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Hi everyone! I've recently discovered Colyseus and I'm considering migrating my current custom server & state logic to this + the web SDK.
But I've been trying out different demos (bloxd.io and cryzen.io) and they work awesomely well on desktop with LAN networks but are really affected by lag on mobile over WIFI networks.
I'm currently designing a realtime competitive web-game (with server 3D physics and players interactions) mainly focused on mobile players (so, mostly wifi networks) and I need to have a decent response over not-so-good networks. I've been trying out mobile games that handle this issue really well (mainly native apps, not web).
I'm currenly researching about jitter Buffering - client side prediction - and other things and I wonder if maybe this is something already taken into account on Colyseus that I haven't seen yet.
Overall the project of Colyseus looks awesome, great work to everyone on it!
Thanks for reading, any insight would be really appreciated!
Manuel (ARG)
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Hi everyone! I've recently discovered Colyseus and I'm considering migrating my current custom server & state logic to this + the web SDK.
But I've been trying out different demos (bloxd.io and cryzen.io) and they work awesomely well on desktop with LAN networks but are really affected by lag on mobile over WIFI networks.
I'm currently designing a realtime competitive web-game (with server 3D physics and players interactions) mainly focused on mobile players (so, mostly wifi networks) and I need to have a decent response over not-so-good networks. I've been trying out mobile games that handle this issue really well (mainly native apps, not web).
I'm currenly researching about jitter Buffering - client side prediction - and other things and I wonder if maybe this is something already taken into account on Colyseus that I haven't seen yet.
Overall the project of Colyseus looks awesome, great work to everyone on it!
Thanks for reading, any insight would be really appreciated!
Manuel (ARG)
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