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KEYCONF.txt
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clearplayerclasses
addplayerclass PB_PlayerPawn
addkeysection "Project Brutality" PBAdvMoves
Alias +pb_specialwheel "event pb_special_wheel"
Alias -pb_specialwheel "event pb_special_wheel_up"
Alias +pb_equipmenu "event pb_equip_wheel"
Alias -pb_equipmenu "event pb_equip_wheel_up"
AddMenuKey "$PB_TOGGLE_SPECIALS_MENU" +pb_specialwheel
AddMenuKey "$PB_TOGGLE_EQUIP_MENU" +pb_equipmenu
//AddMenuKey "Weapon Special Wheel" "+PBWeaponSpecial"
//alias "+PBWeaponSpecial" "netevent PBWeaponSpecialOn"
//alias "-PBWeaponSpecial" "netevent PBWeaponSpecialOff"
//AddMenuKey "Equipment Selection Wheel" "+PBEquipSpecial"
//alias "+PBEquipSpecial" "netevent PBEquipSpecialOn"
//alias "-PBEquipSpecial" "netevent PBEquipSpecialOff"
addmenukey "Unload Gun" unreloader
alias unreloader "puke 363"
defaultbind U unreloader
AddMenuKey "Activate Equipment" +User1
Alias +User1
DefaultBind G +User1
AddMenuKey "Quick Melee/Execution" +User2
Alias +User2
DefaultBind F +User2
addmenukey "Dash" +User3
alias +User3
defaultbind Alt +User3
addmenukey "Kick" +User4
alias +User4
defaultbind Q +User4
addmenukey "Toggle Flashlight" PB_FL_Toggle
alias PB_FL_Toggle "netevent pb_flashlight_toggle"
//Needs to actually be finished.
// AddMenuKey "Open PDA" openpda
// alias openpda "netevent openpda"
addkeysection "Project Brutality - Interactions" PBInteractions
addMenuKey "Taunt" "RequestTaunt"
alias RequestTaunt "netevent RequestTaunt"
addmenukey "Clear All Debris" "netevent EV_ClearGore"
defaultbind L "netevent EV_ClearGore"
AddMenuKey "Toggle PBVP Models" togglepbvp
Alias togglepbvp "Toggle V5_MODELS"
//HUD Presets
alias pb_minimal_hud_style "set pb_hudxmargin -9; set pb_hudymargin -9; set pb_hudalpha 0.2; set pb_hudboxalpha 0; set pb_hideunusedtypes true; set pb_curmaxammolist false; set pb_showlevelstats false; set pb_showhudvisor false; set pb_showhudvisorglass false; set pb_huddynamics false; set pb_showammolist false"
alias pb_full_hud_style "set pb_hudxmargin 0; set pb_hudymargin 0; set pb_hudalpha 1; set pb_hudboxalpha 1; set pb_hideunusedtypes true; set pb_curmaxammolist true; set pb_showlevelstats false; set pb_showhudvisor true; set pb_showhudvisorglass true; set pb_huddynamics true; set pb_showammolist true"
//gearbox
// Aliases /////////////////////////////////////////////////////////////////////////////////////////
Alias +gb_toggle_weapon_menu "event gb_toggle_weapon_menu"
Alias -gb_toggle_weapon_menu "event gb_toggle_weapon_menu_up"
Alias +gb_toggle_inventory_menu "event gb_toggle_inventory_menu"
Alias -gb_toggle_inventory_menu "event gb_toggle_inventory_menu_up"
Alias gb_prev_weapon "netevent gb_prev_weapon"
Alias gb_rotate_weapon_priority "event gb_rotate_weapon_priority"
Alias gb_rotate_weapon_slot "event gb_rotate_weapon_slot"
Alias gb_reset_custom_order "netevent gb_reset_custom_order"
Alias zabor "event zabor"
Alias gb_copy_player_color "gb_color $color"
Alias gb_reset "ResetCvar gb_scale; ResetCvar gb_colored_ui; ResetCvar gb_color; ResetCvar gb_dim_color; ResetCvar gb_show_tags; ResetCvar gb_view_type; ResetCvar gb_enable_dim; ResetCvar gb_enable_blur; ResetCvar gb_wheel_position; ResetCvar gb_wheel_scale; ResetCvar gb_wheel_tint; ResetCvar gb_multiwheel_limit; ResetCvar gb_blocks_position_x; ResetCvar gb_blocks_position_y; ResetCvar gb_text_scale; ResetCvar gb_text_position_x; ResetCvar gb_text_position_y; ResetCvar gb_text_position_y_max; ResetCvar gb_text_usual_color; ResetCvar gb_text_selected_color; ResetCvar gb_open_on_scroll; ResetCvar gb_open_on_slot; ResetCvar gb_reverse_slot_cycle_order; ResetCvar gb_select_first_slot_weapon; ResetCvar gb_mouse_in_wheel; ResetCvar gb_select_on_key_up; ResetCvar gb_no_menu_if_one; ResetCvar gb_on_automap; ResetCvar gb_lock_positions; ResetCvar gb_enable_sounds; ResetCvar gb_frozen_can_open; ResetCvar gb_time_freeze; ResetCvar gb_mouse_sensitivity_x; ResetCvar gb_mouse_sensitivity_y; ResetCvar gb_zabor_enabled"
// Keys ////////////////////////////////////////////////////////////////////////////////////////////
AddKeySection "$GB_KEYSECTION" gb_Keys
AddMenuKey "$GB_TOGGLE_WEAPON_MENU" +gb_toggle_weapon_menu
AddMenuKey "$GB_TOGGLE_INVENTORY_MENU" +gb_toggle_inventory_menu
AddMenuKey "$GB_PREV_WEAPON" gb_prev_weapon
AddMenuKey "$GB_ROTATE_WEAPON_PRIORITY" gb_rotate_weapon_priority
AddMenuKey "$GB_ROTATE_WEAPON_SLOT" gb_rotate_weapon_slot