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asm.h
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asm.h
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DWORD GetPlayerID(VOID);
void SendGAMEPacket(BYTE* Packet,DWORD PacketSize);
DWORD __fastcall GetUnit_STUB(DWORD dwUnitId, DWORD dwUnitType);
DWORD __fastcall D2CLIENT_clickParty_ASM(DWORD RosterUnit, DWORD Mode);
DWORD __fastcall D2CLIENT_GetUnitFromId_STUB(DWORD unitid, DWORD unittype);
WORD GetPlayerX(DWORD ID);
WORD GetPlayerY(DWORD ID);
DWORD __fastcall TestPvpFlag_STUB(DWORD planum1, DWORD planum2, DWORD flagmask);
extern DWORD SendPacketAddr;
extern DWORD p_D2CLIENT_pUnitTableM;
extern DWORD D2CLIENT_GetUnitFromId_M;
DWORD GetMaxMana();
DWORD GetMaxLife();
DWORD GetCurrentMana();
DWORD GetCurrentLife();
void __fastcall NextGameNamePatch(Control* box, BOOL (__stdcall *FunCallBack)(Control*,DWORD,DWORD));
void __fastcall NextGamePasswordPatch(Control* box, BOOL (__stdcall *FunCallBack)(Control*,DWORD,DWORD));
DWORD __fastcall D2CLIENT_GetUIVar_STUB(DWORD varno);
void GameShake1_STUB();
void __stdcall GameShake(LPDWORD lpX, LPDWORD lpY);