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Hello! I'm not sure if this is GLES3-only, but I get the following error using GLES2:
E 0:00:00.436 _copy_screen: Can't use screen texture copying in a render target configured without copy buffers. <C++ Error> Condition "storage->frame.current_rt->copy_screen_effect.color == 0" is true. <C++ Source> drivers/gles2/rasterizer_canvas_base_gles2.cpp:734 @ _copy_screen()
The text was updated successfully, but these errors were encountered:
Hello! I'm not sure if this is GLES3-only, but I get the following error using GLES2:
E 0:00:00.436 _copy_screen: Can't use screen texture copying in a render target configured without copy buffers. <C++ Error> Condition "storage->frame.current_rt->copy_screen_effect.color == 0" is true. <C++ Source> drivers/gles2/rasterizer_canvas_base_gles2.cpp:734 @ _copy_screen()
The text was updated successfully, but these errors were encountered: