Releases: pancake-llc/foundation
Releases · pancake-llc/foundation
1.3.0
1.2.26
1.2.25
1.2.24
1.2.22
Fixed:
- "if you have a scene in the 'is Loading' state, the Addressable LoadAsset/LoadAssets Functions are blocked until you load the scenes in" . Now provide insert func waiting some addressable need done before call LoadScene
/// <summary>
/// <see cref="funcWaiting"/> and <see cref="prepareActiveScene"/> only use for fakeloading
/// </summary>
/// <param name="sceneName">name scene to load</param>
/// <param name="funcWaiting"> condition to waiting done loading progress</param>
/// <param name="actionWaitBeforeLoadScene">action wait done before call load scene async</param>
/// <param name="prepareActiveScene">action prepare call before active scene</param>
public void LoadScene(string sceneName, Func<bool> funcWaiting = null, Func<bool> actionWaitBeforeLoadScene = null, Action prepareActiveScene = null)
- fix admob namespace when not turn on ads correct
Changed:
- [loading] remove press any key
- [loading] alway use virtual loading
- [ads] update prefab gdpr when not turn on ads
- [wizard] install notification v2.1.1
1.2.21
1.2.19
1.2.18
Changed:
- split module
- update popup work correctly with addressable or resources
- reduce dependency when first install package
- add simple way use sound system
- add IdentificateAttribute hold string value for get value of method by reflection
- change name method pool easy imagine name (
GetOrCreatePool
&GetPool
)
Fixed:
- fix use OnEnable and OnDisable when inheritance BaseMono of
MyInput
andMovementInfluenceByJoystick
- fix can not drag gameobject to header list transform