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CCSWFNodeGroup.cpp
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CCSWFNodeGroup.cpp
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//
// CCSWFNodeGroup.cpp
// TangooBaby
//
// Created by chenee on 13-5-20.
// Copyright chenee543216@gmail.com 2013. All rights reserved.
//
#include "CCSWFNodeGroup.h"
CCSWFNodeGroup::CCSWFNodeGroup()
{
isSingleton = true;
}
CCSWFNodeGroup::~CCSWFNodeGroup()
{
CCLOG("delete group");
stopAction();
this->removeAllChildrenWithCleanup(true);
this->removeFromParentAndCleanup(true);
}
void CCSWFNodeGroup::addChild(cocos2d::CCNode *child,int zOrder)
{
CCNode::addChild(child,zOrder);
((CCSWFNode*)child)->setGrouped(true);
}
void CCSWFNodeGroup::addChild(cocos2d::CCNode *child)
{
this->addChild(child, 0);
}
void CCSWFNodeGroup::setFlipX(bool flipX)
{
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
pNode->setFlipX(flipX);
}
}
void CCSWFNodeGroup::setFlipY(bool flipY)
{
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
pNode->setFlipX(flipY);
}
}
float CCSWFNodeGroup::scale()
{
return 1;
}
void CCSWFNodeGroup::setScale(float scale)
{
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
pNode->setScale(scale);
}
}
float CCSWFNodeGroup::scaleX()
{
return 1;
}
void CCSWFNodeGroup::setScaleX(float scaleX)
{
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
pNode->setScaleX(scaleX);
}
}
float CCSWFNodeGroup::scaleY()
{
return 1.0f;
}
void CCSWFNodeGroup::setScaleY(float scaleY)
{
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
pNode->setScaleY(scaleY);
}
}
void CCSWFNodeGroup::runAction(CCSWFNode* swf)
{
if (isSingleton) {
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
if (pNode != swf) {
pNode->stopFlash();
}
}
}
swf->runFlash();
}
void CCSWFNodeGroup::stopAction()
{
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
pNode->stopFlash();
}
}
bool CCSWFNodeGroup::Runing()
{
CCObject* child;
CCARRAY_FOREACH(this->getChildren(), child)
{
CCSWFNode* pNode = (CCSWFNode*) child;
if(pNode->Runing()){
return true;
}
}
return false;
}