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server.js
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server.js
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/**
* Module dependencies.
*/
var settings = require('./src/util/Settings.js'),
tests = require('./src/util/tests.js'),
draw = require('./src/util/draw.js'),
projects = require('./src/util/projects.js'),
db = require('./src/util/db.js'),
express = require("express"),
paper = require('paper'),
socket = require('socket.io'),
async = require('async'),
fs = require('fs'),
http = require('http'),
https = require('https');
/**
* SSL Logic and Server bindings
*/
if(settings.ssl){
console.log("SSL Enabled");
console.log("SSL Key File" + settings.ssl.key);
console.log("SSL Cert Auth File" + settings.ssl.cert);
var options = {
key: fs.readFileSync(settings.ssl.key),
cert: fs.readFileSync(settings.ssl.cert)
};
var app = express(options);
var server = https.createServer(options, app).listen(settings.ip, settings.port);
}else{
var app = express();
var server = app.listen(settings.port);
}
/**
* Build Client Settings that we will send to the client
*/
var clientSettings = {
"tool": settings.tool
}
// Config Express to server static files from /
app.configure(function(){
app.use(express.static(__dirname + '/'));
});
// Sessions
app.use(express.cookieParser());
app.use(express.session({secret: 'secret', key: 'express.sid'}));
// Development mode setting
app.configure('development', function(){
app.use(express.errorHandler({ dumpExceptions: true, showStack: true }));
});
// Production mode setting
app.configure('production', function(){
app.use(express.errorHandler());
});
// ROUTES
// Index page
app.get('/', function(req, res){
res.sendfile(__dirname + '/src/static/html/index.html');
});
// Drawings
app.get('/d/*', function(req, res){
res.sendfile(__dirname + '/src/static/html/draw.html');
});
// Front-end tests
app.get('/tests/frontend/specs_list.js', function(req, res){
tests.specsList(function(tests){
res.send("var specs_list = " + JSON.stringify(tests) + ";\n");
});
});
// Used for front-end tests
app.get('/tests/frontend', function (req, res) {
res.redirect('/tests/frontend/');
});
// Static files IE Javascript and CSS
app.use("/static", express.static(__dirname + '/src/static'));
// LISTEN FOR REQUESTS
var io = socket.listen(server);
io.sockets.setMaxListeners(0);
console.log("Access Etherdraw at http://"+settings.ip+":"+settings.port);
// SOCKET IO
io.sockets.on('connection', function (socket) {
socket.on('disconnect', function () {
console.log("Socket disconnected");
// TODO: We should have logic here to remove a drawing from memory as we did previously
});
// EVENT: User begins or continues drawing something
// Having room as a parameter is not good for secure rooms
socket.on('draw:progress', function (room, uid, co_ordinates) {
if (!projects.projects[room] || !projects.projects[room].project) {
loadError(socket);
return;
}
io.in(room).emit('draw:progress', uid, co_ordinates);
draw.progressExternalPath(room, JSON.parse(co_ordinates), uid);
});
// EVENT: User stops drawing something
// Having room as a parameter is not good for secure rooms
socket.on('draw:end', function (room, uid, co_ordinates) {
if (!projects.projects[room] || !projects.projects[room].project) {
loadError(socket);
return;
}
io.in(room).emit('draw:end', uid, co_ordinates);
draw.endExternalPath(room, JSON.parse(co_ordinates), uid);
});
socket.on('draw:fillColor', function (room, uid, co_ordinates) {
if (!projects.projects[room] || !projects.projects[room].project) {
loadError(socket);
return;
}
io.in(room).emit('draw:fillColor', uid, co_ordinates);
draw.fillColor(room, JSON.parse(co_ordinates), uid);
});
// User joins a room
socket.on('subscribe', function(data) {
subscribe(socket, data);
});
// User clears canvas
socket.on('canvas:clear', function(room) {
if (!projects.projects[room] || !projects.projects[room].project) {
loadError(socket);
return;
}
draw.clearCanvas(room);
io.in(room).emit('canvas:clear');
});
// User removes an item
socket.on('item:remove', function(room, uid, itemName) {
draw.removeItem(room, uid, itemName);
io.sockets.in(room).emit('item:remove', uid, itemName);
});
// User moves one or more items on their canvas - progress
socket.on('item:move:progress', function(room, uid, itemNames, delta) {
draw.moveItemsProgress(room, uid, itemNames, delta);
if (itemNames) {
io.sockets.in(room).emit('item:move', uid, itemNames, delta);
}
});
// User moves one or more items on their canvas - end
socket.on('item:move:end', function(room, uid, itemNames, delta) {
draw.moveItemsEnd(room, uid, itemNames, delta);
if (itemNames) {
io.sockets.in(room).emit('item:move', uid, itemNames, delta);
}
});
// User adds a raster image
socket.on('image:add', function(room, uid, data, position, name) {
draw.addImage(room, uid, data, position, name);
io.sockets.in(room).emit('image:add', uid, data, position, name);
});
//User sends a chat message
socket.on('chat:message', function(room, uid, message, name){
draw.chatMessage(room, uid, message, name);
io.sockets.in(room).emit('chat:message', uid, message, name);
});
});
// Subscribe a client to a room
function subscribe(socket, data) {
var room = data.room;
// Subscribe the client to the room
socket.join(room);
// If the close timer is set, cancel it
// if (closeTimer[room]) {
// clearTimeout(closeTimer[room]);
// }
// Create Paperjs instance for this room if it doesn't exist
var project = projects.projects[room];
if (!project) {
console.log("made room");
projects.projects[room] = {};
// Use the view from the default project. This project is the default
// one created when paper is instantiated. Nothing is ever written to
// this project as each room has its own project. We share the View
// object but that just helps it "draw" stuff to the invisible server
// canvas.
projects.projects[room].project = new paper.Project();
projects.projects[room].external_paths = {};
db.load(room, socket);
} else { // Project exists in memory, no need to load from database
loadFromMemory(room, socket);
}
// Broadcast to room the new user count -- currently broken
var rooms = socket.adapter.rooms[room];
var roomUserCount = Object.keys(rooms).length;
io.to(room).emit('user:connect', roomUserCount);
}
// Send current project to new client
function loadFromMemory(room, socket) {
var project = projects.projects[room].project;
if (!project) { // Additional backup check, just in case
db.load(room, socket);
return;
}
socket.emit('loading:start');
var value = project.exportJSON();
socket.emit('project:load', {project: value});
socket.emit('settings', clientSettings);
socket.emit('loading:end');
}
function loadError(socket) {
socket.emit('project:load:error');
}