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Wrong walking speed calculation #3268

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2 of 5 tasks
pudimtibia opened this issue Jan 22, 2025 · 0 comments
Open
2 of 5 tasks

Wrong walking speed calculation #3268

pudimtibia opened this issue Jan 22, 2025 · 0 comments
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Priority: Medium This issue may be impactful and needs some attention. Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.

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@pudimtibia
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Priority

Medium

Area

  • Datapack
  • Source
  • Map
  • Other

What happened?

The walking speed calculation in Canary seems to have some issues, leading to inconsistencies when compared to the global version. In some cases, characters move significantly faster than they should, while in others, they appear much slower.

While the base speed values are correct, the problem lies in the floor adhesion mechanics.

For example, consider the tile located at (33866, 31249, 6) with ID: 23463. This floor asset is configured with a speed of 800, but when walking on it, the creature becomes disproportionately slower than intended.

This miscalculation has a widespread impact, affecting various aspects of gameplay. It ranges from moving through cities at abnormal speeds to experiencing an excessively strong paralysis effect. These inconsistencies disrupt the balance and gameplay experience, requiring adjustments to ensure accuracy.

What OS are you seeing the problem on?

Linux

Code of Conduct

  • I agree to follow this project's Code of Conduct
@pudimtibia pudimtibia added the Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors. label Jan 22, 2025
@github-actions github-actions bot added Priority: Medium This issue may be impactful and needs some attention. Status: Pending Test This PR or Issue requires more testing labels Jan 22, 2025
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Labels
Priority: Medium This issue may be impactful and needs some attention. Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.
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