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DECORATE
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// IF YOU WANT TO USE STUFF FROM THIS MOD, GIVE ME CREDITS
actor EvadeCheck : Inventory
{
inventory.amount 0
inventory.maxamount 2
+IGNORESKILL
}
actor EvadeHold : Inventory
{
inventory.amount 0
inventory.maxamount 1
+IGNORESKILL
}
actor Decelerate : Inventory
{
inventory.amount 0
inventory.maxamount 1
+IGNORESKILL
}
Actor ExecutionToken : Inventory {inventory.maxamount 1}
Actor SlideKicking : Inventory {}
Actor HasUnmorphed : Inventory {}
Actor LedgeGrabbingRightNow : Inventory {}
Actor HeightTIDIndicator : Inventory
{
Inventory.MaxAmount 0x7FFFFFFF
}
Actor IsDead : Inventory {}
Actor IsTacticalClass : Inventory {} //Fake item to fix the lag.
#include "actors/Brutality/BrutalitiesZombieman.dec"
#include "actors/Brutality/BrutalitiesShotgunGuy.dec"
#include "actors/Brutality/BrutalitiesImp.dec"
//Guns Guns Guns
#include "actors/Weapons/BaseWeapon.dec"
#include "actors/Weapons/Slot1/MELEE.dec"
#include "actors/Weapons/Slot1/Axe.dec"
#include "actors/Weapons/Slot1/SAW.dec"
#include "actors/Weapons/Slot4/PBRIFLE.dec"
//#include "actors/Weapons/Slot3/SHOTGUN.dec"
#include "actors/Weapons/Slot3/SSG.dec"
#include "actors/Weapons/Slot5/MINIGUN.dec"
#include "actors/Weapons/Slot6/ROCKETLAUNCHER.dec"
#include "actors/Weapons/EXPLOSIVES.dec"
//#include "actors/Weapons/Slot7/PLASMA.dec"
#include "actors/Weapons/Slot5/MG42.dec"
#include "actors/Weapons/Slot9/RAILGUN.dec"
//Weapon select tokens
#include "actors/Weapons/WeaponTokens.dec"
//Ammo Ammo Ammo //Smart Scavenger
#include "actors/Items/Ammo/GenericAmmo.dec"
#include "actors/Items/Ammo/HandGrenadeBox.dec"
#include "actors/Items/Ammo/RocketBox.dec"
#include "actors/Items/Ammo/ShellBox.dec"
#include "actors/Items/Ammo/Clipbox.dec"
#include "actors/Items/Ammo/Bulletkit.dec"
#include "actors/Items/Ammo/SpecialGrenadeBox.dec"
#include "actors/Items/Ammo/Cellpack.dec"
//Powerups
#include "actors/Items/SpecialPowerups.dec"
#include "actors/Items/GenericHealth.dec"
//DECORATIONS
//#include "actors/Decorations/FURNITURE.dec"
//#include "actors/Decorations/LAMPS.dec"
//#include "actors/Decorations/NATURAL.dec"
#include "actors/Decorations/FIREWORKS.dec"
//#include "actors/Decorations/TORCHES.dec"
#include "actors/Decorations/DEAD.dec"
//BARRELS
#include "Actors/Decorations/Barrels/Core/NukageBarrelTokens.dec"
#include "Actors/Decorations/Barrels/Core/NukageBarrelEffects.dec"
#include "Actors/Decorations/Barrels/Core/NukageBarrelParts.dec"
#include "Actors/Decorations/Barrels/Core/TheNukageBarrel.dec"
#include "Actors/Decorations/Barrels/NukageBarrels.dec"
#include "Actors/Decorations/Barrels/IceBarrels.dec"
#include "Actors/Decorations/Barrels/FlameBarrels.dec"
//ThrownEnemies
#include "actors/Monsters/ThrownEnemies.dec"
//Enemies
#include "actors/Monsters/T1-Grunts/ZOMBIEMEN.dec"
#include "actors/Monsters/T1-Grunts/SERGEANTS.dec"
#include "actors/Monsters/T1-Grunts/Commando.dec"
#include "actors/Monsters/T1-Imps/IMPS.dec"
#include "actors/Monsters/T2-Pinkies/DEMONS.dec"
#include "actors/Monsters/T2-Pinkies/VOIDSPECTRE.dec"
#include "actors/Monsters/T2-Pinkies/SPECTRE.dec"
#include "actors/Monsters/T4-Nobles/KNIGHT.dec"
#include "actors/Monsters/T4-Nobles/BARON.dec"
#include "actors/Monsters/T3-Floaters/LOSTSOUL.dec"
#include "actors/Monsters/T3-Arachnos/Arachnotron.dec"
#include "actors/Monsters/T3-Revies/REVENANT.dec"
#include "actors/Monsters/T3-Fats/MANCUBUS.dec"
#include "actors/Monsters/T3-Floaters/CACODEMON.dec"
#include "actors/Monsters/T3-Floaters/PAIN.dec"
#include "actors/Monsters/T4-Viles/ARCHVILE.dec"
#include "actors/Monsters/Tz-Bosses/CYBERDEMON.dec"
#include "actors/Monsters/Tz-Bosses/MASTERMIND.dec"
//ST Monsters
#include "actors/Monsters/T4-Nobles/BELPHEGOR.dec"
#include "actors/Monsters/Tz-Bosses/JUGGERNAUT.dec"
//Frozen Monsters
#include "actors/Monsters/TZ-Frozen/ZombieFreezes.dec"
#include "actors/Monsters/TZ-Frozen/BossFreezes.dec"
#include "actors/Monsters/TZ-Frozen/CommandoFreezes.dec"
#include "actors/Monsters/TZ-Frozen/DemonFreezes.dec"
#include "actors/Monsters/TZ-Frozen/FatFreezes.dec"
#include "actors/Monsters/TZ-Frozen/FloaterFreezes.dec"
#include "actors/Monsters/TZ-Frozen/ImpFreezes.dec"
#include "actors/Monsters/TZ-Frozen/NobleFreezes.dec"
#include "actors/Monsters/TZ-Frozen/SpiderFreezes.dec"
#include "actors/Monsters/TZ-Frozen/VileFreezes.dec"
#include "actors/Monsters/TZ-Frozen/RevenantFreezes.dec"
#include "actors/Monsters/TZ-Frozen/SergeantFreezes.dec"
//Gore N' Blood
#include "actors/Gore/GORE!!!.dec"
#include "actors/Gore/GORE2.dec"
#include "actors/Gore/GORE3.dec"
#include "actors/Gore/GORE4.dec"
#include "actors/Gore/BLOOD.dec"
#include "actors/Gore/BLOODSPLASH.dec"
#include "actors/Gore/BURN.dec"
#include "actors/Gore/STICKY.dec"
#include "actors/Gore/Underwaterblood.dec"
#include "actors/Gore/BlackHoleDeaths.dec"
//Hitboxes
#include "actors/Hitboxes/HEAD_SYS.dec"
#include "actors/Hitboxes/LEGBOX.dec"
//Effects
#include "actors/Effects/PARTICLES.dec"
#include "actors/Effects/SMOKE.dec"
#include "actors/Effects/FIRE.dec"
#include "actors/Effects/SPARKS.dec"
#include "actors/Effects/FLARES.dec"
#include "actors/Hitboxes/BOSSBOX.dec"
#include "actors/Weapons/DROPABLES.dec"
#include "actors/Effects/PUFF.dec"
#include "actors/Effects/ChexPuff.dec" //temporary until the Chex compatibility is complete
#include "actors/Effects/TRACERS.dec"
#include "actors/Effects/FROSTY.dec"
//Misc
//Player Classes
#include "actors/Player/PLAYER.dec"
#include "actors/Player/NEWPLAYE.dec"
//Project Brutality Monsters
#include "actors/Gore/SwarmFly.dec"
#include "actors/Monsters/T1-Grunts/ZombiemanVariants.dec"
#include "actors/Monsters/T1-Grunts/CarbineZombie.dec"
#include "actors/Monsters/T1-Grunts/ZombieScientist.dec"
#include "actors/Monsters/T1-Grunts/ChainsawZombie.dec"
#include "actors/Monsters/T1-Grunts/SergeantVariant.dec"
#include "actors/Monsters/T1-Grunts/RocketZombie.dec"
#include "actors/Monsters/T1-Grunts/Kamikaze.dec"
#include "actors/Monsters/T1-Grunts/DemonTechTroop.dec"
#include "actors/Monsters/T1-Grunts/QuadSGGuy.dec"
#include "actors/Monsters/T1-Grunts/ZSpecOps.dec"
#include "actors/Monsters/T1-Grunts/AutoShottyGuy.dec"
#include "actors/Monsters/T1-Imps/ImpVariants.dec"
#include "actors/Monsters/T1-Imps/ImpVariant1.dec"
#include "actors/Monsters/T1-Imps/ImpVariant2.dec"
#include "actors/Monsters/T1-Imps/SavageImp.dec"
#include "actors/Monsters/T1-Imps/DarkImpNami.dec"
#include "actors/Monsters/T1-Imps/DarkImpNether.dec"
#include "actors/Monsters/T1-Imps/DarkImpST.dec"
#include "actors/Monsters/T1-Imps/DarkImpVoid.dec"
#include "actors/Monsters/T1-Grunts/PB_NailgunMajor.dec"
#include "actors/Monsters/T1-Grunts/PlasmaZombie.dec"
#include "actors/Monsters/T1-Grunts/HelmetCommando.dec"
#include "actors/Monsters/T3-Floaters/Watcher.dec"
#include "actors/Monsters/T3-Floaters/Afrit.dec"
#include "actors/Monsters/T3-Floaters/InfernalCaco.dec"
#include "actors/Monsters/T2-Pinkies/MeanDemon.dec"
#include "actors/Monsters/T2-Pinkies/MechDemon.dec"
#include "actors/Monsters/T4-Nobles/CyberKnight.dec"
#include "actors/Monsters/T4-Nobles/CyberPaladin.dec"
#include "actors/Monsters/T3-Revies/BeamRev.dec"
#include "actors/Monsters/T3-Revies/Draugr.dec"
#include "actors/Monsters/T4-Viles/Hellion.dec"
#include "actors/Monsters/T3-Arachnos/InfernalArachnotron.dec"
#include "actors/Monsters/T3-Arachnos/Arachnophyte.dec"
#include "actors/Monsters/T3-Arachnos/EliteArachnotron.dec"
#include "actors/Monsters/Tz-Bosses/ANNIHILATOR.dec"
#include "actors/Monsters/Tz-Bosses/Demolisher.dec"
#include "actors/Monsters/T3-Fats/Daedabus.dec"
#include "actors/Monsters/T3-Fats/Volcabus.dec"
#include "actors/Monsters/T3-Floaters/Phantasm.dec"
#include "actors/Monsters/T3-Floaters/SufferingElemental.dec"
#include "actors/Monsters/T4-Nobles/CyberBaron.dec"
#include "actors/Monsters/T4-Nobles/Infernus.dec"
#include "actors/Monsters/T4-Nobles/DyingBruiser.dec"
#include "actors/Monsters/T4-Nobles/DyingHellKnight.dec"
#include "actors/Monsters/T4-Nobles/DyingBaron.dec"
#include "actors/Monsters/T3-Arachnos/Aracnorb.dec"
//Project Brutality Weapons
#include "actors/Weapons/Throwables.dec"
#include "actors/Weapons/Slot2/PBPISTOL.dec"
//#include "actors/Weapons/Slot2/Deagle.dec"
//#include "actors/Weapons/Slot2/REVOLVER.dec"
#include "actors/Weapons/Slot2/UACSMG.dec"
#include "actors/Weapons/Slot2/MP40.dec"
#include "actors/Weapons/Slot3/AUTOSHOTGUN.dec"
#include "actors/Weapons/Slot4/Carbine.dec"
#include "actors/Weapons/Slot5/Nailgun.dec"
#include "actors/Weapons/Slot4/LMG.dec"
//#include "actors/Weapons/Slot6/SUPERGL.dec"
#include "actors/Weapons/Slot8/CRYORIFLE.dec"
#include "actors/Weapons/Slot7/M2PLASMA.dec"
#include "actors/Weapons/Slot9/BFGMKIV.dec"
//#include "actors/Weapons/Slot9/BFGBEAM.dec"
// #include "actors/Weapons/Slot9/BFGPickups.dec"
#include "actors/Weapons/Slot0/DemonTech.dec"
#include "actors/Weapons/Slot0/Unmaker.dec"
#include "actors/Weapons/Slot8/Flamethrower.dec"
#include "actors/Weapons/Slot3/QUADBARREL.dec"
#include "actors/Weapons/Slot7/PulseCannon.dec" //Only here for the pulse cannon ball
//#include "actors/Weapons/Slot7/DUALPULSECANNON.dec"
#include "actors/Weapons/Slot4/ChexRifle.dec" //This is only TEMPORARY. This can be removed when the Chex Quest patch is completed.
//New Death System
#include "actors/Monsters/T1-Grunts/ZOMBIEMEN_DeathAnim.dec"
//Lil Guys!
#include "actors/Monsters/Tz-Shrinks/ZombieShrinks.dec"
#include "actors/Monsters/Tz-Shrinks/SergeantShrinks.dec"
#include "actors/Monsters/Tz-Shrinks/CommandoShrinks.dec"
#include "actors/Monsters/Tz-Shrinks/ImpShrinks.dec"
#include "actors/Monsters/Tz-Shrinks/DemonShrinks.dec"
#include "actors/Monsters/Tz-Shrinks/NoblesShrinks.dec"
#include "actors/Monsters/Tz-Shrinks/MancubusShrinks.dec"
//#include "actors/Decorations/TechPillar.dec"
//New Inclusions - Daarkon (6-19-2017)
#include "actors/Effects/FLATDECALS.dec"
#include "actors/Effects/TELEPORTS.dec"
//New Blood
#include "actors/Gore/GreenBlood.dec"
#include "actors/Gore/BlueBlood.dec"
#include "actors/Gore/GreenSTICKY.dec"
#include "actors/Gore/BlueSTICKY.dec"
//Dying Monsters
#include "actors/Monsters/T1-Grunts/DyingGuys.dec"
#include "actors/Monsters/T1-Imps/DyingImps.dec"
#include "actors/Monsters/T2-Pinkies/DyingDemon.dec"
#include "actors/Monsters/T1-Imps/DyingDarkImps.dec"
#include "actors/Monsters/T3-Floaters/DyingCacodemon.dec"
#include "actors/Monsters/T1-Grunts/LastStandMonsters.dec"
#include "actors/Monsters/T1-Grunts/NAZIS.dec"
#include "actors/Spawners/SpawnerScript.dec"
actor Z_FloorCheck
{
Radius 8
Height 4
+SOLID
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 1
Stop
}
}
ACTOR sae_extcam : Inventory
{
inventory.maxamount 1
}
ACTOR sae_deathcam : Inventory
{
inventory.maxamount 1
}
Actor CantFire : Inventory
{
inventory.maxamount 1
}
ACTOR PowerNoBloodDamage : PowerProtection
{
DamageFactor "SmallBloodSplasher", 0.0
DamageFactor "BloodSplasher", 0.0
DamageFactor "TinyBloodSplasher", 0.0
DamageFactor "SuperBloodSplasher", 0.0
DamageFactor "BlueBloodSplasher", 0.0
DamageFactor "BlueSuperBloodSplasher", 0.0
}
ACTOR Bloodydamage : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_GiveInventory("painstate", 1)
TNT1 A 0 A_GiveInventory("PowerNoBloodDamage", 1)
Stop
}
}
ACTOR NoBloodydamage : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_TakeInventory("painstate", 1)
TNT1 A 0 A_TakeInventory("PowerNoBloodDamage", 1)
Stop
}
}
ACTOR painstate : PowerupGiver
{
Inventory.MaxAmount 0
//Powerup.Color ""
Powerup.Type "NoBloodDamage"
+INVENTORY.AUTOACTIVATE
States {}
}
//////////////////////////////////////////////////////////
Actor EnemyMemory : Inventory
{
inventory.maxamount 60
}
Actor LookingForPlayer : Inventory
{
inventory.maxamount 30
}
Actor BrutalCounter : Inventory
{
inventory.maxamount 500
}
Actor BrutalCounter2 : Inventory
{
inventory.maxamount 500
}
Actor PerformanceMode : Inventory
{
inventory.maxamount 1
}
Actor DebrisGeneral
{
+MISSILE
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+NOTELEPORT
+FORCEXYBILLBOARD
+NOTDMATCH
+GHOST
radius 1
height 1
mass 1
damage 0
}
Actor oneliner: Inventory
{
inventory.maxamount 1
}
Actor advtaunting: Inventory
{
inventory.maxamount 1
}
Actor FallingHeight : Inventory
{
inventory.maxamount 100
}
Actor FallingHeight2 : Inventory
{
inventory.maxamount 100
}
Actor DeathTimer1 : Inventory
{
inventory.maxamount 120
}
Actor Timer555 : Inventory
{
inventory.maxamount 555
}
Actor TargetIsACyberdemon : Inventory
{
inventory.maxamount 1
}
Actor TargetIsAMastermind : Inventory
{
inventory.maxamount 1
}
Actor TargetIsABaronOfHell : Inventory
{
inventory.maxamount 1
}
Actor TargetIsAMancubus : Inventory
{
inventory.maxamount 1
}
ACTOR CasingsJanitor: Inventory
{Inventory.MaxAmount 1}
//Monster Ability Toggles
Actor NoZombieGrenade : Inventory
{inventory.maxamount 1}
Actor NoCeilingClimb : Inventory
{inventory.maxamount 1}
Actor NoFoodHealth : Inventory
{inventory.maxamount 1}
Actor NoJetpack : Inventory
{inventory.maxamount 1}
Actor NoHellknightCharge : Inventory
{inventory.maxamount 1}
Actor NoBaronBarrels : Inventory
{inventory.maxamount 1}
Actor NoBigHeal : Inventory
{inventory.maxamount 1}
Actor NoArchvileSummon : Inventory
{inventory.maxamount 1}
Actor NoMancubusTorch : Inventory
{inventory.maxamount 1}
Actor TurboReload : Inventory
{inventory.maxamount 1}