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TEXTURES.Plasma
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// Texture definitions generated by SLADE3
// on Thu Dec 23 01:37:34 2021
Sprite "P3R0G0", 400, 168
{
Offset 40, -1
Patch "DPRKA0", 3, 51
Patch "DPRKB0", 295, 51
}
Sprite "P3R0H0", 400, 168
{
Offset 40, -1
Patch "DPRKA0", 2, 51
Patch "DPRKB0", 296, 51
}
Sprite "P3R0I0", 400, 168
{
Offset 40, -1
Patch "DPRKA0", 1, 52
Patch "DPRKB0", 297, 52
}
Sprite "P3R0J0", 400, 168
{
Offset 40, -1
Patch "DPRKA0", 0, 53
Patch "DPRKB0", 298, 53
}
Sprite "P3R0K0", 400, 168
{
Offset 40, -1
Patch "DPRKA0", 1, 53
Patch "DPRKB0", 297, 53
}
Sprite "P3R0L0", 400, 168
{
Offset 40, -1
Patch "DPRKA0", 2, 52
Patch "DPRKB0", 296, 52
}
Sprite "P3R0M0", 400, 168
{
Offset 40, -1
Patch "DPRKA0", 3, 51
Patch "DPRKB0", 295, 51
}
Sprite "PNUMA0", 320, 168
{
Patch "PLSAMMO0", 119, 95
}
Sprite "PNUMB0", 320, 168
{
Patch "PLSAMMO1", 119, 95
}
Sprite "PNUMC0", 320, 168
{
Patch "PLSAMMO2", 119, 95
}
Sprite "PNUMD0", 320, 168
{
Patch "PLSAMMO3", 119, 95
}
Sprite "PNUME0", 320, 168
{
Patch "PLSAMMO4", 119, 95
}
Sprite "PNUMF0", 320, 168
{
Patch "PLSAMMO5", 119, 95
}
Sprite "PNUMG0", 320, 168
{
Patch "PLSAMMO6", 119, 95
}
Sprite "PNUMH0", 320, 168
{
Patch "PLSAMMO7", 119, 95
}
Sprite "PNUMI0", 320, 168
{
Patch "PLSAMMO8", 119, 95
}
Sprite "PNUMJ0", 320, 168
{
Patch "PLSAMMO9", 119, 95
}
// End of texture definitions