Mod initialization issue - onInitialize() not fully executing #4047
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BjornKennethHolmstrom
asked this question in
Mod Dev Support
Replies: 2 comments
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"Simplifying" your code here isn't helpful. It means the only thing we can tell you is that your entrypoints are valid and should run (which they do). |
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Description
Hello Fabric community,
I'm developing a mod called "Ahimsa" for Minecraft 1.21.1 using Fabric, and I'm encountering an unusual issue with mod initialization. I hope someone can provide some insight or guidance. I am in particular trying to add a custom recipe for charcoal and coal, making black dye craftable from these two items.
Issue description:
Environment details:
More info from the IDE:
Build #IC-242.20224.387, built on August 13, 2024
Runtime version: 21.0.3+13-b509.4 amd64 (JCEF 122.1.9)
VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o.
Toolkit: sun.awt.X11.XToolkit
Linux 5.15.0-119-generic
GC: G1 Young Generation, G1 Concurrent GC, G1 Old Generation
Memory: 4002M
Cores: 16
Registry:
ide.experimental.ui=true
Non-Bundled Plugins:
com.demonwav.minecraft-dev (2024.2-1.8.1)
Kotlin: 242.20224.387-IJ
Current Desktop: X-Cinnamon
What I've tried:
Here is the main mod class:
Questions:
Any insights or suggestions would be greatly appreciated. Thank you for your time and assistance!
Best regards,
Björn K. Holmström
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