-
-
Notifications
You must be signed in to change notification settings - Fork 638
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Compatibility] - Support for Canary with otbr-global, conversion from npcs to revscriptsys and rework on jiddo npc lib #192
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…servbr-global/pull/2712 # Description Fix https://github.com/opentibiabr/otservbr-global/issues/2736 ### This pull request will work directly with the pull https://github.com/opentibiabr/otservbr-global/pull/2712 from the otservbr-global repository. After testing and merging the two pulls, otservbr-global will use the canary engine, there will no longer be source code in global, thus facilitating our work regarding the number of repositories and the separation of source code from the global datapack ( which is too heavy, too many files and too messy). # Pull request modifications ## Added: ### Npclib: ### Callbacks: - onCloseChannel (CALLBACK_ON_CLOSE_CHANNEL) - onMove (CALLBACK_ON_MOVE) - FocusModule.tradeCallback - NpcsEvent_t enum: NPCS_EVENT_PLAYER_CLOSE_CHANNEL ### Lua functions: - NpcHandler:getKeywordHandler() - NpcHandler:getEventDelayedSay(playerId) - NpcHandler:setEventDelayedSay(playerId, newEventDelayedSay) - NpcHandler:getEventSay(playerId) - NpcHandler:setEventSay(playerId, newEventSay) - NpcHandler:getTalkStart(playerId) - NpcHandler:setTalkStart(playerId, newTalkStart) - NpcHandler:getTopic(playerId) - NpcHandler:setTopic(playerId, newTopic) - NpcHandler:checkInteraction(npc, player) - NpcHandler:updateInteraction(npc, player) - NpcHandler:setInteraction(npc, player) - NpcHandler:removeInteraction(npc, player) - NpcHandler:tradeRequest(npc, player, message) - NpcHandler:onMove(npc, player, fromPosition, toPosition) - NpcHandler:sendMessages(message, messageTable, npc, player, useDelay, delay) - FocusModule:setTradeCallback(callback) - Npc:sayWithDelay(npcId, text, messageType, delay, event, playerId) - Npc:sendMessage(player, text) - Npc:isMerchant() - Npc:closeShopWindow(player) - Npc:isInTalkRange(playerPosition) - Npc:move(direction) - Npc:turn(direction) - Npc:follow(player) - Npc:getId() - Npc:sellItem(player, itemid, amount, <optional> subtype, <optional> actionid, <optional: default: 1> canDropOnMap) - Npc:getDistanceTo(uid) - NpcType:getSpeechBubble() - NpcType:setSpeechBubble() - Player:getItemIdByCid(itemId) - Item:getClientId() - LuaFunctionsLoader::getErrorDesc(ErrorCode_t code) new callback: LUA_ERROR_NPC_TYPE_NOT_FOUND ### Cpp functions: - Npc::onPlayerCloseChannel(creature) - Game::loadCustomMap(name) - Iomap: loadMonstersCustom(map), loadNpcsCustom(map), loadHousesCustom(map) ### Cpp definitions: - ITEM_FILLED_BATH_TUBE, ITEM_SWORD_RING, ITEM_CLUB_RING, ITEM_DWARVEN_RING, ITEM_RING_HEALING, ITEM_STEALTH_RING, ITEM_TIME_RING, ITEM_PAIR_SOFT_BOOTS, ITEM_PAIR_SOFT_BOOTS_ACTIVATED, ITEM_DEATH_RING, ITEM_DEATH_RING_ACTIVATED, ITEM_PRISMATIC_RING, ITEM_PRISMATIC_RING_ACTIVATED. ### Othes: - Added bank system lib (bank_system.lua) - TalkAction: /addmoney playername, moneycount ### Modified ### Callbacks: - FROM: CALLBACK_CREATURE_APPEAR, TO: CALLBACK_ON_APPEAR - FROM: CALLBACK_CREATURE_DISAPPEAR, TO: CALLBACK_ON_DISAPPEAR - FROM: CALLBACK_CREATURE_SAY, TO: CALLBACK_ON_SAY - FROM: CALLBACK_ONTHINK, TO: CALLBACK_ON_THINK - FROM: CALLBACK_PLAYER_ENDTRADE, TO: CALLBACK_PLAYER_END_TRADE - FROM: CALLBACK_PLAYER_CLOSECHANNEL, TO: CALLBACK_CLOSE_CHANNEL - FROM: CALLBACK_ONADDFOCUS, TO: CALLBACK_SET_INTERACTION - FROM: CALLBACK_ONRELEASEFOCUS, TO: CALLBACK_REMOVE_INTERACTION - FROM: CALLBACK_ONTRADEREQUEST, TO: CALLBACK_ON_TRADE_REQUEST - FROM: SHOP_TRADEREQUEST, TO: FOCUS_TRADE_MESSAGE ### Functions: - From: player:removeMoneyNpc(), to: player:removeMoneyBank(cost) - From: NpcHandler.eventSay[focus] = nil, to: NpcHandler:setEventSay(playerId, nil) - From: NpcHandler.eventDelayedSay[focus] = nil, to: NpcHandler:setEventDelayedSay(playerId, nil) - From: NpcHandler.talkStart[focus] = nil, to: NpcHandler:setTalkStart(playerId, nil) - From: NpcHandler.topic[focus] = nil, to: NpcHandler:setTopic(playerId, nil) - From: NpcHandler:onCreatureAppear, to: NpcHandler:onAppear - From: NpcHandler:onCreatureDisappear, to: NpcHandler:onDisappear - From: NpcHandler:onCreatureAppear, to: NpcHandler:onAppear - From: NpcHandler:onCreatureSay, to: NpcHandler:onSay - From: NpcHandler:onPlayerCloseChannel, to: NpcHandler:onCloseChannel - From: NpcHandler.topic[playerId] = topicId, to: NpcHandler:setTopic(playerId, topicId) - From: NpcHandler.topic[playerId] == topicId, to: NpcHandler:getTopic(playerId) == topicId - From: Charm:cancelMessage(), to: charm:messageCancel() - From: Charm:logMsg(), to: Charm:messageServerLog() - msgcontains(message, keyword) = It was refactored so that it identifies the entire string and does not read just one word, generating this issue: https://github.com/opentibiabr/otservbr-global/issues/2736 ### Others: - Refactored bestiary charms script - Changed configkey = From: MAP_CUSTOM_ENABLED, to: TOGGLE_MAP_CUSTOM ## Removed ### Npclib: ### Callbacks: - NpcHandler: focuses, idleTime, talkRadius, shopItems, MESSAGE_ONBUY, MESSAGE_BOUGHT, MESSAGE_SELL, MESSAGE_ONSELL, MESSAGE_SOLD, MESSAGE_IDLETIMEOUT - Voice modules - Shop module - NpcSystem (It was used to parse XML npcs information) ### Lua functions: - NpcHandler:isFocused - NpcHandler:releaseFocus - NpcHandler:onPlayerEndTrade - NpcHandler:onSell - doNpcSellItem - doCreatureSayWithDelay - doPlayerSellItem - doPlayerBuyItemContainer - doPlayerRemoveMoney - getPlayerMoney - closeShopWindow ### Cpp functions: - Npc getCurrencyTrading() ### Others: - ConfigKey: MAP_CUSTOM_FILE and MAP_CUSTOM_SPAWN # Resume Added the npcs revscriptsys and removed the npcs xml Changed jiddo lib to work with revscriptsys npcs, also making several improvements to the lib. And several other functions that have been improved or rework. We also removed all the code from the lib that parse/handle the npcs xml. Module shop has been removed (a big improvement was made where the shop is now in npcType, more easily and is called directly from source). Added back storage of npcs spawns in the world folder (there was also a reorganization, where npcs and monsters will be in separate files from now on, as it will be possible to see npcs on the map). Improvement on register_bestiary_charm and bestiary/charms.lua (formerly modules/bestiary_charms) Several other modifications and adaptations to make compatibility possible.
Thanks @lgrossi Co-Authored-By: Lucas Grossi <34237492+lgrossi@users.noreply.github.com>
dudantas
changed the title
[Compatibility] - Support for Canary with otbr-global and rework on jiddo npc lib
[Compatibility] - Support for Canary with otbr-global convert npcs to revscriptsys and rework on jiddo npc lib
Feb 7, 2022
dudantas
changed the title
[Compatibility] - Support for Canary with otbr-global convert npcs to revscriptsys and rework on jiddo npc lib
[Compatibility] - Support for Canary with otbr-global, conversion from npcs to revscriptsys and rework on jiddo npc lib
Feb 7, 2022
11 tasks
beats-dh
approved these changes
Feb 7, 2022
Kudos, SonarCloud Quality Gate passed! |
luan
pushed a commit
that referenced
this pull request
Jul 11, 2023
…m npcs to revscriptsys and rework on jiddo npc lib (#192) Description: NPCS converted to revscriptsys and removed the npcs xml Changed jiddo lib to work with revscriptsys npcs, also making several improvements to the lib. And several other functions that have been improved or rework. We also removed all the code from the lib that parse/handle the npcs xml. Module shop has been removed (a big improvement was made where the shop is now in npcType, more easily and is called directly from source). Added back storage of npcs spawns in the world folder (there was also a reorganization, where npcs and monsters will be in separate files from now on, as it will be possible to see npcs on the map). Several other modifications and adaptations to make compatibility possible. Fix: opentibiabr/otservbr-global#2 NOTE: This commit will work directly with the pull opentibiabr/otservbr-global#1 from the otservbr-global repository. After this commit, the OTServBR-Global will use the Canary Engine, there will no longer be source code in global. NPCS Lib modifications: Added new callbacks: - onCloseChannel (CALLBACK_ON_CLOSE_CHANNEL) - onMove (CALLBACK_ON_MOVE) - FocusModule.tradeCallback - NpcsEvent_t enum: NPCS_EVENT_PLAYER_CLOSE_CHANNEL Lua functions: - NpcHandler:getKeywordHandler() - NpcHandler:getEventDelayedSay(playerId) - NpcHandler:setEventDelayedSay(playerId, newEventDelayedSay) - NpcHandler:getEventSay(playerId) - NpcHandler:setEventSay(playerId, newEventSay) - NpcHandler:getTalkStart(playerId) - NpcHandler:setTalkStart(playerId, newTalkStart) - NpcHandler:getTopic(playerId) - NpcHandler:setTopic(playerId, newTopic) - NpcHandler:checkInteraction(npc, player) - NpcHandler:updateInteraction(npc, player) - NpcHandler:setInteraction(npc, player) - NpcHandler:removeInteraction(npc, player) - NpcHandler:tradeRequest(npc, player, message) - NpcHandler:onMove(npc, player, fromPosition, toPosition) - NpcHandler:sendMessages(message, messageTable, npc, player, useDelay, delay) - FocusModule:setTradeCallback(callback) - Npc:sayWithDelay(npcId, text, messageType, delay, event, playerId) - Npc:sendMessage(player, text) - Npc:isMerchant() - Npc:closeShopWindow(player) - Npc:isInTalkRange(playerPosition) - Npc:move(direction) - Npc:turn(direction) - Npc:follow(player) - Npc:getId() - Npc:sellItem(player, itemid, amount, <optional> subtype, <optional> actionid, <optional: default: 1> canDropOnMap) - Npc:getDistanceTo(uid) - NpcType:getSpeechBubble() - NpcType:setSpeechBubble() - Player:getItemIdByCid(itemId) - Item:getClientId() - LuaFunctionsLoader::getErrorDesc(ErrorCode_t code) new callback: LUA_ERROR_NPC_TYPE_NOT_FOUND CPP functions: - Npc::onPlayerCloseChannel(creature) - Game::loadCustomMap(name) - Iomap: loadMonstersCustom(map), loadNpcsCustom(map), loadHousesCustom(map) Cpp definitions: - ITEM_FILLED_BATH_TUBE, ITEM_SWORD_RING, ITEM_CLUB_RING, ITEM_DWARVEN_RING, ITEM_RING_HEALING, ITEM_STEALTH_RING, ITEM_TIME_RING, ITEM_PAIR_SOFT_BOOTS, ITEM_PAIR_SOFT_BOOTS_ACTIVATED, ITEM_DEATH_RING, ITEM_DEATH_RING_ACTIVATED, ITEM_PRISMATIC_RING, ITEM_PRISMATIC_RING_ACTIVATED. Othes: - Added bank system lib (bank_system.lua) - TalkAction: /addmoney playername, moneycount Modified callbacks: - FROM: CALLBACK_CREATURE_APPEAR, TO: CALLBACK_ON_APPEAR - FROM: CALLBACK_CREATURE_DISAPPEAR, TO: CALLBACK_ON_DISAPPEAR - FROM: CALLBACK_CREATURE_SAY, TO: CALLBACK_ON_SAY - FROM: CALLBACK_ONTHINK, TO: CALLBACK_ON_THINK - FROM: CALLBACK_PLAYER_ENDTRADE, TO: CALLBACK_PLAYER_END_TRADE - FROM: CALLBACK_PLAYER_CLOSECHANNEL, TO: CALLBACK_CLOSE_CHANNEL - FROM: CALLBACK_ONADDFOCUS, TO: CALLBACK_SET_INTERACTION - FROM: CALLBACK_ONRELEASEFOCUS, TO: CALLBACK_REMOVE_INTERACTION - FROM: CALLBACK_ONTRADEREQUEST, TO: CALLBACK_ON_TRADE_REQUEST - FROM: SHOP_TRADEREQUEST, TO: FOCUS_TRADE_MESSAGE Modified functions: - From: player:removeMoneyNpc(), to: player:removeMoneyBank(cost) - From: NpcHandler.eventSay[focus] = nil, to: NpcHandler:setEventSay(playerId, nil) - From: NpcHandler.eventDelayedSay[focus] = nil, to: NpcHandler:setEventDelayedSay(playerId, nil) - From: NpcHandler.talkStart[focus] = nil, to: NpcHandler:setTalkStart(playerId, nil) - From: NpcHandler.topic[focus] = nil, to: NpcHandler:setTopic(playerId, nil) - From: NpcHandler:onCreatureAppear, to: NpcHandler:onAppear - From: NpcHandler:onCreatureDisappear, to: NpcHandler:onDisappear - From: NpcHandler:onCreatureAppear, to: NpcHandler:onAppear - From: NpcHandler:onCreatureSay, to: NpcHandler:onSay - From: NpcHandler:onPlayerCloseChannel, to: NpcHandler:onCloseChannel - From: NpcHandler.topic[playerId] = topicId, to: NpcHandler:setTopic(playerId, topicId) - From: NpcHandler.topic[playerId] == topicId, to: NpcHandler:getTopic(playerId) == topicId - From: Charm:cancelMessage(), to: charm:messageCancel() - From: Charm:logMsg(), to: Charm:messageServerLog() - msgcontains(message, keyword) = It was refactored so that it identifies the entire string and does not read just one word, generating this issue: https://github.com/opentibiabr/otservbr-global/issues/2736 Removed callbacks: - NpcHandler: focuses, idleTime, talkRadius, shopItems, MESSAGE_ONBUY, MESSAGE_BOUGHT, MESSAGE_SELL, MESSAGE_ONSELL, MESSAGE_SOLD, MESSAGE_IDLETIMEOUT - Voice modules - Shop module - NpcSystem (It was used to parse XML npcs information) Removed Lua functions: - NpcHandler:isFocused - NpcHandler:releaseFocus - NpcHandler:onPlayerEndTrade - NpcHandler:onSell - doNpcSellItem - doCreatureSayWithDelay - doPlayerSellItem - doPlayerBuyItemContainer - doPlayerRemoveMoney - getPlayerMoney - closeShopWindow Removed CPP functions: - Npc:getCurrencyTrading() Others modifications: - Changed configkey = From: MAP_CUSTOM_ENABLED, to: TOGGLE_MAP_CUSTOM - Fixed the load of the custom map, which is now directly in the source and works as a complement to the main map. - Removed ConfigKey: MAP_CUSTOM_FILE and MAP_CUSTOM_SPAWN - Some functions are capitalized to indicate that they are global functions, for example: MessageContains(), GetCount(), and others.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Fix opentibiabr/otservbr-global#2
This pull request will work directly with the pull opentibiabr/otservbr-global#1 from the otservbr-global-datapack repository.
After testing and merging the two pulls, otservbr-global will use the canary engine, there will no longer be source code in global, thus facilitating our work regarding the number of repositories and the separation of source code from the global datapack ( which is too heavy, too many files and too messy).
Pull request modifications
Added:
Npclib:
Callbacks:
Lua functions:
Cpp functions:
Cpp definitions:
Othes:
Modified
Callbacks:
Functions:
Others:
Removed
Npclib:
Callbacks:
Lua functions:
Cpp functions:
Others:
Resume
Added the npcs revscriptsys and removed the npcs xml
Changed jiddo lib to work with revscriptsys npcs, also making several improvements to the lib. And several other functions that have been improved or rework. We also removed all the code from the lib that parse/handle the npcs xml.
Module shop has been removed (a big improvement was made where the shop is now in npcType, more easily and is called directly from source).
Added back storage of npcs spawns in the world folder (there was also a reorganization, where npcs and monsters will be in separate files from now on, as it will be possible to see npcs on the map).
Improvement on register_bestiary_charm and bestiary/charms.lua (formerly modules/bestiary_charms)
Several other modifications and adaptations to make compatibility possible.
Type of change
How Has This Been Tested
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
Test Configuration:
Checklist