right (+x)Up
ore
- move up (+y)Down
orq
- move up (-y)Page Up
- zoom inPage Down
- zoom out