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joseki.c
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#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#define DEBUG
#include "board.h"
#include "debug.h"
#include "move.h"
#include "timeinfo.h"
#include "gtp.h"
#include "joseki.h"
#include "engine.h"
#include "dcnn/dcnn.h"
#include "tactics/util.h"
#include "josekiload.h"
static bool joseki_enabled = true;
static bool joseki_required = false;
void disable_joseki() { joseki_enabled = false; }
void require_joseki() { joseki_required = true; }
joseki_dict_t *joseki_dict = NULL;
/* Joseki component only used in mcts only mode (no dcnn) for now. */
bool
using_joseki(board_t *b)
{
bool r = (joseki_enabled && !using_dcnn(b) &&
joseki_dict && joseki_dict->bsize == board_rsize(b));
if (joseki_required && !r) die("joseki required but not used, aborting.\n");
return r;
}
static joseki_dict_t *
joseki_init(int bsize)
{
joseki_dict_t *jd = calloc2(1, joseki_dict_t);
jd->bsize = bsize;
return jd;
}
static josekipat_t *
joseki_pattern_new(board_t *b, coord_t coord, enum stone color, josekipat_t *prev, int flags)
{
josekipat_t *p = calloc2(1, josekipat_t);
p->coord = coord;
p->color = color;
p->flags = flags;
if (flags & JOSEKI_FLAGS_3X3) p->h = joseki_3x3_spatial_hash(b, coord, color);
else p->h = joseki_spatial_hash(b, coord, color);
p->prev = prev;
return p;
}
static uint32_t
joseki_dict_hash(hash_t h, coord_t coord)
{
return ((uint32_t)h ^ coord) & joseki_hash_mask;
//return ((uint32_t)(h >> 32) ^ (uint32_t)(h & 0xffffffff) ^ coord) & joseki_hash_mask;
}
static bool
joseki_dict_equal(josekipat_t *p1, josekipat_t *p2)
{
return (p1->coord == p2->coord &&
p1->color == p2->color &&
p1->h == p2->h); /* don't check flags, used for lookup */
}
static bool
flags_match(josekipat_t *p1, josekipat_t *p2)
{
#define JOSEKI_FLAGS_MASK (JOSEKI_FLAGS_3X3 | JOSEKI_FLAGS_LATER)
return ((p1->flags & JOSEKI_FLAGS_MASK) == (p2->flags & JOSEKI_FLAGS_MASK));
}
/* Same logic as joseki_prev_matches() */
static int
same_prevs(josekipat_t *prev1, josekipat_t *prev2)
{
if ((prev1 != NULL) != (prev2 != NULL)) return false;
if (!prev1 && !prev2) return true;
if (!joseki_dict_equal(prev1, prev2)) return false;
/* Don't care about IGNORE / LATER flags. */
if ((prev1->flags & JOSEKI_FLAGS_3X3) != (prev2->flags & JOSEKI_FLAGS_3X3)) return false;
if ((prev1->flags & JOSEKI_FLAGS_3X3))
return same_prevs(prev1->prev, prev2->prev);
return true;
}
static bool joseki_prev_matches(board_t *b, josekipat_t *prev);
static josekipat_t*
joseki_lookup_regular_prev(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color,
josekipat_t *prev, int flags)
{
hash_t h = joseki_spatial_hash(b, coord, color);
uint32_t kh = joseki_dict_hash(h, coord);
josekipat_t p1 = josekipat(coord, color, h, prev, flags);
for (josekipat_t *p = jd->hash[kh]; p; p = p->next) {
if (!joseki_dict_equal(&p1, p)) continue;
if (!flags_match(&p1, p)) continue;
if (!same_prevs(p->prev, prev)) continue;
assert(joseki_prev_matches(b, p->prev));
return p;
}
return NULL;
}
static josekipat_t*
joseki_lookup_3x3_prev(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color,
josekipat_t *prev, int flags)
{
hash_t h = joseki_3x3_spatial_hash(b, coord, color);
josekipat_t p1 = josekipat(coord, color, h, prev, flags);
for (josekipat_t *p = jd->pat_3x3[color]; p; p = p->next) {
if (!joseki_dict_equal(&p1, p)) continue;
if (!flags_match(&p1, p)) continue;
if (!same_prevs(p->prev, prev)) continue;
assert(joseki_prev_matches(b, p->prev));
return p;
}
return NULL;
}
static josekipat_t*
joseki_lookup_ignored_prev(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color, josekipat_t *prev)
{
hash_t h = joseki_spatial_hash(b, coord, color);
hash_t h3 = joseki_3x3_spatial_hash(b, coord, color);
josekipat_t p1 = josekipat(coord, color, h, prev, 0);
josekipat_t p2 = josekipat(coord, color, h3, prev, 0);
for (josekipat_t *p = jd->ignored; p; p = p->next) {
// should check flags and compare only one ...
if (!joseki_dict_equal(&p1, p) && !joseki_dict_equal(&p2, p)) continue;
if (!same_prevs(p->prev, prev)) continue;
assert(joseki_prev_matches(b, p->prev));
return p;
}
return NULL;
}
static josekipat_t *
joseki_add_ignored(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color, josekipat_t *prev, int flags)
{
josekipat_t *p = joseki_lookup_ignored_prev(jd, b, coord, color, prev);
if (p) return p;
p = joseki_pattern_new(b, coord, color, prev, flags);
p->next = jd->ignored;
jd->ignored = p;
return p;
}
static josekipat_t *
joseki_add_3x3(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color, josekipat_t *prev, int flags)
{
assert(!is_pass(coord));
if (!prev) die("joseki: [ %s %s ] adding 3x3 match with no previous move, this is bad.\n",
coord2sstr(last_move(b).coord), coord2sstr(coord));
josekipat_t *p = joseki_lookup_3x3_prev(jd, b, coord, color, prev, flags);
if (p) return p;
p = joseki_pattern_new(b, coord, color, prev, flags);
p->next = jd->pat_3x3[color];
jd->pat_3x3[color] = p;
return p;
}
josekipat_t *
joseki_add(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color, josekipat_t *prev, int flags)
{
/* Pattern can be both ignored and 3x3 */
if (flags & JOSEKI_FLAGS_IGNORE) return joseki_add_ignored(jd, b, coord, color, prev, flags);
if (flags & JOSEKI_FLAGS_3X3) return joseki_add_3x3(jd, b, coord, color, prev, flags);
josekipat_t *p = joseki_lookup_regular_prev(jd, b, coord, color, prev, flags);
if (p) return p;
p = joseki_pattern_new(b, coord, color, prev, flags);
uint32_t kh = joseki_dict_hash(p->h, coord);
p->next = jd->hash[kh];
jd->hash[kh] = p;
return p;
}
static void
joseki_stats(joseki_dict_t *jd)
{
int normal = 0, relaxed = 0, ignored = 0, later = 0;
forall_joseki_patterns(jd) { normal++; if (p->flags & JOSEKI_FLAGS_LATER) later++; }
forall_3x3_joseki_patterns(jd) { relaxed++; if (p->flags & JOSEKI_FLAGS_LATER) later++; }
forall_ignored_joseki_patterns(jd) { ignored++; if (p->flags & JOSEKI_FLAGS_LATER) later++; }
/* hashtable stats */
unsigned int worst = 0, entries = 0, empty = 0, buckets = (1 << joseki_hash_bits);
for (unsigned int i = 0; i < buckets; i++) {
unsigned int n = 0;
for (josekipat_t *p = jd->hash[i]; p; p = p->next) n++;
worst = MAX(worst, n);
if (!n) empty++;
entries += n;
}
unsigned int memht = buckets * sizeof(void*);
unsigned int mem = memht + (normal + relaxed + ignored) * sizeof(josekipat_t);
fprintf(stderr, "Joseki dict: %-5i moves, 3x3: %-5i ignored: %-5i later: %-5i %.1fMb total\n", normal, relaxed, ignored, later, (float)mem / (1024*1024));
fprintf(stderr, " hash: %-5i entries, empty %2i%%, avg len %.1f, worst %2i, %.1fMb\n",
entries, empty * 100 / buckets,
(float)entries / (buckets - empty), worst, (float)memht / (1024*1024));
}
static char *abcd = "abcdefghjklmnopqrstuvwxyz";
/* Hack: make 19x19 joseki work for other boardsizes.
* XXX assumes all sequences start in top-right corner ... */
static int
convert_coords(int bsize, char *buf)
{
if (str_prefix("boardsize", buf))
sprintf(buf, "boardsize %i", bsize);
if (str_prefix("play ", buf)) { /* Convert coordinates */
char *arg = buf + 7; assert(buf[6] == ' ');
if (str_prefix("pass", arg)) return 0;
coord_t c = str2coord_for(arg, 19);
int offset = 21 - (bsize+2); assert(offset >= 0);
int x = (c % 21) - offset, y = (c / 21) - offset;
if (x < 1 || y < 1) return -1; /* Offboard, discard rest of sequence */
char end = arg[strcspn(arg, " \n")];
int n = sprintf(arg, "%c%i", abcd[x-1], y);
arg[n] = end;
}
return 0;
}
static void
skip_sequence(char *buf, int len, FILE *f, int *lineno)
{
*buf = 0;
for (; fgets(buf, len, f); (*lineno)++)
if (str_prefix("clear_board", buf))
return;
}
/* Load joseki database.
* For board sizes between 13x13 and 19x19 try to convert coordinates. */
void
joseki_load(int bsize)
{
if (!joseki_enabled) return;
if (joseki_dict && joseki_dict->bsize != bsize) joseki_done();
if (joseki_dict && joseki_dict->bsize == bsize) return;
if (joseki_dict || bsize < 13) return; /* no joseki below 13x13 */
char fname[1024];
snprintf(fname, 1024, "joseki19.gtp");
FILE *f = fopen_data_file(fname, "r");
if (!f)
die("Joseki file joseki19.gtp missing, aborting.\n");
joseki_dict = joseki_init(bsize);
DEBUG_QUIET();
board_t *b = board_new(bsize, NULL);
engine_t e; engine_init(&e, E_JOSEKILOAD, NULL, NULL);
time_info_t ti[S_MAX];
ti[S_BLACK] = ti_none;
ti[S_WHITE] = ti_none;
char buf[4096];
gtp_t gtp; gtp_init(>p, b);
for (int lineno = 1; fgets(buf, 4096, f); lineno++) {
if (bsize != 19 && convert_coords(bsize, buf) < 0)
skip_sequence(buf, 4096, f, &lineno);
gtp.quiet = true;
enum parse_code c = gtp_parse(>p, b, &e, ti, buf); /* quiet */
/* TODO check gtp command didn't gtp_error() also, will still return P_OK on error ... */
if (c != P_OK && c != P_ENGINE_RESET)
die("%s:%i gtp command '%s' failed, aborting.\n", fname, lineno, buf);
}
engine_done(&e);
board_delete(&b);
DEBUG_QUIET_END();
int variations = gtp.played_games;
if (DEBUGL(2)) fprintf(stderr, "Loaded joseki dictionary for %ix%i (%i variations).\n", bsize, bsize, variations);
if (DEBUGL(3)) joseki_stats(joseki_dict);
fclose(f);
}
void
joseki_done()
{
if (!joseki_dict) return;
josekipat_t *prev = NULL;
forall_joseki_patterns(joseki_dict) { free(prev); prev = p; }
forall_3x3_joseki_patterns(joseki_dict) { free(prev); prev = p; }
forall_ignored_joseki_patterns(joseki_dict) { free(prev); prev = p; }
free(prev);
free(joseki_dict);
joseki_dict = NULL;
}
static float
joseki_rating(board_t *b, josekipat_t *p)
{
coord_t prev = (p->prev ? p->prev->coord : pass);
coord_t last = last_move(b).coord;
if (b->moves < 4) return 0.2; /* Play corners first */
if (p->flags & JOSEKI_FLAGS_LATER) return 0.2; /* Low prio */
if (prev == last && last != pass) return 1.0; /* Boost answers to last move */
if (prev != pass) return 0.5; /* Continue interrupted joseki */
return 0.2;
}
static bool
joseki_prev_matches(board_t *b, josekipat_t *prev)
{
if (!prev) return true;
if (board_at(b, prev->coord) != prev->color) return false;
/* If 3x3 prev, continue until we have a full match ...*/
if (prev->flags & JOSEKI_FLAGS_3X3) {
if (prev->h != joseki_3x3_spatial_hash(b, prev->coord, prev->color)) return false;
/* hack, won't work if there are captures ... */
enum stone tmp = board_at(b, prev->coord); board_at(b, prev->coord) = S_NONE;
bool r = joseki_prev_matches(b, prev->prev);
board_at(b, prev->coord) = tmp;
return r;
}
return (prev->h == joseki_spatial_hash(b, prev->coord, prev->color));
}
/* XXX can be several matches for one move in case multiple prev moves lead here.
* we only return first match, however prefer strong matches over weak matches
* and last move matches above all else. */
static josekipat_t*
joseki_lookup_regular(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color)
{
/* TODO we already computed hashes for spatial patterns, reuse instead ? */
hash_t h = joseki_spatial_hash(b, coord, color);
uint32_t kh = joseki_dict_hash(h, coord);
josekipat_t *match_low = NULL, *match_prev = NULL, *match_any = NULL;
josekipat_t p1 = josekipat(coord, color, h, NULL, 0);
for (josekipat_t *p = jd->hash[kh]; p; p = p->next) {
josekipat_t *prev = p->prev;
if (!joseki_dict_equal(&p1, p)) continue;
if (!joseki_prev_matches(b, prev)) continue;
if (!prev) { match_any = p; continue; } /* weak match: no previous move */
if (p->flags & JOSEKI_FLAGS_LATER) match_low = p; /* low prio */
else match_prev = p; /* strong match: prev move matches */
if (prev->coord == last_move(b).coord &&
prev->color == last_move(b).color)
return p; /* last move match */
}
return (match_prev ? match_prev : (match_low ? match_low : match_any));
}
/* same as joseki_lookup_regular(): prefer last move matches above all else. */
josekipat_t*
joseki_lookup_3x3(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color)
{
hash_t h = joseki_3x3_spatial_hash(b, coord, color);
josekipat_t p1 = josekipat(coord, color, h, NULL, 0);
josekipat_t *match_low = NULL, *match_prev = NULL;
for (josekipat_t *p = jd->pat_3x3[color]; p; p = p->next) {
josekipat_t *prev = p->prev;
if (!joseki_dict_equal(&p1, p)) continue;
if (!joseki_prev_matches(b, prev)) continue;
/* no weak matches for 3x3 */
if (p->flags & JOSEKI_FLAGS_LATER) match_low = p; /* low prio */
else match_prev = p; /* strong match: prev move matches */
if (prev->coord == last_move(b).coord &&
prev->color == last_move(b).color)
return p; /* last move match */
}
return (match_prev ? match_prev : match_low);
}
josekipat_t*
joseki_lookup_ignored(joseki_dict_t *jd, board_t *b, coord_t coord, enum stone color)
{
hash_t h = joseki_spatial_hash(b, coord, color);
hash_t h3 = joseki_3x3_spatial_hash(b, coord, color);
josekipat_t p1 = josekipat(coord, color, h, NULL, 0);
josekipat_t p2 = josekipat(coord, color, h3, NULL, 0);
for (josekipat_t *p = jd->ignored; p; p = p->next) {
// should check flags and compare only one ...
if (!joseki_dict_equal(&p1, p) && !joseki_dict_equal(&p2, p)) continue;
if (joseki_prev_matches(b, p->prev)) return p;
}
return NULL;
}
static int
append_3x3_matches(joseki_dict_t *jd, board_t *b, enum stone color,
coord_t *coords, float *ratings, int matches)
{
for (josekipat_t *p = jd->pat_3x3[color]; p; p = p->next) {
if (board_at(b, p->coord) != S_NONE) continue;
if (p->h != joseki_3x3_spatial_hash(b, p->coord, color)) continue;
if (!joseki_prev_matches(b, p->prev)) continue;
float rating = joseki_rating(b, p);
for (int i = 0; i < matches; i++) {
if (coords[i] != p->coord) continue;
ratings[i] = MAX(ratings[i], rating);
goto done;
}
coords[matches] = p->coord;
ratings[matches++] = rating;
done: continue;
}
return matches;
}
int
joseki_list_moves(joseki_dict_t *jd, board_t *b, enum stone color,
coord_t *coords, float *ratings)
{
assert(using_joseki(b));
int matches = 0;
foreach_free_point(b) {
josekipat_t *p = joseki_lookup_regular(jd, b, c, color);
if (!p) continue;
coords[matches] = c;
ratings[matches++] = joseki_rating(b, p);
} foreach_free_point_end;
return append_3x3_matches(jd, b, color, coords, ratings, matches);
}
void
joseki_rate_moves(joseki_dict_t *jdict, board_t *b, enum stone color,
float *map)
{
coord_t coords[BOARD_MAX_COORDS];
float ratings[BOARD_MAX_COORDS];
int n = joseki_list_moves(jdict, b, color, coords, ratings);
for (int i = 0; i < BOARD_MAX_COORDS; i++)
map[i] = 0.0;
for (int i = 0; i < n; i++)
map[coords[i]] = ratings[i];
}
void
get_joseki_best_moves(board_t *b, coord_t *coords, float *ratings, int matches,
coord_t *best_c, float *best_r, int nbest)
{
for (int i = 0; i < nbest; i++) {
best_c[i] = pass; best_r[i] = 0;
}
for (int i = 0; i < matches; i++)
best_moves_add(coords[i], ratings[i], best_c, best_r, nbest);
}
void
print_joseki_best_moves(board_t *b, coord_t *best_c, float *best_r, int nbest)
{
int cols = best_moves_print(b, "joseki = ", best_c, nbest);
fprintf(stderr, "%*s[ ", cols, "");
for (int i = 0; i < nbest; i++)
fprintf(stderr, "%-3i ", (int)(best_r[i] * 100.0));
fprintf(stderr, "]\n");
}
void
print_joseki_moves(joseki_dict_t *jdict, board_t *b, enum stone color)
{
if (!using_joseki(b)) return;
coord_t coords[BOARD_MAX_COORDS];
float ratings[BOARD_MAX_COORDS];
int n = joseki_list_moves(jdict, b, color, coords, ratings);
if (!n) return;
int nbest = 20;
float best_r[20] = { 0.0, };
coord_t best_c[20];
get_joseki_best_moves(b, coords, ratings, n, best_c, best_r, nbest);
print_joseki_best_moves(b, best_c, best_r, nbest);
}