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conn_manager.go
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conn_manager.go
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// Copyright (c) 2023 Paweł Gaczyński
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gain
import "sync/atomic"
type connectionManager struct {
connections map[int]*connection
connectionsCount atomic.Int32
closing bool
releaseFdSet map[int]void
keyPool *keyPool
}
func (c *connectionManager) fork(conn *connection, write bool) *connection {
key := int(c.keyPool.get())
forked := getConnection()
forked = conn.fork(forked, key, write)
c.connections[key] = forked
c.connectionsCount.Add(1)
return forked
}
func (c *connectionManager) getFd(fd int) *connection {
return c.get(fd, fd)
}
func (c *connectionManager) get(key int, fd int) *connection {
conn, ok := c.connections[key]
if ok {
return conn
}
conn = getConnection()
conn.fd = fd
conn.key = key
c.connections[key] = conn
c.connectionsCount.Add(1)
return conn
}
func (c *connectionManager) release(key int) {
conn, ok := c.connections[key]
if ok {
delete(c.connections, key)
c.connectionsCount.Add(-1)
putConnection(conn)
delete(c.releaseFdSet, key)
c.keyPool.put(uint64(conn.key))
}
}
func (c *connectionManager) close(callback func(conn *connection) bool, fdSkipped int) {
c.closing = true
c.releaseFdSet = make(map[int]void)
for _, value := range c.connections {
if value.fd == fdSkipped {
continue
}
if callback(value) {
c.releaseFdSet[value.fd] = member
}
}
}
func (c *connectionManager) allClosed() bool {
return c.closing && len(c.releaseFdSet) == 0
}
func (c *connectionManager) activeConnections() int {
return int(c.connectionsCount.Load())
}
func newConnectionManager() *connectionManager {
return &connectionManager{
connections: make(map[int]*connection),
keyPool: newKeyPool(),
}
}