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socket_advanced.cpp
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#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <thread>
#include <vector>
#define PORT 8000
void handle_client(int client_socket) {
char buffer[1024] = {0};
int valread;
// Receive message from client
valread = read(client_socket, buffer, 1024);
std::cout << "Message received from client: " << buffer << std::endl;
// Send message to client
char *message = "Hello, client!";
send(client_socket, message, strlen(message), 0);
std::cout << "Message sent to client" << std::endl;
// Close client socket
close(client_socket);
}
int main() {
int server_socket, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
// Create a server socket
if ((server_socket = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
std::cout << "Socket creation error" << std::endl;
return -1;
}
// Set server socket options
int opt = 1;
if (setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
std::cout << "Socket options error" << std::endl;
return -1;
}
// Set server address and port
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// Bind the server socket to the address and port
if (bind(server_socket, (struct sockaddr *)&address, sizeof(address)) < 0) {
std::cout << "Socket bind error" << std::endl;
return -1;
}
// Listen for incoming connections
if (listen(server_socket, 3) < 0) {
std::cout << "Socket listen error" << std::endl;
return -1;
}
std::vector<std::thread> threads;
while (true) {
// Accept incoming connection
if ((new_socket = accept(server_socket, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
std::cout << "Socket accept error" << std::endl;
return -1;
}
// Start a new thread to handle the client connection
std::thread client_thread(handle_client, new_socket);
threads.push_back(std::move(client_thread));
}
// Join all threads
for (auto& t : threads) {
t.join();
}
// Close server socket
close(server_socket);
return 0;
}