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Fake Interior shaders are a very common approach for creating detail in repetitive buildings, making cityscapes much more interesting.
An interesting approach could be to also add support for double-relief mapping, like in the Matrix Awakening Demo.
One of the requirements for this would also be to add some sort of Baking utility so people can easily create their own layouts
The text was updated successfully, but these errors were encountered:
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Fake Interior shaders are a very common approach for creating detail in repetitive buildings, making cityscapes much more interesting.
An interesting approach could be to also add support for double-relief mapping, like in the Matrix Awakening Demo.
One of the requirements for this would also be to add some sort of Baking utility so people can easily create their own layouts
The text was updated successfully, but these errors were encountered: