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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required (VERSION 2.8)
cmake_policy(VERSION 2.8)
project (LearnOpenGL)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
if(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
endif(WIN32)
link_directories(${CMAKE_SOURCE_DIR}/lib)
list(APPEND CMAKE_CXX_FLAGS "-std=c++11")
# find the required packages
find_package(GLM REQUIRED)
message(STATUS "GLM included at ${GLM_INCLUDE_DIR}")
find_package(GLFW3 REQUIRED)
message(STATUS "Found GLFW3 in ${GLFW3_INCLUDE_DIR}")
find_package(ASSIMP REQUIRED)
message(STATUS "Found ASSIMP in ${ASSIMP_INCLUDE_DIR}")
find_package(SOIL REQUIRED)
message(STATUS "Found SOIL in ${SOIL_INCLUDE_DIR}")
find_package(GLEW REQUIRED)
message(STATUS "Found GLEW in ${GLEW_INCLUDE_DIR}")
if(WIN32)
set(LIBS glfw3 opengl32 glew32s SOIL assimp)
elseif(UNIX AND NOT APPLE)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall")
find_package(OpenGL REQUIRED)
add_definitions(${OPENGL_DEFINITIONS})
find_package(X11 REQUIRED)
# note that the order is important for setting the libs
# use pkg-config --libs $(pkg-config --print-requires --print-requires-private glfw3) in a terminal to confirm
set(LIBS ${GLFW3_LIBRARY} X11 Xrandr Xinerama Xi Xxf86vm Xcursor GL dl pthread GLEW SOIL assimp)
elseif(APPLE)
INCLUDE_DIRECTORIES(/System/Library/Frameworks)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
FIND_LIBRARY(OpenGL_LIBRARY OpenGL)
FIND_LIBRARY(IOKit_LIBRARY IOKit)
MARK_AS_ADVANCED(COCOA_LIBRARY OpenGL_LIBRARY)
SET(APPLE_LIBS ${COCOA_LIBRARY} ${IOKit_LIBRARY} ${OpenGL_LIBRARY})
SET(APPLE_LIBS ${APPLE_LIBS} glfw3 GLEW assimp SOIL)
set(LIBS ${LIBS} ${APPLE_LIBS})
else()
set(LIBS )
endif(WIN32)
set(CHAPTERS
1.getting_started
2.lighting
3.model_loading
4.advanced_opengl
5.advanced_lighting
6.pbr
7.in_practice
)
set(1.getting_started
1.hello_window
2.hello_triangle
3.shaders
4.textures
5.transformations
6.coordinate_systems
7.camera
)
set(2.lighting
1.colors
2.basic_lighting
3.materials
4.lighting_maps
5.light_casters
6.multiple_lights
)
set(3.model_loading
1.model_loading
)
set(4.advanced_opengl
1.depth_testing
2.stencil_testing
3.1.blending_discard
3.2.blending_sort
5.framebuffers
6.cubemaps
8.advanced_glsl
9.geometry_shader
10.instancing
11.anti_aliasing
)
set(5.advanced_lighting
1.advanced_lighting
2.gamma_correction
3.1.shadow_mapping
3.2.point_shadows
# 3.3.csm
4.normal_mapping
5.parallax_mapping
6.hdr
7.bloom
8.deferred_shading
9.ssao
)
set(6.pbr
1.1.lighting
1.2.lighting_textured
2.1.1.ibl_irradiance_conversion
2.1.2.ibl_irradiance
# 2.2.ibl_specular
)
set(7.in_practice
1.debugging
# 2.text_rendering
)
configure_file(configuration/root_directory.h.in configuration/root_directory.h)
include_directories(${CMAKE_BINARY_DIR}/configuration)
# first create relevant static libraries requried for other projects
add_library(STB_IMAGE "src/stb_image.cpp")
set(LIBS ${LIBS} STB_IMAGE)
# then create a project file per tutorial
foreach(CHAPTER ${CHAPTERS})
foreach(DEMO ${${CHAPTER}})
file(GLOB SOURCE
"src/${CHAPTER}/${DEMO}/*.h"
"src/${CHAPTER}/${DEMO}/*.cpp"
)
set(NAME "${CHAPTER}_${DEMO}")
add_executable(${NAME} ${SOURCE})
target_link_libraries(${NAME} ${LIBS})
if(WIN32)
set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
elseif(UNIX)
set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
endif(WIN32)
# copy shader files to build directory
file(GLOB SHADERS
"src/${CHAPTER}/${DEMO}/*.vs"
"src/${CHAPTER}/${DEMO}/*.frag"
"src/${CHAPTER}/${DEMO}/*.gs"
)
foreach(SHADER ${SHADERS})
if(WIN32)
# configure_file(${SHADER} "test")
add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
elseif(UNIX)
file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER})
endif(WIN32)
endforeach(SHADER)
# if compiling for visual studio, also use configure file for each project (specifically to set up working directory)
if(MSVC)
configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.vcxproj.user @ONLY)
endif(MSVC)
endforeach(DEMO)
endforeach(CHAPTER)
include_directories(${CMAKE_SOURCE_DIR}/includes)