Skip to content

Latest commit

 

History

History
executable file
·
2313 lines (1441 loc) · 79.8 KB

API.md

File metadata and controls

executable file
·
2313 lines (1441 loc) · 79.8 KB

AppDaemon API Documentation

AppDaemon is a loosely coupled, sandboxed, multi-threaded Python execution environment for writing automation apps for Home Assistant home automation software. It is intended to complement the Automation and Script components that Home Assistant currently offers.

Anatomy of an App

Automations in AppDaemon are performed by creating a piece of code (essentially a Python Class) and then instantiating it as an Object one or more times by configuring it as an App in the configuration file. The App is given a chance to register itself for whatever events it wants to subscribe to, and AppDaemon will then make calls back into the Object's code when those events occur, allowing the App to respond to the event with some kind of action.

The first step is to create a unique file within the apps directory (as defined in the [AppDaemon] section of configuration file - see README for further information on the configuration of AppDaemon itself). This file is in fact a Python module, and is expected to contain one or more classes derived from the supplied AppDaemon class, imported from the supplied appdaemon.appapi module. The start of an app might look like this:

import appdaemon.appapi as appapi

class MotionLights(appapi.AppDaemon):

When configured as an app in the config file (more on that later) the lifecycle of the App begins. It will be instantiated as an object by AppDaemon, and immediately, it will have a call made to it's initialize() function - this function must appear as part of every app:

  def initialize(self):

The initialize function allows the app to register any callbacks it might need for responding to state changes, and also any setup activities. When the initialize() function returns, the App will be dormant until any of it's callbacks are activated.

There are several circumstances under which initialize() might be called:

  • Initial start of AppDaemon
  • Following a change to the Class code
  • Following a change to the module parameters
  • Following initial configuration of an app
  • Following a change in the status of Daylight Savings Time
  • Following a restart of Home Assistant

In every case, the App is responsible for recreating any state it might need as if it were the first time it was ever started. If initialize() is called, the app can safely assume that it is either being loaded for the first time, or that all callbacks and timers have been cancelled. In either case, the APP will need to recreate them. Depending upon the application it may be desirable for the App to establish state such as whether or not a particular light is on, within the initialize() function to ensure that everything is as expected or to make immediate remedial action (e.g. turn off a light that might have been left on by mistake when the app was restarted).

After the initialize() function is in place, the rest of the app consists of functions that are called by the various callback mechanisms, and any additional functions the user wants to add as part of the program logic. Apps are able to subscribe to 2 main classes of events:

  • Scheduled Events
  • State Change Events

These, along with their various subscription calls and helper functions, will be described in detail in later sections.

Optionally, a class can add a terminate() function. This function will be called ahead of the reload to allow the class to perform any tidy up that is necessary.

WARNING: Unlike other types of callback, calls to initialize() and terminate()are synchronous to AppDaemon's management code to ensure that initialization or cleanup is completed before the App is loaded or reloaded. This means that any significant delays in theterminate()` code could have the effect of hanging AppDaemon for the duration of that code - this should be avoided.

To wrap up this section, here is a complete functioning App (with comments):

import appdaemon.appapi as appapi
import datetime

# Declare Class
class NightLight(appapi.AppDaemon):
  #initialize() function which will be called at startup and reload
  def initialize(self):
    # Create a time object for 7pm
    time = datetime.time(19, 00, 0)
    # Schedule a daily callback that will call run_daily() at 7pm every night
    self.run_daily(self.run_daily_callback, time)

   # Our callback function will be called by the scheduler every day at 7pm
  def run_daily_callback(self, kwargs):
    # Call to Home Assistant to turn the porch light on
    self.turn_on("light.porch")

To summarize - an App's lifecycle consists of being initialized, which allows it to set one or more state and/or schedule callbacks. When those callbacks are activated, the App will typically use one of the Service Calling calls to effect some change to the devices of the system and then wait for the next relevant state change. Finally, if the App is reloaded, there is a call to its terminate() function if it exists. That's all there is to it!

About the API

The implementation of the API is located in the AppDaemon class that Apps are derived from. The code for the functions is therefore available to the App simply by invoking the name of the function from the object namespace using the self keyword, as in the above examples. self.turn_on() for example is just a method defined in the parent class and made available to the child. This design decision was made to simplify some of the implementation and hide passing of unnecessary variables during the API invocation.

Configuration of Apps

Apps are configured by specifying new sections in the configuration file. [AppDaemon] is a reserved section, described in the README for configuration of AppDaemon itself. The name of the section is the name the App is referred to within the system in log files etc. and must be unique.

To configure a new App you need a minimum of two directives:

  • module - the name of the module (without the .py) that contains the class to be used for this App
  • class - the name of the class as defined within the module for the APPs code

Although the section/App name must be unique, it is possible to re-use a class as many times as you want, and conversely to put as many classes in a module as you want. A sample definition for a new App might look as follows:

newapp:
  module: new
  class: NewApp

When AppDaemon sees the following configuration it will expect to find a class called NewApp defined in a module called new.py in the apps subdirectory. Apps can be placed at the root of the Apps directory or within a subdirectory, an arbitrary depth down - wherever the App is, as long as it is in some subdirectory of the Apps dir, or in the Apps dir itself, AppDaemon will find it. There is no need to include information about the path, just the name of the file itself (without the .py) is sufficient. If names in the subdirectories overlap, AppDir will pick one of them but the exact choice it will make is undefined.

When starting the system for the first time or when reloading an App or Module, the system will log the fact in it's main log. It is often the case that there is a problem with the class, maybe a syntax error or some other problem. If that is the case, details will be output to the error log allowing the user to remedy the problem and reload.

Steps to writing an App

  1. Create the code in a new or shared module by deriving a class from AppDaemon, add required callbacks and code
  2. Add the App to the configuration file
  3. There is no number 3

Reloading Modules and Classes

Reloading of modules is automatic. When the system spots a change in a module, it will automatically reload and recompile the module. It will also figure out which Apps were using that Module and restart them, causing their terminate() functions to be called if they exist, all of their existing callbacks to be cleared, and their initialize() function to be called.

The same is true if changes are made to an App's configuration - changing the class, or arguments (see later) will cause that app to be reloaded in the same way. The system is also capable of detecting if a new app has been added, or if one has been removed, and it will act appropriately, starting the new app immediately and removing all callbacks for the removed app.

The suggested order for creating a new App is to add the module code first and work until it compiles cleanly, and only then add an entry in the configuration file to actually run it. A good workflow is to continuously monitor the error file (using tail -f on Linux for instance) to ensure that errors are seen and can be remedied.

Passing Arguments to Apps

There wouldn't be much point in being able to run multiple versions of an App if there wasn't some way to instruct them to do something different. For this reason it is possible to pass any required arguments to an App, which are then made available to the object at runtime. The arguments themselves can be called anything (apart from module or class) and are simply added into the section after the 2 mandatory directives like so:

MyApp:
  module: myapp
  class: MyApp
  param1: spam
  param2: eggs

Within the Apps code, the 2 parameters (as well as the module and class) are available as a dictionary called args, and accessed as follows:

param1 = self.args["param1"]
param2 = self.args["param2"]

A use case for this might be an App that detects motion and turns on a light. If you have 3 places you want to run this, rather than hardcoding this into 3 separate Apps, you need only code a single app and instantiate it 3 times with different arguments. It might look something like this:

downstairs_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.downstairs_hall
  light: light.downstairs_hall
upstairs_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.upstairs_hall
  light: light.upstairs_hall
garage_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.garage
  light: light.garage

Apps can use arbitrarily complex structures within argumens, e.g.:

entities:
  - entity1
  - entity2
  - entity3

Which can be accessed as a list in python with:

for entity in self.args.entities:
  do some stuff

Also, this opens the door to really complex parameter structures if required:

sensors:
  sensor1:
    type:thermometer
    warning_level: 30
    units: degrees
  sensor2:
    type:moisture
    warning_level: 100
    units: %

Module Dependencies

It is possible for modules to be dependant upon other modules. Some examples where this might be the case are:

  • A Global module that defines constants for use in other modules
  • A module that provides a service for other modules, e.g. a TTS module
  • A Module that provides part of an object hierarchy to other modules

In these cases, when changes are made to one of these modules, we also want the modules that depend upon them to be reloaded. Furthermore, we also want to guarantee that they are loaded in order so that the modules dpended upon by other modules are loaded first.

AppDaemon fully supports this through the use of the dependency directive in the App configuration. Using this directice, each App identifies modules that it depends upon. Note that the dependency is at the module level, not the App level, since a change to the module will force a reload of all apps using it anyway. The dependency directive will identify the module name of the App it cares about, and AppDaemon will see to it that the dependency is loaded before the module depending on it, and that the dependent module will be reloaded if it changes.

For example, an App Consumer, uses another app Sound to play sound files. Sound in turn uses Global to store some global values. We can represent these dependencies as follows:

Global:
  module: global
  class: Global

Sound
  module: sound
  class: Sound
  dependencies: global # Note - module name not App name

Consumer:
  module: sound
  class: Sound
  dependencies: sound

It is also possible to have multiple dependencies, added as a comma separate list (no spaces)

Consumer:
  module: sound
  class: Sound
  dependencies: sound,global

AppDaemon will write errors to the log if a dependency is missing and it should also detect circular dependencies.

Callback Constraints

Callback constraints are a feature of AppDaemon that removes the need for repetition of some common coding checks. Many Apps will wish to process their callbacks only when certain conditions are met, e.g. someone is home, and it's after sunset. These kinds of conditions crop up a lot, and use of callback constraints can significantly simplify the logic required within callbacks.

Put simply, callback constraints are one or more conditions on callback execution that can be applied to an individual App. An App's callbacks will only be executed if all of the constraints are met. If a constraint is absent it will not be checked for.

For example, the presence callback constraint can be added to an App by adding a parameter to it's configuration like this:

some_app:
  module: some_module
  class: SomeClass
  constrain_presence: noone

Now, although the initialize() function will be called for SomeClass, and it will have a chance to register as many callbacks as it desires, none of the callbacks will execute, in this case, until everyone has left. This could be useful for an interior motion detector App for instance. There are several different types of constraints:

  • input_boolean
  • input_select
  • presence
  • time

An App can have as many or as few as are required. When more than one constraint is present, they must all evaluate to true to allow the callbacks to be called. Constraints becoming true are not an event in their own right, but if they are all true at a point in time, the next callback that would otherwise been blocked due to constraint failure will now be called. Similarly, if one of the constraints becomes false, the next callback that would otherwise have been called will be blocked.

They are described individually below.

input_boolean

By default, the input_boolean constraint prevents callbacks unless the specified input_boolean is set to "on". This is useful to allow certain Apps to be turned on and off from the user interface. For example:

some_app:
  module: some_module
  class: SomeClass
  constrain_input_boolean: input_boolean.enable_motion_detection

If you want to reverse the logic so the constraint is only called when the input_boolean is off, use the optional state parameter by appending ",off" to the argument, e.g.:

some_app:
  module: some_module
  class: SomeClass
  constrain_input_boolean: input_boolean.enable_motion_detection,off

input_select

The input_select constraint prevents callbacks unless the specified input_select is set to one or more of the nominated (comma separated) values. This is useful to allow certain Apps to be turned on and off according to some flag, e.g. a house mode flag.

# Single value
constrain_input_select: input_select.house_mode,Day
# or multiple values
constrain_input_select: input_select.house_mode,Day,Evening,Night

presence

The presence constraint will constrain based on presence of device trackers. It takes 3 possible values:

  • noone - only allow callback execution when no one is home
  • anyone - only allow callback execution when one or more person is home
  • everyone - only allow callback execution when everyone is home
constrain_presence: anyone
# or
constrain_presence: someone
# or
constrain_presence: noone

time

The time constraint consists of 2 variables, constrain_start_time and constrain_end_time. Callbacks will only be executed if the current time is between the start and end times.

  • If both are absent no time constraint will exist
  • If only start is present, end will default to 1 second before midnight
  • If only end is present, start will default to midnight

The times are specified in a string format with one of the following formats:

  • HH:MM:SS - the time in Hours Minutes and Seconds, 24 hour format.
  • sunrise|sunset [+|- HH:MM:SS]- time of the next sunrise or sunset with an optional positive or negative offset in Hours Minutes and seconds

The time based constraint system correctly interprets start and end times that span midnight.

# Run between 8am and 10pm
constrain_start_time: 08:00:00
constrain_end_time: 22:00:00
# Run between sunrise and sunset
constrain_start_time: sunrise
constrain_end_time: sunset
# Run between 45 minutes before sunset and 45 minutes after sunrise the next day
constrain_start_time: sunset - 00:45:00
constrain_end_time: sunrise + 00:45:00

days

The day constraint consists of as list of days for which the callbacks will fire, e.g.

constrain_days: mon,tue,wed

Callback constraints can also be applied to individual callbacks within Apps, see later for more details.

A Note on Threading

AppDaemon is multithreaded. This means that any time code within an App is executed, it is executed by one of many threads. This is generally not a particularly important consideration for this application; in general, the execution time of callbacks is expected to be far quicker than the frequency of events causing them. However, it should be noted for completeness, that it is certainly possible for different pieces of code within the App to be executed concurrently, so some care may be necessary if different callback for instance inspect and change shared variables. This is a fairly standard caveat with concurrent programming, and if you know enough to want to do this, then you should know enough to put appropriate safeguards in place. For the average user however this shouldn't be an issue. If there are sufficient use cases to warrant it, I will consider adding locking to the function invocations to make the entire infrastructure threadsafe, but I am not convinced that it is necessary.

An additional caveat of a threaded worker pool environment is that it is the expectation that none of the callbacks tie threads up for a significant amount of time. To do so would eventually lead to thread exhaustion, which would make the system run behind events. No events would be lost as they would be queued, but callbacks would be delayed which is a bad thing.

Given the above, NEVER use Python's time.sleep() if you want to perform an operation some time in the future, as this will tie up a thread for the period of the sleep. Instead use the scheduler's run_in() function which will allow you to delay without blocking any threads.

State Operations

A note on Home Assistant State

State within Home Assistant is stored as a collection of dictionaries, one for each entity. Each entity's dictionary will have some common fields and a number of entity type specific fields The state for an entity will always have the attributes:

  • last_updated
  • last_changed
  • state

Any other attributes such as brightness for a lamp will only be present if the entity supports them, and will be stored in a sub-dictionary called attributes. When specifying these optional attributes in the get_state() call, no special distinction is required between the main attributes and the optional ones - get_state() will figure it out for you.

Also bear in mind that some attributes such as brightness for a light, will not be present when the light is off.

In most cases, the attribute state has the most important value in it, e.g. for a light or switch this will be on or off, for a sensor it will be the value of that sensor. Many of the AppDaemon API calls and callbacks will implicitly return the value of state unless told to do otherwise.

get_state()

Synopsis

get_state(entity = None, attribute: None)

get_state() is used to query the state of any component within Home Assistant. State updates are continuously tracked so this call runs locally and does not require AppDaemon to call back to Home Assistant and as such is very efficient.

Returns

get_state() returns a dictionary or single value, the structure of which varies according to the parameters used. If an entity or attribute does not exist, get_state() will return None.

Parameters

All parameters are optional, and if get_state() is called with no parameters it will return the entire state of Home Assistant at that given time. This will consist of a dictionary with a key for each entity. Under that key will be the standard entity state information.

entity

This is the name of an entity or device type. If just a device type is provided, e.g. light or binary_sensor, get_state() will return a dictionary of all devices of that type, indexed by the entity_id, containing all the state for each entity.

If a fully qualified entity_id is provided, get_state() will return the state attribute for that entity, e.g. on or off for a light.

attribute

Name of an attribute within the entity state object. If this parameter is specified in addition to a fully qualified entity_id, a single value representing the attribute will be returned, or None if it is not present.

The value all for attribute has special significance and will return the entire state dictionary for the specified entity rather than an individual attribute value.

Examples

# Return state for the entire system
state: self.get_state()

# Return state for all switches in the system
state = self.get_state("switch")

# Return the state attribute for light.office_1
state = self.get_state("light.office_1")

# Return the brightness attribute for light.office_1
state = self.get_state("light.office_1", "brightness")

# Return the entire state for light.office_1
state = self.get_state("light.office_1", "all")

set_state()

set_state() will make a call back to Home Assistant and make changes to the internal state of Home Assistant. This is not something that you would usually want to do and the applications are limited however the call is included for completeness. Note that for instance, setting the state of a light to on won't actually switch the device on, it will merely change the state of the device in Home Assistant so that it no longer reflects reality. In most cases, the state will be corrected the next time Home Assistant polls the device or someone causes a state change manually. To effect actual changes of devices use one of the service call functions.

One possible use case for set_state() is for testing. If for instance you are writing an App to turn on a light when it gets dark according to a luminance sensor, you can use set_state() to temporarily change the light level reported by the sensor to test your program. However this is also possible using the developer tools.

At the time of writing, it appears that no checking is done as to whether or not the entity exists, so it is possible to add entirely new entries to Home Assistant's state with this call.

Synopsis

set_state(entity_id, **kwargs)

Returns

set_state() returns a dictionary representing the state of the device after the call has completed.

Parameters

entity_id

Entity id for which the state is to be set, e.g. light.office_1.

values

A list of keyword values to be changed or added to the entities state. e.g. state = "off". Note that any optional attributes such as colors for bulbs etc, need to reside in a dictionary called attributes; see the example.

Examples

status = self.set_state("light.office_1", state = "on", attributes = {"color_name": "red"})

About Callbacks

A large proportion of home automation revolves around waiting for something to happen and then reacting to it; a light level drops, the sun rises, a door opens etc. Home Assistant keeps track of every state change that occurs within the system and streams that information to AppDaemon almost immediately.

An individual App however usually doesn't care about the majority of state changes going on in the system; Apps usually care about something very specific, like a specific sensor or light. Apps need a way to be notified when a state change happens that they care about, and be able to ignore the rest. They do this through registering callbacks. A callback allows the App to describe exactly what it is interested in, and tells AppDaemon to make a call into its code in a specific place to be able to react to it - this is a very familiar concept to anyone familiar with event-based programming.

There are 3 types of callbacks within AppDaemon:

  • State Callbacks - react to a change in state
  • Scheduler Callbacks - react to a specific time or interval
  • Event Callbacks - react to specific Home Assistant and Appdaemon events.

All callbacks allow the user to specify additional parameters to be handed to the callback via the standard Python **kwargs mechanism for greater flexibility, these additional arguments are handed to the callback as a standard Python dictionary,

About Registering Callbacks

Each of the various types of callback have their own function or functions for registering the callback:

  • listen_state() for state callbacks
  • Various scheduler calls such as run_once() for scheduler callbacks
  • listen_event() for event callbacks.

Each type of callback shares a number of common mechanisms that increase flexibility.

Callback Level Constraints

When registering a callback, you can add constraints identical to the Application level constraints described earlier. The difference is that a constraint applied to an individual callback only affects that callback and no other. The constraints are applied by adding Python keyword-value style arguments after the positional arguments. The parameters themselves are named identically to the previously described constraints and have identical functionality. For instance, adding:

constrain_presence="everyone"

to a callback registration will ensure that the callback is only run if the callback conditions are met and in addition everyone is present although any other callbacks might run whenever their event fires if they have no constraints.

For example:

self.listen_state(self.motion, "binary_sensor.drive", constrain_presence="everyone")

User Arguments

Any callback has the ability to allow the App creator to pass through arbitrary keyword arguments that will be presented to the callback when it is run. The arguments are added after the positional parameters just like the constraints. The only restriction is that they cannot be the same as any constraint name for obvious reasons. For example, to pass the parameter arg1 = "home assistant" through to a callback you would register a callback as follows:

self.listen_state(self.motion, "binary_sensor.drive", arg1="home assistant")

Then in the callback it is presented back to the function as a dictionary and you could use it as follows:

def motion(self, entity, attribute, old, new, kwargs):
    self.log("Arg1 is {}".format(kwargs["arg1"]))

State Callbacks

AppDaemons's state callbacks allow an App to listen to a wide variety of events, from every state change in the system, right down to a change of a single attribute of a particular entity. Setting up a callback is done using a single API call listen_state() which takes various arguments to allow it to do all of the above. Apps can register as many or as few callbacks as they want.

About State Callback Functions

When calling back into the App, the App must provide a class function with a known signature for AppDaemon to call. The callback will provide various information to the function to enable the function to respond appropriately. For state callbacks, a class defined callback function should look like this:

  def my_callback(self, entity, attribute, old, new, kwargs):
    <do some useful work here>

You can call the function whatever you like - you will reference it in the listen_state() call, and you can create as many callback functions as you need.

The parameters have the following meanings:

self

A standard Python object reference.

entity

Name of the entity the callback was requested for or None.

attribute

Name of the attribute the callback was requested for or None.

old

The value of the state before the state change.

new

The value of the state after the state change.

old and new will have varying types depending on the type of callback.

**kwargs

A dictionary containing any constraints and/or additional user specific keyword arguments supplied to the listen_state() call.

listen_state()

listen_state() allows the user to register a callback for a wide variety of state changes.

Synopsis

handle = listen_state(callback, entity = None, **kwargs)

Returns

A unique identifier that can be used to cancel the callback if required. Since variables created within object methods are local to the function they are created in, and in all likelihood the cancellation will be invoked later in a different function, it is recommended that handles are stored in the object namespace, e.g. self.handle.

Parameters

All parameters except callback are optional, and if listen_state() is called with no additional parameters it will subscribe to any state change within Home Assistant.

callback

Function to be invoked when the requested state change occurs. It must conform to the standard State Callback format documented above.

entity

This is the name of an entity or device type. If just a device type is provided, e.g. light or binary_sensor, listen_state() will subscribe to state changes of all devices of that type. If a fully qualified entity_id is provided, listen_state() will listen for state changes for just that entity.

When called, AppDaemon will supply the callback function, in old and new, with the state attribute for that entity, e.g. on or off for a light.

attribute (optional)

Name of an attribute within the entity state object. If this parameter is specified in addition to a fully qualified entity_id, listen_state() will subscribe to changes for just that attribute within that specific entity. The new and old parameters in the callback function will be provided with a single value representing the attribute.

The value all for attribute has special significance and will listen for any state change within the specified entity, and supply the callback functions with the entire state dictionary for the specified entity rather than an individual attribute value.

new = (optional)

If new is supplied as a parameter, callbacks will only be made if the state of the selected attribute (usually state) in the new state match the value of new.

old = (optional)

If old is supplied as a parameter, callbacks will only be made if the state of the selected attribute (usually state) in the old state match the value of old.

Note: old and new can be used singly or together.

duration = (optional)

If duration is supplied as a parameter, the callback will not fire unless the state listened for is maintained for that number of seconds. This makes the most sense if a specific attribute is specified (or the default os state is used), an in conjunction with the old or new parameters, or both. When the callback is called, it is supplied with the values of entity, attr, old and new that were current at the time the actual event occured, since the assumption is that none of them have changed in the intervening period.

  def my_callback(self, kwargs):
    <do some useful work here>

(Scheduler callbacks are documented in detail later in this document)

**kwargs

Zero or more keyword arguments that will be supplied to the callback when it is called.

Examples

# Listen for any state change and return the state attribute
self.handle = self.listen_state(self.my_callback)

# Listen for any state change involving a light and return the state attribute
self.handle = self.listen_state(self.my_callback, "light")

# Listen for a state change involving light.office1 and return the state attribute
self.handle = self.listen_state(self.my_callback, "light.office_1")

# Listen for a state change involving light.office1 and return the entire state as a dict
self.handle = self.listen_state(self.my_callback, "light.office_1", attribute = "all")

# Listen for a state change involving the brightness attribute of light.office1
self.handle = self.listen_state(self.my_callback, "light.office_1", attribute = "brightness")

# Listen for a state change involving light.office1 turning on and return the state attribute
self.handle = self.listen_state(self.my_callback, "light.office_1", new = "on")

# Listen for a state change involving light.office1 changing from brightness 100 to 200 and return the state attribute
self.handle = self.listen_state(self.my_callback, "light.office_1", old = "100", new = "200")

# Listen for a state change involving light.office1 changing to state on and remaining on for a minute
self.handle = self.listen_state(self.my_callback, "light.office_1", new = "on", duration = 60)

cancel_listen_state()

Cancel a listen_state() callback. This will mean that the App will no longer be notified for the specific state change that has been cancelled. Other state changes will continue to be monitored.

Synopsis

cancel_listen_state(handle)

Returns

Nothing

Parameters

handle

The handle returned when the listen_state() call was made.

Examples

self.cancel_listen_state(self.office_light_handle)

info_listen_state()

Get information on state a callback from it's handle.

Synopsis

entity, attribute, kwargs = self.info_listen_state(self.handle)

Returns

entity, attribute, kwargs - the values supplied when the callback was initially created.

Parameters

handle

The handle returned when the listen_state() call was made.

Examples

entity, attribute, kwargs = self.info_listen_state(self.handle)

Publishing State from an App

Using AppDaemon it is possible to explicitly publish state from an App. The published state can contain whatever you want, and is treated exactly like any other HA state, e.g. to the rest of AppDaemon, and the dashboard it looks like an entity. This means that you can listen for state changes in other apps and also publish arbitary state to the dashboard via use of specific entity IDs. To publish state, you will use set_ha_state(). State can be retrieved and listened for with the usual AppDaemon calls.

set_app_state()

Publish state information to AppDaemon's internal state and push the statechanges out to listening Apps and Dashboards.

Synopsis

self.set_app_state(entity_id, state)

Returns

None.

Parameters

entity_id

A name for the new state. It must conform to the standard entity_id format, e.g. <device_type>.<name>. however device type and name can be whatever you like as long as you ensure it doesn't conflict with any real devices. For clarity, I suggest the convention of using appdaemon as the device type. A single App can publish to as many entity ids as desired.

state

The state to be associated with the entity id. This is a dictionary and must contain the enirety of the state information, It will replace the old state information, and calls like listen_state() should work correctly reporting the old and the new state information as long as you keep the dictionary looking similar to HA status updates, e.g. the main state in a state field, and any attibutes in an attributes sub-dictionary.

Examples

self.set_app_state("appdaemon.alerts", {"state": number, "attributes": {"unit_of_measurement": ""}})

This is an example of a state update that can be used with a sensor widget in HADashboard. "state" is the actual value, and the widget also expects an attribute called "unit_of_measurement" to work correctly.

Scheduler

AppDaemon contains a powerful scheduler that is able to run with 1 second resolution to fire off specific events at set times, or after set delays, or even relative to sunrise and sunset. In general, events should be fired less than a second after specified but under certain circumstances there may be short additional delays.

About Schedule Callbacks

As with State Change callbacks, Scheduler Callbacks expect to call into functions with a known and specific signature and a class defined Scheduler callback function should look like this:

  def my_callback(self, kwargs):
    <do some useful work here>

You can call the function whatever you like; you will reference it in the Scheduler call, and you can create as many callback functions as you need.

The parameters have the following meanings:

self

A standard Python object reference

**kwargs

A dictionary containing Zero or more keyword arguments to be supplied to the callback.

Creation of Scheduler Callbacks

Scheduler callbacks are created through use of a number of convenience functions which can be used to suit the situation.

run_in()

Run the callback in a defined number of seconds. This is used to add a delay, for instance a 60 second delay before a light is turned off after it has been triggered by a motion detector. This callback should always be used instead of time.sleep() as discussed previously.

Synopsis

self.handle = self.run_in(callback, delay, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

delay

Delay, in seconds before the callback is invoked.

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

self.handle = self.run_in(self.run_in_c)
self.handle = self.run_in(self.run_in_c, title = "run_in5")

run_once()

Run the callback once, at the specified time of day. If the time of day is in the past, the callback will occur on the next day.

Synopsis

self.handle = self.run_once(callback, time, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

time

A Python time object that specifies when the callback will occur. If the time specified is in the past, the callback will occur the next day at the specified time.

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

# Run at 4pm today, or 4pm tomorrow if it is already after 4pm
import datetime
...
runtime = datetime.time(16, 0, 0)
handle = self.run_once(self.run_once_c, runtime)

run_at()

Run the callback once, at the specified date and time.

Synopsis

self.handle = self.run_at(callback, datetime, **kwargs)

Returns

A handle that can be used to cancel the timer. run_at() will raise an exception if the specified time is in the past.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

datetime

A Python datetime object that specifies when the callback will occur.

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

# Run at 4pm today
import datetime
...
runtime = datetime.time(16, 0, 0)
today = datetime.date.today()
event = datetime.datetime.combine(today, runtime)
handle = self.run_once(self.run_once_c, event)

run_daily()

Execute a callback at the same time every day. If the time has already passed, the function will not be invoked until the following day at the specified time.

Synopsis

self.handle = self.run_daily(callback, start, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

start

A Python time object that specifies when the callback will occur. If the time specified is in the past, the callback will occur the next day at the specified time.

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

# Run daily at 7pm
import datetime
...
time = datetime.time(19, 0, 0)
self.run_daily(self.run_daily_c, runtime)

run_hourly()

Execute a callback at the same time every hour. If the time has already passed, the function will not be invoked until the following hour at the specified time.

Synopsis

self.handle = self.run_hourly(callback, start, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

start

A Python time object that specifies when the callback will occur, the hour component of the time object is ignored. If the time specified is in the past, the callback will occur the next hour at the specified time. If time is not supplied, the callback will start an hour from the time that run_hourly() was executed.

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

# Run every hour, on the hour
import datetime
...
time = datetime.time(0, 0, 0)
self.run_hourly(self.run_hourly_c, runtime)

run_minutely()

Execute a callback at the same time every minute. If the time has already passed, the function will not be invoked until the following minute at the specified time.

Synopsis

self.handle = self.run_minutely(callback, start, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

start

A Python time object that specifies when the callback will occur, the hour and minute components of the time object are ignored. If the time specified is in the past, the callback will occur the next hour at the specified time. If time is not supplied, the callback will start a minute from the time that run_minutely() was executed.

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

# Run Every Minute on the minute
import datetime
...
time = datetime.time(0, 0, 0)
self.run_minutely(self.run_minutely_c, time)

run_every()

Execute a repeating callback with a configurable delay starting at a specific time.

Synopsis

self.handle = self.run_every(callback, time, repeat, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

time

A Python datetime object that specifies when the initial callback will occur.

repeat

After the initial callback has occurred, another will occur every repeat seconds.

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

# Run every 17 minutes starting in 2 hours time
import datetime
...
self.run_every(self.run_every_c, time, 17 * 60)

cancel_timer()

Cancel a previously created timer

Synopsis

self.cancel_timer(handle)

Returns

None

Parameters

handle

A handle value returned from the original call to create the timer.

Examples

self.cancel_timer(handle)

info_timer()

Get information on a scheduler event from it's handle.

Synopsis

time, interval, kwargs = self.info_timer(handle)

Returns

time - datetime object representing the next time the callback will be fired

interval - repeat interval if applicable, 0 otherwise.

kwargs - the values supplied when the callback was initially created.

Parameters

handle

The handle returned when the scheduler call was made.

Examples

time, interval, kwargs = self.info_timer(handle)

Scheduler Randomization

All of the scheduler calls above support 2 additional optional arguments, random_start and random_end. Using these arguments it is possible to randomize the firing of callbacks to the degree desired by setting the appropriate number of seconds with the parameters.

  • random_start - start of range of the random time
  • random_end - end of range of the random time

random_start must always be numerically lower than random_end, they can be negative to denote a random offset before and event, or positive to denote a random offset after an event. The event would be a an absolute or relative time or sunrise/sunset depending on whcih scheduler call you use and these values affect the base time by the spcified amount. If not specified, they will default to 0.

For example:

# Run a callback in 2 minutes minus a random number of seconds between 0 and 60, e.g. run between 60 and 120 seconds from now
self.handle = self.run_in(callback, 120, random_start = -60, **kwargs)
# Run a callback in 2 minutes plus a random number of seconds between 0 and 60, e.g. run between 120 and 180 seconds from now
self.handle = self.run_in(callback, 120, random_end = 60, **kwargs)
# Run a callback in 2 minutes plus or minus a random number of seconds between 0 and 60, e.g. run between 60 and 180 seconds from now
self.handle = self.run_in(callback, 120, random_start = -60, random_end = 60, **kwargs)

Sunrise and Sunset

AppDaemon has a number of features to allow easy tracking of sunrise and sunset as well as a couple of scheduler functions. Note that the scheduler functions also support the randomization parameters described above, but they cannot be used in conjunction with the offset parameter`.

run_at_sunrise()

Run a callback at or around sunrise.

Synopsis

self.handle = self.run_at_sunrise(callback, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

offset =

The time in seconds that the callback should be delayed after sunrise. A negative value will result in the callback occurring before sunrise. This parameter cannot be combined with random_start or random_end

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

import datetime
...
# Run 45 minutes before sunset
self.run_at_sunrise(self.sun, offset = datetime.timedelta(minutes = -45).total_seconds(), "Sunrise -45 mins")
# or you can just do the math yourself
self.run_at_sunrise(self.sun, offset = 30 * 60, "Sunrise +30 mins")
# Run at a random time +/- 60 minutes from sunrise
self.run_at_sunrise(self.sun, random_start = -60*60, random_end = 60*60, "Sunrise, random +/- 60 mins")
# Run at a random time between 30 and 60 minutes before sunrise
self.run_at_sunrise(self.sun, random_start = -60*60, random_end = 30*60, "Sunrise, random - 30 - 60 mins")

run_at_sunset()

Run a callback at or around sunset.

Synopsis

self.handle = self.run_at_sunset(callback, **kwargs)

Returns

A handle that can be used to cancel the timer.

Parameters

callback

Function to be invoked when the requested state change occurs. It must conform to the standard Scheduler Callback format documented above.

offset =

The time in seconds that the callback should be delayed after sunrise. A negative value will result in the callback occurring before sunrise. This parameter cannot be combined with random_start or random_end

**kwargs

Arbitary keyword parameters to be provided to the callback function when it is invoked.

Examples

# Example using timedelta
import datetime
...
self.run_at_sunset(self.sun, offset = datetime.timedelta(minutes = -45).total_seconds(), "Sunset -45 mins")
# or you can just do the math yourself
self.run_at_sunset(self.sun, offset = 30 * 60, "Sunset +30 mins")
# Run at a random time +/- 60 minutes from sunset
self.run_at_sunset(self.sun, random_start = -60*60, random_end = 60*60, "Sunset, random +/- 60 mins")
# Run at a random time between 30 and 60 minutes before sunset
self.run_at_sunset(self.sun, random_start = -60*60, random_end = 30*60, "Sunset, random - 30 - 60 mins")

sunrise()

Return the time that the next Sunrise will occur.

Synopsis

self.sunrise()

Returns

A Python datetime that represents the next time Sunrise will occur.

Examples

rise_time = self.sunrise()

sunset()

Return the time that the next Sunset will occur.

Synopsis

self.sunset()

Returns

A Python datetime that represents the next time Sunset will occur.

Examples

set_time = self.sunset()

sun_up()

A function that allows you to determine if the sun is currently up.

Synopsis

result = self.sun_up()

Returns

True if the sun is up, False otherwise.

Examples

if self.sun_up():
    do something

sun_down()

A function that allows you to determine if the sun is currently down.

Synopsis

result = self.sun_down()

Returns

True if the sun is down, False otherwise.

Examples

if self.sun_down():
    do something

Calling Services

About Services

Services within Home Assistant are how changes are made to the system and its devices. Services can be used to turn lights on and off, set thermostats and a whole number of other things. Home Assistant supplies a single interface to all these disparate services that take arbitrary parameters. AppDaemon provides the call_service() function to call into Home Assistant and run a service. In addition, it also provides convenience functions for some of the more common services making calling them a little easier.

call_service()

Call service is the basic way of calling a service within AppDaemon. It can call any service and provide any required parameters. Available services can be found using the developer tools in the UI. For listed services, the part before the first period is the domain, and the part after is the service name. For instance, light.turn_on has a domain of light and a service name of turn_on.

Synopsis

self.call_service(self, service, **kwargs)

Returns

None

Parameters

service

The service name, e.g. light.turn_on.

**kwargs

Each service has different parameter requirements. This argument allows you to specify a comma separated list of keyword value pairs, e.g. entity_id = light.office_1. These parameters will be different for every service and can be discovered using the developer tools. Most if not all service calls require an entity_id however, so use of the above example is very common with this call.

Examples

self.call_service("light/turn_on", entity_id = "light/office_lamp", color_name = "red")
self.call_service("notify/notify", title = "Hello", message = "Hello World")

turn_on()

This is a convenience function for the homassistant.turn_on function. It is able to turn on pretty much anything in Home Assistant that can be turned on or run:

  • Lights
  • Switches
  • Scenes
  • Scripts

And many more.

Synopsis

self.turn_on(entity_id, **kwargs)

Returns

None

Parameters

entity_id

Fully qualified entity_id of the thing to be turned on, e.g. light.office_lamp or scene.downstairs_on

**kwargs

A comma separated list of key value pairs to allow specification of parameters over and above entity_id.

Examples

self.turn_on("switch.patio_lights")
self.turn_on("scene.bedrrom_on")
self.turn_on("light.office_1", color_name = "green")

turn_off()

This is a convenience function for the homassistant.turn_off function. Like homeassistant.turn_on, it is able to turn off pretty much anything in Home Assistant that can be turned off.

Synopsis

self.turn_off(entity_id)

Returns

None

Parameters

entity_id

Fully qualified entity_id of the thing to be turned off, e.g. light.office_lamp or scene.downstairs_on.

Examples

self.turn_off("switch.patio_lights")
self.turn_off("light.office_1")

toggle()

This is a convenience function for the homassistant.toggle function. It is able to flip the state of pretty much anything in Home Assistant that can be turned on or off.

Synopsis

self.toggle(entity_id)

Returns

None

Parameters

entity_id

Fully qualified entity_id of the thing to be toggled, e.g. light.office_lamp or scene.downstairs_on.

Examples

self.toggle("switch.patio_lights")
self.toggle("light.office_1", color_name = "green")

select_value()

This is a convenience function for the input_slider.select_value function. It is able to set the value of an input_slider in Home Assistant.

Synopsis

self.select_value(entity_id, value)

Returns

None

Parameters

entity_id

Fully qualified entity_id of the input_slider to be changed, e.g. input_slider.alarm_hour.

value

The new value to set the input slider to.

Examples

self.select_value("input_slider.alarm_hour", 6)

select_option()

This is a convenience function for the input_select.select_option function. It is able to set the value of an input_select in Home Assistant.

Synopsis

self.select_option(entity_id, option)

Returns

None

Parameters

entity_id

Fully qualified entity_id of the input_select to be changed, e.g. input_select.mode.

value

The new value to set the input slider to.

Examples

self.select_option("input_select.mode", "Day")

notify()

This is a convenience function for the notify.notify service. It will send a notification to a named notification service. If the name is not specified it will default to notify/notify.

Synopsis

notify(message, **kwargs)

Returns

None

Parameters

message

Message to be sent to the notification service.

title =

Title of the notification - optional.

name =

Name of the notification service - optional.

Examples

self.notify("", "Switching mode to Evening")
self.notify("Switching mode to Evening", title = "Some Subject", name = "smtp")

Events

About Events

Events are a fundamental part of how Home Assistant works under the covers. HA has an event bus that all components can read and write to, enabling components to inform other components when important events take place. We have already seen how state changes can be propagated to AppDaemon - a state change however is merely an example of an event within Home Assistant. There are several other event types, among them are:

  • homeassistant_start
  • homeassistant_stop
  • state_changed
  • service_registered
  • call_service
  • service_executed
  • platform_discovered
  • component_loaded

Using AppDaemon, it is possible to subscribe to specific events as well as fire off events.

In addition to the Home Assistant supplied events, AppDaemon adds 2 more events. These are internal to AppDaemon and are not visible on the Home Assistant bus:

  • appd_started - fired once when AppDaemon is first started and after Apps are initialized
  • ha_started - fired every time AppDaemon detects a Home Assistant restart
  • ha_disconnectd - fired once every time AppDaemon loses its connection with HASS

About Event Callbacks

As with State Change and Scheduler callbacks, Event Callbacks expect to call into functions with a known and specific signature and a class defined Scheduler callback function should look like this:

  def my_callback(self, event_name, data, kwargs):
    <do some useful work here>

You can call the function whatever you like - you will reference it in the Scheduler call, and you can create as many callback functions as you need.

The parameters have the following meanings:

self

A standard Python object reference.

event_name

Name of the event that was called, e.g. call_service.

data

Any data that the system supplied with the event as a dict.

kwargs

A dictionary containing Zero or more user keyword arguments to be supplied to the callback.

listen_event()

Listen event sets up a callback for a specific event, or any event.

Synopsis

handle = listen_event(function, event = None, **kwargs):

Returns

A handle that can be used to cancel the callback.

Parameters

function

The function to be called when the event is fired.

event

Name of the event to subscribe to. Can be a standard Home Assistant event such as service_registered or an arbitrary custom event such as "MODE_CHANGE". If no event is specified, listen_event() will subscribe to all events.

**kwargs (optional)

One or more keyword value pairs representing App specific parameters to supply to the callback. If the keywords match values within the event data, they will act as filters, meaning that if they don't match the values, the callback will not fire.

As an example of this, a Minimote controller when activated will generate an event called zwave.scene_activated, along with 2 pieces of data that are specific to the event - entity_id and scene. If you include keyword values for either of those, the values supplied to the `listen_event()1 call must match the values in the event or it will not fire. If the keywords do not match any of the data in the event they are simply ignored.

Filtering will work with any event type, but it will be necessary to figure out the data associated with the event to understand what values can be filtered on. This can be achieved by examining Home Assistant's logfiles when the event fires.

Examples

self.listen_event(self.mode_event, "MODE_CHANGE")
# Listen for a minimote event activating scene 3:
self.listen_event(self.generic_event, "zwave.scene_activated", scene_id = 3)
# Listen for a minimote event activating scene 3 from a specific minimote:
self.listen_event(self.generic_event, "zwave.scene_activated", entity_id = "minimote_31", scene_id = 3)

cancel_listen_event()

Cancels callbacks for a specific event.

Synopsis

cancel_listen_event(handle)

Returns

None.

Parameters

handle

A handle returned from a previous call to listen_event().

Examples

self.cancel_listen_event(handle)

info_listen_event()

Get information on an event callback from it's handle.

Synopsis

service, kwargs = self.info_listen_event(handle)

Returns

service, kwargs - the values supplied when the callback was initially created.

Parameters

handle

The handle returned when the listen_event() call was made.

Examples

service, kwargs = self.info_listen_event(handle)

fire_event()

Fire an event on the HomeAssistant bus, for other components to hear.

Synopsis

fire_event(event, **kwargs)

Returns

None.

Parameters

event

Name of the event. Can be a standard Home Assistant event such as service_registered or an arbitrary custom event such as "MODE_CHANGE".

**kwargs

Zero or more keyword arguments that will be supplied as part of the event.

Examples

self.fire_event("MY_CUSTOM_EVENT", jam="true")

Event Callback Function Signature

Functions called as an event callback will be supplied with 2 arguments:

def service(self, event_name, data):

event_name

The name of the event that caused the callback, e.g. "MODE_CHANGE" or call_service.

data

A dictionary containing any additional information associated with the event.

Use of Events for Signalling between Home Assistant and AppDaemon

Home Assistant allows for the creation of custom events and existing components can send and receive them. This provides a useful mechanism for signaling back and forth between Home Assistant and AppDaemon. For instance, if you would like to create a UI Element to fire off some code in Home Assistant, all that is necessary is to create a script to fire a custom event, then subscribe to that event in AppDaemon. The script would look something like this:

alias: Day
sequence:
- event: MODE_CHANGE
  event_data:
    mode: Day

The custom event MODE_CHANGE would be subscribed to with:

self.listen_event(self.mode_event, "MODE_CHANGE")

Home Assistant can send these events in a variety of other places - within automations, and also directly from Alexa intents. Home Assistant can also listen for custom events with it's automation component. This can be used to signal from AppDaemon code back to home assistant. Here is a sample automation:

automation:
  trigger:
    platform: event
    event_type: MODE_CHANGE
    ...
    ...

This can be triggered with a call to AppDaemon's fire_event() as follows:

self.fire_event("MODE_CHANGE", mode = "Day")

Presence

Presence in Home Assistant is tracked using Device Trackers. The state of all device trackers can be found using the get_state() call, however AppDaemon provides several convenience functions to make this easier.

get_trackers()

Return a list of all device tracker names. This is designed to be iterated over.

Synopsis

tracker_list = get_trackers()

Returns

An iterable list of all device trackers.

Examples

trackers = self.get_trackers()
for tracker in trackers:
    do something

get_tracker_details()

Return a list of all device trackers and their associated state.

Synopsis

tracker_list = get_tracker_details()

Returns

A list of all device trackers with their associated state.

Examples

trackers = self.get_tracker_details()
for tracker in trackers:
    do something

get_tracker_state()

Get the state of a tracker. The values returned depend in part on the configuration and type of device trackers in the system. Simpler tracker types like Locative or NMAP will return one of 2 states:

  • home
  • not_home

Some types of device tracker are in addition able to supply locations that have been configured as Geofences, in which case the name of that location can be returned.

Synopsis

location = self.get_tracker_state(tracker_id)

Returns

A string representing the location of the tracker.

Parameters

tracker_id

Fully qualified entity_id of the device tracker to query, e.g. device_tracker.andrew.

Examples

trackers = self.get_trackers()
for tracker in trackers:
  self.log("{} is {}".format(tracker, self.get_tracker_state(tracker)))

everyone_home()

A convenience function to determine if everyone is home. Use this in preference to getting the state of group.all_devices() as it avoids a race condition when using state change callbacks for device trackers.

Synopsis

result = self.everyone_home()

Returns

Returns True if everyone is at home, False otherwise.

Examples

if self.everyone_home():
    do something

anyone_home()

A convenience function to determine if one or more person is home. Use this in preference to getting the state of group.all_devices() as it avoids a race condition when using state change callbacks for device trackers.

Synopsis

result = self.anyone_home()

Returns

Returns True if anyone is at home, False otherwise.

Examples

if self.anyone_home():
    do something

noone_home()

A convenience function to determine if no people are at home. Use this in preference to getting the state of group.all_devices() as it avoids a race condition when using state change callbacks for device trackers.

Synopsis

result = self.noone_home()

Returns

Returns True if no one is home, False otherwise.

Examples

if self.noone_home():
    do something

Miscellaneous Helper Functions

time()

Returns a python time object representing the current time. Use this in preference to the standard Python ways to discover the current time, especially when using the "Time Travel" feature for testing.

Synopsis

time()

Returns

A localised Python time object representing the current AppDaemon time.

Parameters

None

Example

now = self.time()

date()

Returns a python date object representing the current date. Use this in preference to the standard Python ways to discover the current date, especially when using the "Time Travel" feature for testing.

Synopsis

date()

Returns

A localised Python time object representing the current AppDaemon date.

Parameters

None

Example

today = self.date()

datetime()

Returns a python datetime object representing the current date and time. Use this in preference to the standard Python ways to discover the current time, especially when using the "Time Travel" feature for testing.

Synopsis

datetime()

Returns

A localised Python datetime object representing the current AppDaemon date and time.

Parameters

None

Example

now = self.datetime()

convert_utc()

Home Assistant provides timestamps of several different sorts that may be used to gain additional insight into state changes. These timestamps are in UTC and are coded as ISO 8601 Combined date and time strings. convert_utc() will accept one of these strings and convert it to a localised Python datetime object representing the timestamp

Synopsis

convert_utc(utc_string)

Returns

convert_utc(utc_string) returns a localised Python datetime object representing the timestamp.

Parameters

utc_string

An ISO 8601 encoded date and time string in the following format: 2016-07-13T14:24:02.040658-04:00

Example

parse_time()

Takes a string representation of a time, or sunrise or sunset offset and converts it to a datetime.time object.

Synopsis

parse_time(time_string)

Returns

A datetime.time object, representing the time given in the time_string argument.

Parameters

time_string

A representation of the time in a string format with one of the following formats:

  • HH:MM:SS - the time in Hours Minutes and Seconds, 24 hour format.
  • sunrise|sunset [+|- HH:MM:SS]- time of the next sunrise or sunset with an optional positive or negative offset in Hours Minutes and seconds

Example

time = self.parse_time("17:30:00")
time = self.parse_time("sunrise")
time = self.parse_time("sunset + 00:30:00")
time = self.parse_time("sunrise + 01:00:00")

now_is_between()

Takes two string representations of a time, or sunrise or sunset offset and returns true if the current time is between those 2 times. now_is_between() can correctly handle transitions across midnight.

Synopsis

now_is_between(start_time_string, end_time_string)

Returns

True if the current time is within the specified start and end times, False otherwise.

Parameters

start_time_string, end_time_string

A representation of the start and end time respectively in a string format with one of the following formats:

  • HH:MM:SS - the time in Hours Minutes and Seconds, 24 hour format.
  • sunrise|sunset [+|- HH:MM:SS]- time of the next sunrise or sunset with an optional positive or negative offset in Hours Minutes and seconds

Example

if self.now_is_between("17:30:00", "08:00:00"):
    do something
if self.now_is_between("sunset - 00:45:00", "sunrise + 00:45:00"):
    do something

friendly_name()

frindly_name() will return the Friendly Name of an entity if it has one.

Synopsis

Name = self.friendly_name(entity_id)

Returns

The friendly name of the entity if it exists or the entity id if not.

Example

tracker = "device_tracker.andrew"
self.log("{}  ({}) is {}".format(tracker, self.friendly_name(tracker), self.get_tracker_state(tracker)))

split_entity()

split_entity() will take a fully qualified entity id of the form light.hall_light and split it into 2 values, the device and the entity, e.g. light and hall_light.

Synopsis

device, entity = self.split_entity(entity_id)

Parameters

entity_id

Fully qualified entity id to be split.

Returns

A list with 2 entries, the device and entity respectively.

Example

device, entity = self.split_entity(entity_id)
if device == "scene":
    do something specific to scenes

entity_exists()

Synopsis

entity_exists(entity)

entity_exists() is used to verify if a given entity exists in Home Assistant or not.

Returns

entity_exists() returns True if the entity exists, False otherwise.

Parameters

entity

The fully qualified name of the entity to check for (including the device type)

Examples

# Return state for the entire system
if self.entity_exists("light.living_room"):
  do something 
  ...

get_app()

get_app() will return the instantiated object of another app running within the system. This is useful for calling functions or accessing variables that reside in different apps without requiring duplication of code.

Synopsis

get_app(self, name)

Parameters

name

Name of the app required. This is the name specified in header section of the config file, not the module or class.

Returns

An object reference to the class.

Example

MyApp = self.get_app("MotionLights")
MyApp.turn_light_on()

split_device_list()

split_device_list() will take a comma separated list of device types (or anything else for that matter) and return them as an iterable list. This is intended to assist in use cases where the App takes a list of entities from an argument, e.g. a list of sensors to monitor. If only one entry is provided, an iterable list will still be returned to avoid the need for special processing.

Synopsis

devices = split_device_list(list)

Returns

A list of split devices with 1 or more entries.

Example

for sensor in self.split_device_list(self.args["sensors"]):
    do something for each sensor, e.g. make a state subscription

Writing to Logfiles

AppDaemon uses 2 separate logs - the general log and the error log. An AppDaemon App can write to either of these using the supplied convenience methods log() and error(), which are provided as part of parent AppDaemon class, and the call will automatically pre-pend the name of the App making the call. The -D option of AppDaemon can be used to specify what level of logging is required and the logger objects will work as expected.

ApDaemon loggin also allows you to use placeholders for the module, fucntion and line number. If you include the following in the test of your message:

__function__
__module__
__line__

They will automatically be expanded to the appropriate values in the log message.

log()

Synopsis

log(message, level = "INFO")

Returns

Nothing

Parameters

Message

The message to log.

level

The log level of the message - takes a string representing the standard logger levels.

Examples

self.log("Log Test: Parameter is {}".format(some_variable))
self.log("Log Test: Parameter is {}".format(some_variable), level = "ERROR")
self.log("Line: __line__, module: __module__, function: __function__, Message: Something bad happened")```

### error()

#### Synopsis

```python
error(message, level = "WARNING")

Returns

Nothing

Parameters

Message

The message to log.

level

The log level of the message - takes a string representing the standard logger levels.

Examples

self.error("Some Warning string")
self.error("Some Critical string", level = "CRITICAL")

Getting Information in Apps and Sharing information between Apps

Sharing information between different Apps is very simple if required. Each app gets access to a global dictionary stored in a class attribute called self.global_vars. Any App can add or read any key as required. This operation is not however threadsafe so some care is needed.

In addition, Apps have access to the entire configuration if required, meaning they can access AppDaemon configuration items as well as parameters from other Apps. To use this, there is a class attribute called self.config. It contains a ConfigParser object, which is similar in operation to a Dictionary. To access any apps parameters, simply reference the ConfigParser object using the Apps name (form the config file) as the first key, and the parameter required as the second, for instance:

other_apps_arg = self.config["some_app"]["some_parameter"].

To get AppDaemon's config parameters, use the key "AppDaemon", e.g.:

app_timezone = self.config["AppDaemon"]["time_zone"]

AppDaemon also exposes configuration from Home Assistant such as the Latitude and Longitude configured in HA. All of the information available from the Home Assistant /api/config endpoint is available in the self.ha_config dictionary. E.g.:

self.log("My current position is {}(Lat), {}(Long)".format(self.ha_config["latitude"], self.ha_config["longitude"]))

And finally, it is also possible to use the AppDaemon as a global area for sharing parameters across Apps. Simply add the required parameters to the AppDaemon section of your config:

AppDaemon:
ha_url: <some url>
ha_key: <some key>
...
global_var: hello world

Then access it as follows:

my_global_var = conf.config["AppDaemon"]["global_var"]

Development Workflow

Developing Apps is intended to be fairly simple but is an exercise in programming like any other kind of Python programming. As such, it is expected that apps will contain syntax errors and will generate exceptions during the development process. AppDaemon makes it very easy to iterate through the development process as it will automatically reload code that has changed and also will reload code if any of the parameters in the configuration file change as well.

The recommended workflow for development is as follows:

  • Open a window and tail the appdaemon.log file
  • Open a second window and tail the error.log file
  • Open a third window or the editor of your choice for editing the App

With this setup, you will see that every time you write the file, AppDaemon will log the fact and let you know it has reloaded the App in the appdaemon.log file.

If there is an error in the compilation or a runtime error, this will be directed to the error.log file to enable you to see the error and correct it. When an error occurs, there will also be a warning message in appdaemon.log to tell you to check the error log.

Time Travel

OK, time travel sadly isn't really possible but it can be very useful when testing Apps. For instance, imagine you have an App that turns a light on every day at sunset. It might be nice to test it without waiting for Sunset - and with AppDaemon's "Time Travel" features you can.

Choosing a Start Time

Internally, AppDaemon keeps track of it's own time relative to when it was started. This make is possible to start AppDaemon with a different start time and date to the current time. For instance to test that sunset App, start AppDaemon at a time just before sunset and see if it works as expected. To do this, simply use the "-s" argument on AppDaemon's command line. e,g,:

$ appdaemon -s "2016-06-06 19:16:00"
2016-09-06 17:16:00 INFO AppDaemon Version 1.3.2 starting
2016-09-06 17:16:00 INFO Got initial state
2016-09-06 17:16:00 INFO Loading Module: /export/hass/appdaemon_test/conf/test_apps/sunset.py
...

Note the timestamps in the log - AppDaemon believes it is now just before sunset and will process any callbacks appropriately.

Speeding things up

Some Apps need to run for periods of a day or two for you to test all aspects. This can be time consuming, but Time Travel can also help here in two ways. The first is by speeding up time. To do this, simply use the -t option on the command line. This specifies the amount of time a second lasts while time travelling. The default of course is 1 second, but if you change it to 0.1 for instance, AppDaemon will work 10x faster. If you set it to 0, AppDaemon will work as fast as possible and, depending in your hardware, may be able to get through an entire day in a matter of minutes. Bear in mind however, due to the threaded nature of AppDaemon, when you are running with -t 0 you may see actual events firing a little later than expected as the rest of the system tries to keep up with the timer. To set the tick time, start AppDaemon as follows:

$ appdaemon -t 0.1

AppDaemon also has an interval flag - think of this as a second multiplier. If the flag is set to 3600 for instance, each tick of the scheduler will jump the time forward by an hour. This is good for covering vast amounts of time quickly but event firing accuracy will suffer as a result. For example:

$ appdaemon -i 3600

Automatically stopping

AppDaemon can be set to terminate automatically at a specific time. This can be useful if you want to repeatedly rerun a test, for example to test that random values are behaving as expected. Simply specify the end time with the -e flag as follows:

$ appdaemon -e "2016-06-06 10:10:00"
2016-09-06 17:16:00 INFO AppDaemon Version 1.3.2 starting
2016-09-06 17:16:00 INFO Got initial state
2016-09-06 17:16:00 INFO Loading Module: /export/hass/appdaemon_test/conf/test_apps/sunset.py
..,

The -e flag is most useful when used in conjuntion with the -s flag and optionally the -t flag. For example, to run from just before sunset, for an hour, as fast as possible:

$ appdaemon -s "2016-06-06 19:16:00" -e "2016-06-06 20:16:00" -t 0

A Note On Times

Some Apps you write may depend on checking times of events relative to the current time. If you are time travelling this will not work if you use standard python library calls to get the current time and date etc. For this reason, always use the AppDamon supplied time(), date() and datetime() calls, documented earlier. These calls will consult with AppDaemon's internal time rather than the actual time and give you the correct values.

Other Functions

AppDaemon allows some introspection on its stored schedule and callbacks which may be useful for some applications. The functions:

  • get_scheduler_entries()
  • get_callback_entries()

Return the internal data structures, but do not allow them to be modified directly. Their format may change.

About HASS Disconections

When AppDaemon is unable to connect initially with Home Assistant, it will hold all Apps in statsis until it initially connects, nothing else will happen and no initialization routines will be called. If AppDaemon has been running connected to Home Assitant for a while and the connectionm is unexpectedly lost, the following will occur:

  • When HASS first goes down or becomes disconnected, an event called ha_disconnected will fire
  • While disconnected from HASS, Apps will continue to run
  • Schedules will continue to be honored
  • Any operation reading locally cached state will succeed
  • Any operation requiring a call to HASS will log a warning and return without attempting to contact hass
  • Changes to Apps will not force a reload until HASS is reconnectec

When a connection to HASS is reestablished, all Apps will be restarted and their initialize() routines will be called.