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DungeonTools.lua
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DungeonTools.lua
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-- Made by Nnoggie, 2017-2020
local AddonName, MDT = ...
local L = MDT.L
local mainFrameStrata = "HIGH"
local canvasDrawLayer = "BORDER"
local twipe,tinsert,tremove,tgetn,CreateFrame,tonumber,pi,max,min,atan2,abs,pairs,ipairs,GetCursorPosition,GameTooltip = table.wipe,table.insert,table.remove,table.getn,CreateFrame,tonumber,math.pi,math.max,math.min,math.atan2,math.abs,pairs,ipairs,GetCursorPosition,GameTooltip
local SetPortraitTextureFromCreatureDisplayID,MouseIsOver = SetPortraitTextureFromCreatureDisplayID,MouseIsOver
local sizex = 840
local sizey = 555
local mythicColor = "|cFFFFFFFF"
MDT.BackdropColor = { 0.058823399245739, 0.058823399245739, 0.058823399245739, 0.9}
local AceGUI = LibStub("AceGUI-3.0")
local db
local icon = LibStub("LibDBIcon-1.0")
local LDB = LibStub("LibDataBroker-1.1"):NewDataObject("DungeonTools", {
type = "data source",
text = "Dungeon Tools",
icon = "Interface\\ICONS\\inv_relics_hourglass",
OnClick = function(button,buttonPressed)
if buttonPressed == "RightButton" then
if db.minimap.lock then
icon:Unlock("DungeonTools")
else
icon:Lock("DungeonTools")
end
else
MDT:ShowInterface()
end
end,
OnTooltipShow = function(tooltip)
if not tooltip or not tooltip.AddLine then return end
tooltip:AddLine(mythicColor .."Dungeon Tools|r")
tooltip:AddLine(L["Click to toggle AddOn Window"])
tooltip:AddLine(L["Right-click to lock Minimap Button"])
end,
})
SLASH_DUNGEONTOOLS1 = "/mplus"
SLASH_DUNGEONTOOLS2 = "/mdt"
SLASH_DUNGEONTOOLS3 = "/dungeontools"
BINDING_NAME_MDTTOGGLE = L["Toggle Window"]
BINDING_NAME_MDTNPC = L["New NPC at Cursor Position"]
BINDING_NAME_MDTWAYPOINT = L["New Patrol Waypoint at Cursor Position"]
function SlashCmdList.DUNGEONTOOLS(cmd, editbox)
local rqst, arg = strsplit(' ', cmd)
if rqst == "devmode" then
MDT:ToggleDevMode()
elseif rqst == "reset" then
MDT:ResetMainFramePos()
elseif rqst == "dc" then
MDT:ToggleDataCollection()
elseif rqst == "hptrack" then
MDT:ToggleHealthTrack()
else
MDT:ShowInterface()
end
end
function MDT:GetLocaleIndex()
local localeToIndex = {
["enUS"] = 1,
["deDE"] = 2,
["esES"] = 3,
["esMX"] = 4,
["frFR"] = 5,
["itIT"] = 6,
["ptBR"] = 7,
["ruRU"] = 8,
["koKR"] = 9,
["zhCN"] = 10,
["zhTW"] = 11,
}
return localeToIndex[GetLocale()] or 1
end
local initFrames
-------------------------
--- Saved Variables ----
-------------------------
local defaultSavedVars = {
global = {
toolbarExpanded = true,
currentSeason = 5,
currentExpansion = 3,
scale = 1,
enemyForcesFormat = 2,
enemyStyle = 1,
currentDungeonIdx = 29,
currentDifficulty = 10,
xoffset = 0,
yoffset = -150,
defaultColor = "228b22",
anchorFrom = "TOP",
anchorTo = "TOP",
tooltipInCorner = false,
minimap = {
hide = false,
},
toolbar ={
color = {r=1,g=1,b=1,a=1},
brushSize = 3,
},
presets = {},
currentPreset = {},
dataCollectionActive = false,
colorPaletteInfo = {
autoColoring = true,
forceColorBlindMode = false,
colorPaletteIdx = 4,
customPaletteValues = {},
numberCustomColors = 12,
},
language = MDT:GetLocaleIndex(),
},
}
do
for i=1,37 do
defaultSavedVars.global.presets[i] = {
[1] = {text="Default",value={},colorPaletteInfo={autoColoring=true,colorPaletteIdx=4}},
[2] = {text="<New Preset>",value=0},
}
defaultSavedVars.global.currentPreset[i] = 1
end
end
-- Init db
do
local frame = CreateFrame("Frame")
frame:RegisterEvent("ADDON_LOADED")
frame:RegisterEvent("GROUP_ROSTER_UPDATE")
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
--TODO Register Affix Changed event
frame:SetScript("OnEvent", function(self, event, ...)
return MDT[event](self,...)
end)
function MDT.ADDON_LOADED(self, addon)
if addon == "DungeonTools" then
db = LibStub("AceDB-3.0"):New("DungeonToolsDB", defaultSavedVars).global
icon:Register("DungeonTools", LDB, db.minimap)
if not db.minimap.hide then
icon:Show("DungeonTools")
end
--if db.dataCollectionActive then MDT.DataCollection:Init() end
--fix db corruption
do
for _,presets in pairs(db.presets) do
for presetIdx,preset in pairs(presets) do
if presetIdx == 1 then
if preset.text ~= "Default" then
preset.text = "Default"
preset.value = {}
end
end
end
end
for k,v in pairs(db.currentPreset) do
if v <= 0 then db.currentPreset[k] = 1 end
end
end
--register AddOn Options
MDT:RegisterOptions()
self:UnregisterEvent("ADDON_LOADED")
end
end
local last = 0
function MDT.GROUP_ROSTER_UPDATE(self, addon)
--check not more than once per second (blizzard event spam)
local now = GetTime()
if last < now - 1 then
if not MDT.main_frame then return end
local inGroup = UnitInRaid("player") or IsInGroup()
MDT.main_frame.LinkToChatButton:SetDisabled(not inGroup)
MDT.main_frame.LiveSessionButton:SetDisabled(not inGroup)
if inGroup then
MDT.main_frame.LinkToChatButton.text:SetTextColor(1,0.8196,0)
if MDT.liveSessionActive then
MDT.main_frame.LiveSessionButton:SetText(L["*Live*"])
MDT.main_frame.LiveSessionButton.text:SetTextColor(0,1,0)
else
MDT.main_frame.LiveSessionButton:SetText(L["Live"])
MDT.main_frame.LiveSessionButton.text:SetTextColor(1,0.8196,0)
end
else
MDT.main_frame.LinkToChatButton.text:SetTextColor(0.5,0.5,0.5)
MDT.main_frame.LiveSessionButton.text:SetTextColor(0.5,0.5,0.5)
end
last = now
--MDT:RequestDataCollectionUpdate()
end
end
function MDT.PLAYER_ENTERING_WORLD(self, addon)
--initialize Blizzard_ChallengesUI
C_Timer.After(1,function()
LoadAddOn("Blizzard_ChallengesUI")
C_MythicPlus.RequestCurrentAffixes()
C_MythicPlus.RequestMapInfo()
C_MythicPlus.RequestRewards()
end)
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
end
end
MDT.mapInfo = {}
MDT.dungeonTotalCount = {}
MDT.scaleMultiplier = {}
--affixID as used in C_ChallengeMode.GetAffixInfo(affixID)
--https://www.wowhead.com/affixes
--lvl 4 affix, lvl 7 affix, tyrannical/fortified, seasonal affix
local affixWeeks = {
[1] = {[1]=11,[2]=3,[3]=10,[4]=121}, -->>Bursting, Volcanic, Fortified
[2] = {[1]=7,[2]=124,[3]=9,[4]=121}, -->>Bolstering, Storming, Tyrannical
[3] = {[1]=123,[2]=12,[3]=10,[4]=121}, -->>Spiteful, Grievous, Fortified
[4] = {[1]=122,[2]=4,[3]=9,[4]=121}, -->>Inspiring, Necrotic, Tyrannical
[5] = {[1]=8,[2]=14,[3]=10,[4]=121}, -->>Sanguine, Quaking, Fortified
[6] = {[1]=6,[2]=13,[3]=9,[4]=121}, -->>Raging, Explosive, Tyrannical
[7] = {[1]=123,[2]=3,[3]=10,[4]=121}, -->>Spiteful, Volcanic, Fortified
[8] = {[1]=7,[2]=4,[3]=9,[4]=121}, -->>Bolstering, Necrotic, Tyrannical
[9] = {[1]=124,[2]=122,[3]=10,[4]=121}, -->>Storming, Inspiring, Fortified
[10] = {[1]=11,[2]=13,[3]=9,[4]=121}, -->>Bursting, Explosive, Tyrannical
[11] = {[1]=4,[2]=7,[3]=10,[4]=121}, -->>Sanguine, Grievous, Fortified
[12] = {[1]=6,[2]=14,[3]=9,[4]=121}, -->>Raging, Quaking, Tyrannical
}
local dungeonList = {
[1] = L["Black Rook Hold"],
[2] = L["Cathedral of Eternal Night"],
[3] = L["Court of Stars"],
[4] = L["Darkheart Thicket"],
[5] = L["Eye of Azshara"],
[6] = L["Halls of Valor"],
[7] = L["Maw of Souls"],
[8] = L["Neltharion's Lair"],
[9] = L["Return to Karazhan Lower"],
[10] = L["Return to Karazhan Upper"],
[11] = L["Seat of the Triumvirate"],
[12] = L["The Arcway"],
[13] = L["Vault of the Wardens"],
[14] = " >"..L["Battle for Azeroth"],
[15] = L["Atal'Dazar"],
[16] = L["Freehold"],
[17] = L["Kings' Rest"],
[18] = L["Shrine of the Storm"],
[19] = L["Siege of Boralus"],
[20] = L["Temple of Sethraliss"],
[21] = L["The MOTHERLODE!!"],
[22] = L["The Underrot"],
[23] = L["Tol Dagor"],
[24] = L["Waycrest Manor"],
[25] = L["Mechagon - Junkyard"],
[26] = L["Mechagon - Workshop"],
[27] = " <"..L["Legion"],
[28] = " >"..L["Shadowlands"],
[29] = L["De Other Side"],
[30] = L["Halls of Atonement"],
[31] = L["Mists of Tirna Scithe"],
[32] = L["Plaguefall"],
[33] = L["Sanguine Depths"],
[34] = L["Spires of Ascension"],
[35] = L["The Necrotic Wake"],
[36] = L["Theater of Pain"],
[37] = " <"..L["Battle for Azeroth"],
}
function MDT:GetNumDungeons() return #dungeonList-1 end
function MDT:GetDungeonName(idx) return dungeonList[idx] end
local dungeonSubLevels = {
[1] = {
[1] = L["The Ravenscrypt"],
[2] = L["The Grand Hall"],
[3] = L["Ravenshold"],
[4] = L["The Rook's Host"],
[5] = L["Lord Ravencrest's Chamber"],
[6] = L["The Raven's Crown"],
},
[2] = {
[1] = L["Hall of the Moon"],
[2] = L["Twilight Grove"],
[3] = L["The Emerald Archives"],
[4] = L["Path of Illumination"],
[5] = L["Sacristy of Elune"],
},
[3] = {
[1] = L["Court of Stars Sublevel"],
[2] = L["The Jeweled Estate"],
[3] = L["The Balconies"],
},
[4] = {
[1] = L["Darkheart Thicket Sublevel"],
},
[5] = {
[1] = L["Eye of Azshara Sublevel"],
},
[6] = {
[1] = L["The High Gate"],
[2] = L["Field of the Eternal Hunt"],
[3] = L["Halls of Valor Sublevel"],
},
[7] = {
[1] = L["Helmouth Cliffs"],
[2] = L["The Hold"],
[3] = L["The Naglfar"],
},
[8] = {
[1] = L["Neltharion's Lair Sublevel"],
},
[9] = {
[1] = L["Master's Terrace"],
[2] = L["Opera Hall Balcony"],
[3] = L["The Guest Chambers"],
[4] = L["The Banquet Hall"],
[5] = L["Upper Livery Stables"],
[6] = L["The Servant's Quarters"],
},
[10] = {
[1] = L["Lower Broken Stair"],
[2] = L["Upper Broken Stair"],
[3] = L["The Menagerie"],
[4] = L["Guardian's Library"],
[5] = L["Library Floor"],
[6] = L["Upper Library"],
[7] = L["Gamesman's Hall"],
[8] = L["Netherspace"],
},
[11] = {
[1] = L["Seat of the Triumvirate Sublevel"],
},
[12] = {
[1] = L["The Arcway Sublevel"],
},
[13] = {
[1] = L["The Warden's Court"],
[2] = L["Vault of the Wardens Sublevel"],
[3] = L["Vault of the Betrayer"],
},
[15] = {
[1] = L["Atal'Dazar Sublevel"],
[2] = L["Sacrificial Pits"],
},
[16] = {
[1] = L["Freehold Sublevel"],
},
[17] = {
[1] = L["Kings' Rest Sublevel"],
},
[18] = {
[1] = L["Shrine of the Storm Sublevel"],
[2] = L["Storm's End"],
},
[19] = {
[1] = L["Siege of Boralus Sublevel"],
[2] = L["Siege of Boralus (Upstairs)"],
},
[20] = {
[1] = L["Temple of Sethraliss Sublevel"],
[2] = L["Atrium of Sethraliss"],
},
[21] = {
[1] = L["The MOTHERLODE!! Sublevel"],
},
[22] = {
[1] = L["The Underrot Sublevel"],
[2] = L["Ruin's Descent"],
},
[23] = {
[1] = L["Tol Dagor Sublevel1"],
[2] = L["The Drain"],
[3] = L["The Brig"],
[4] = L["Detention Block"],
[5] = L["Officer Quarters"],
[6] = L["Overseer's Redoubt"],
[7] = L["Overseer's Summit"],
},
[24] = {
[1] = L["The Grand Foyer"],
[2] = L["Upstairs"],
[3] = L["The Cellar"],
[4] = L["Catacombs"],
[5] = L["The Rupture"],
},
[25] = {
[1] = L["Mechagon Island"],
[2] = L["Mechagon Island (Tunnels)"],
},
[26] = {
[1] = L["The Robodrome"],
[2] = L["Waste Pipes"],
[3] = L["The Under Junk"],
[4] = L["Mechagon City"],
},
[29] = {
[1] = L["De Other Side"],
[2] = L["Mechagon"],
[3] = L["Zul'Gurub"],
[4] = L["Ardenweald"],
},
[30] = {
[1] = L["HallsOfAtonementFloor1"],
[2] = L["HallsOfAtonementFloor2"],
[3] = L["HallsOfAtonementFloor3"],
},
[31] = {
[1] = L["Mists of Tirna Scithe"],
},
[32] = {
[1] = L["Plaguefall"],
[2] = L["The Festering Sanctum"],
},
[33] = {
[1] = L["Sanguine DepthsFloor1"],
[2] = L["Sanguine DepthsFloor2"],
},
[34] = {
[1] = L["Honor's Ascent"],
[2] = L["Gardens of Repose"],
[3] = L["Font of Fealty"],
[4] = L["Seat of the Archon"],
},
[35] = {
[1] = L["TheNecroticWakeFloor1"],
[2] = L["TheNecroticWakeFloor2"],
[3] = L["TheNecroticWakeFloor3"],
},
[36] = {
[1] = L["TheaterOfPainFloor1"],
[2] = L["TheaterOfPainFloor2"],
[3] = L["TheaterOfPainFloor3"],
[4] = L["TheaterOfPainFloor4"],
[5] = L["TheaterOfPainFloor5"],
},
}
function MDT:GetDungeonSublevels()
return dungeonSubLevels
end
function MDT:GetSublevelName(dungeonIdx, sublevelIdx)
if not dungeonIdx then dungeonIdx = db.currentDungeonIdx end
return dungeonSubLevels[dungeonIdx][sublevelIdx]
end
MDT.dungeonMaps = {
[1] = {
[0]= "BlackRookHoldDungeon",
[1]= "BlackRookHoldDungeon1_",
[2]= "BlackRookHoldDungeon2_",
[3]= "BlackRookHoldDungeon3_",
[4]= "BlackRookHoldDungeon4_",
[5]= "BlackRookHoldDungeon5_",
[6]= "BlackRookHoldDungeon6_",
},
[2] = {
[0]= "TombofSargerasDungeon",
[1]= "TombofSargerasDungeon1_",
[2]= "TombofSargerasDungeon2_",
[3]= "TombofSargerasDungeon3_",
[4]= "TombofSargerasDungeon4_",
[5]= "TombofSargerasDungeon5_",
},
[3] = {
[0] = "SuramarNoblesDistrict",
[1] = "SuramarNoblesDistrict",
[2] = "SuramarNoblesDistrict1_",
[3] = "SuramarNoblesDistrict2_",
},
[4] = {
[0] = "DarkheartThicket",
[1] = "DarkheartThicket",
},
[5] = {
[0]= "AszunaDungeon",
[1]= "AszunaDungeon",
},
[6] = {
[0]= "Hallsofvalor",
[1]= "Hallsofvalor1_",
[2]= "Hallsofvalor",
[3]= "Hallsofvalor2_",
},
[7] = {
[0] = "HelheimDungeonDock",
[1] = "HelheimDungeonDock",
[2] = "HelheimDungeonDock1_",
[3] = "HelheimDungeonDock2_",
},
[8] = {
[0] = "NeltharionsLair",
[1] = "NeltharionsLair",
},
[9] = {
[0] = "LegionKarazhanDungeon",
[1] = "LegionKarazhanDungeon6_",
[2] = "LegionKarazhanDungeon5_",
[3] = "LegionKarazhanDungeon4_",
[4] = "LegionKarazhanDungeon3_",
[5] = "LegionKarazhanDungeon2_",
[6] = "LegionKarazhanDungeon1_",
},
[10] = {
[0] = "LegionKarazhanDungeon",
[1] = "LegionKarazhanDungeon7_",
[2] = "LegionKarazhanDungeon8_",
[3] = "LegionKarazhanDungeon9_",
[4] = "LegionKarazhanDungeon10_",
[5] = "LegionKarazhanDungeon11_",
[6] = "LegionKarazhanDungeon12_",
[7] = "LegionKarazhanDungeon13_",
[8] = "LegionKarazhanDungeon14_",
},
[11] = {
[0] = "ArgusDungeon",
[1] = "ArgusDungeon",
},
[12] = {
[0]= "SuamarCatacombsDungeon",
[1]= "SuamarCatacombsDungeon1_",
},
[13] = {
[0]= "VaultOfTheWardens",
[1]= "VaultOfTheWardens1_",
[2]= "VaultOfTheWardens2_",
[3]= "VaultOfTheWardens3_",
},
[15] = {
[0]= "CityOfGold",
[1]= "CityOfGold1_",
[2]= "CityOfGold2_",
},
[16] = {
[0]= "KulTirasPirateTownDungeon",
[1]= "KulTirasPirateTownDungeon",
},
[17] = {
[0] = "KingsRest",
[1] = "KingsRest1_"
},
[18] = {
[0] = "ShrineOfTheStorm",
[1] = "ShrineOfTheStorm",
[2] = "ShrineOfTheStorm1_",
},
[19] = {
[0] = "SiegeOfBoralus",
[1] = "SiegeOfBoralus",
[2] = "SiegeOfBoralus",
},
[20] = {
[0] = "TempleOfSethralissA",
[1] = "TempleOfSethralissA",
[2] = "TempleOfSethralissB",
},
[21] = {
[0] = "KezanDungeon",
[1] = "KezanDungeon",
},
[22] = {
[0] = "UnderrotExterior",
[1] = "UnderrotExterior",
[2] = "UnderrotInterior",
},
[23] = {
[0] = "PrisonDungeon",
[1] = "PrisonDungeon",
[2] = "PrisonDungeon1_",
[3] = "PrisonDungeon2_",
[4] = "PrisonDungeon3_",
[5] = "PrisonDungeon4_",
[6] = "PrisonDungeon5_",
[7] = "PrisonDungeon6_",
},
[24] = {
[0] = "Waycrest",
[1] = "Waycrest1_",
[2] = "Waycrest2_",
[3] = "Waycrest3_",
[4] = "Waycrest4_",
[5] = "Waycrest5_",
},
[25] = {
[0] = "MechagonDungeon",
[1] = "MechagonDungeonExterior",
[2] = "MechagonDungeonExterior",
},
[26] = {
[0] = "MechagonDungeon",
[1] = "MechagonDungeon1_",
[2] = "MechagonDungeon2_",
[3] = "MechagonDungeon3_",
[4] = "MechagonDungeon4_",
},
[29] = {
[0] = "DeOtherSide_Ardenweald",
[1] = "DeOtherSide_Main",
[2] = "DeOtherSide_Gnome",
[3] = "DeOtherSide_Hakkar",
[4] = "DeOtherSide_Ardenweald",
},
[30] = {
[0] = "HallsOfAtonement_A",
[1] = "HallsOfAttonementExterior",
[2] = "HallsOfAtonement_A",
[3] = "HallsOfAtonement_B",
},
[31] = {
[0] = "MistsOfTirneScithe",
[1] = "MistsOfTirneScithe",
},
[32] = {
[0] = "Plaguefall",
[1] = "Plaguefall",
[2] = "Plaguefall_B",
},
[33] = {
[0] = "SanguineDepths_A",
[1] = "SanguineDepths_A",
[2] = "SanguineDepths_B",
},
[34] = {
[0] = "SpiresOfAscension_A",
[1] = "SpiresOfAscension_A",
[2] = "SpiresOfAscension_B",
[3] = "SpiresOfAscension_C",
[4] = "SpiresOfAscension_D",
},
[35] = {
[0] = "NecroticWake_A",
[1] = "NecroticWake_Exterior",
[2] = "NecroticWake_A",
[3] = "NecroticWake_B",
},
[36] = {
[0] = "TheaterOfPain",
[1] = "TheaterOfPain",
[2] = "TheaterOfPain_Warlord",
[3] = "TheaterOfPain_Lich",
[4] = "TheaterOfPain_AbomTop",
[5] = "TheaterOfPain_AbomBot",
},
}
MDT.dungeonBosses = {}
MDT.dungeonEnemies = {}
MDT.mapPOIs = {}
function MDT:GetDB()
return db
end
local framesInitialized
function MDT:ShowInterface(force)
if not framesInitialized then initFrames() end
if self.main_frame:IsShown() and not force then
MDT:HideInterface()
else
self.main_frame:Show()
self.main_frame.HelpButton:Show()
self:CheckCurrentZone()
--edge case if user closed MDT window while in the process of dragging a corrupted blip
if self.draggedBlip then
if MDT.liveSessionActive then
MDT:LiveSession_SendCorruptedPositions(MDT:GetRiftOffsets())
end
self:UpdateMap()
self.draggedBlip = nil
end
MDT:UpdateBottomText()
end
end
function MDT:HideInterface()
self.main_frame:Hide()
self.main_frame.HelpButton:Hide()
end
function MDT:ToggleDevMode()
db.devMode = not db.devMode
ReloadUI()
end
function MDT:ToggleDataCollection()
db.dataCollectionActive = not db.dataCollectionActive
print(string.format("%sMDT|r: DataCollection %s. Reload Interface!", mythicColor,db.dataCollectionActive and "|cFF00FF00Enabled|r" or "|cFFFF0000Disabled|r"))
end
function MDT:ToggleHealthTrack()
MDT.DataCollection:InitHealthTrack()
print(string.format("%sMDT|r: HealthTrack %s.", mythicColor,"|cFF00FF00Enabled|r"))
end
function MDT:CreateMenu()
-- Close button
self.main_frame.closeButton = CreateFrame("Button", "MDTCloseButton", self.main_frame, "UIPanelCloseButton")
self.main_frame.closeButton:ClearAllPoints()
self.main_frame.closeButton:SetPoint("TOPRIGHT", self.main_frame.sidePanel, "TOPRIGHT", 0, 0)
self.main_frame.closeButton:SetScript("OnClick", function() self:HideInterface() end)
self.main_frame.closeButton:SetFrameLevel(4)
--Maximize Button
self.main_frame.maximizeButton = CreateFrame("Button", "MDTMaximizeButton", self.main_frame, "MaximizeMinimizeButtonFrameTemplate")
self.main_frame.maximizeButton:ClearAllPoints()
self.main_frame.maximizeButton:SetPoint("RIGHT", self.main_frame.closeButton, "LEFT", 0, 0)
self.main_frame.maximizeButton:SetFrameLevel(4)
db.maximized = db.maximized or false
if not db.maximized then self.main_frame.maximizeButton:Minimize() end
self.main_frame.maximizeButton:SetOnMaximizedCallback(self.Maximize)
self.main_frame.maximizeButton:SetOnMinimizedCallback(self.Minimize)
--return to live preset
self.main_frame.liveReturnButton = CreateFrame("Button", "MDTLiveReturnButton", self.main_frame, "UIPanelCloseButton")
local liveReturnButton = self.main_frame.liveReturnButton
liveReturnButton:ClearAllPoints()
liveReturnButton:SetPoint("RIGHT", self.main_frame.topPanel, "RIGHT", 0, 0)
liveReturnButton.Icon = liveReturnButton:CreateTexture(nil, "OVERLAY")
liveReturnButton.Icon:SetTexture("Interface\\Buttons\\UI-RefreshButton")
liveReturnButton.Icon:SetSize(16,16)
liveReturnButton.Icon:SetTexCoord(1, 0, 0, 1) --flipped image
liveReturnButton.Icon:SetPoint("CENTER",liveReturnButton,"CENTER")
liveReturnButton:SetScript("OnClick", function() self:ReturnToLivePreset() end)
liveReturnButton:SetFrameLevel(4)
liveReturnButton.tooltip = L["Return to the live preset"]
--set preset as new live preset
self.main_frame.setLivePresetButton = CreateFrame("Button", "MDTSetLivePresetButton", self.main_frame, "UIPanelCloseButton")
local setLivePresetButton = self.main_frame.setLivePresetButton
setLivePresetButton:ClearAllPoints()
setLivePresetButton:SetPoint("RIGHT", liveReturnButton, "LEFT", 0, 0)
setLivePresetButton.Icon = setLivePresetButton:CreateTexture(nil, "OVERLAY")
setLivePresetButton.Icon:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
setLivePresetButton.Icon:SetSize(16,16)
setLivePresetButton.Icon:SetPoint("CENTER",setLivePresetButton,"CENTER")
setLivePresetButton:SetScript("OnClick", function() self:SetLivePreset() end)
setLivePresetButton:SetFrameLevel(4)
setLivePresetButton.tooltip = L["Make this preset the live preset"]
self:SkinMenuButtons()
--Resize Handle
self.main_frame.resizer = CreateFrame("BUTTON", nil, self.main_frame.sidePanel)
local resizer = self.main_frame.resizer
resizer:SetPoint("BOTTOMRIGHT", self.main_frame.sidePanel,"BOTTOMRIGHT",7,-7)
resizer:SetSize(25, 25)
resizer:EnableMouse()
resizer:SetScript("OnMouseDown", function()
self.main_frame:StartSizing("BOTTOMRIGHT")
self:StartScaling()
self:HideAllPresetObjects()
self:ReleaseHullTextures()
self.main_frame:SetScript("OnSizeChanged", function()
local height = self.main_frame:GetHeight()
self:SetScale(height/sizey)
end)
end)
resizer:SetScript("OnMouseUp", function()
self.main_frame:StopMovingOrSizing()
self:UpdateEnemyInfoFrame()
self:UpdateMap()
self:CreateTutorialButton(self.main_frame)
self.main_frame:SetScript("OnSizeChanged", function() end)
end)
local normal = resizer:CreateTexture(nil, "OVERLAY")
normal:SetTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Up")
normal:SetTexCoord(0, 1, 0, 1)
normal:SetPoint("BOTTOMLEFT", resizer, 0, 6)
normal:SetPoint("TOPRIGHT", resizer, -6, 0)
resizer:SetNormalTexture(normal)
local pushed = resizer:CreateTexture(nil, "OVERLAY")
pushed:SetTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Down")
pushed:SetTexCoord(0, 1, 0, 1)
pushed:SetPoint("BOTTOMLEFT", resizer, 0, 6)
pushed:SetPoint("TOPRIGHT", resizer, -6, 0)
resizer:SetPushedTexture(pushed)
local highlight = resizer:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Highlight")
highlight:SetTexCoord(0, 1, 0, 1)
highlight:SetPoint("BOTTOMLEFT", resizer, 0, 6)
highlight:SetPoint("TOPRIGHT", resizer, -6, 0)
resizer:SetHighlightTexture(highlight)
end
function MDT:SkinMenuButtons()
--attempt to skin close button for ElvUI
if IsAddOnLoaded("ElvUI") then
local E, L, V, P, G = unpack(ElvUI)
local S
if E then S = E:GetModule("Skins") end
if S then
S:HandleCloseButton(self.main_frame.closeButton)
S:HandleMaxMinFrame(self.main_frame.maximizeButton)
S:HandleButton(self.main_frame.liveReturnButton)
self.main_frame.liveReturnButton:Size(26)
--self.main_frame.liveReturnButton.Icon:SetVertexColor(0,1,1,1)
S:HandleButton(self.main_frame.setLivePresetButton)
self.main_frame.setLivePresetButton:Size(26)
self.main_frame.setLivePresetButton.Icon:SetVertexColor(1, .82, 0, 0.8)
end
end
end
---GetDefaultMapPanelSize
function MDT:GetDefaultMapPanelSize()
return sizex,sizey
end
---GetScale
---Returns scale factor stored in db
function MDT:GetScale()
if not db.scale then db.scale = 1 end
return db.scale
end
local oldScrollValues = {}
---StartScaling
---Stores values when we start scaling the frame
function MDT:StartScaling()
local f = self.main_frame
oldScrollValues.oldScrollH = f.scrollFrame:GetHorizontalScroll()
oldScrollValues.oldScrollV = f.scrollFrame:GetVerticalScroll()
oldScrollValues.oldSizeX = f.scrollFrame:GetWidth()
oldScrollValues.oldSizeY = f.scrollFrame:GetHeight()
HelpPlate_Hide(true)
self:DungeonEnemies_HideAllBlips()
self:POI_HideAllPoints()
self:KillAllAnimatedLines()
end
---SetScale
---Scales the map frame and it's sub frames to a factor and stores the scale in db
function MDT:SetScale(scale)
local f = self.main_frame
local newSizex = sizex*scale
local newSizey = sizey*scale
f:SetSize(newSizex,newSizey)
f.scrollFrame:SetSize(newSizex, newSizey)
f.mapPanelFrame:SetSize(newSizex, newSizey)
for i=1,12 do
f["mapPanelTile"..i]:SetSize((newSizex/4+5*scale),(newSizex/4+5*scale))
end
for i=1,10 do
for j=1,15 do
f["largeMapPanelTile"..i..j]:SetSize(newSizex/15,newSizex/15)
end
end
f.scrollFrame:SetVerticalScroll(oldScrollValues.oldScrollV * (newSizey / oldScrollValues.oldSizeY))
f.scrollFrame:SetHorizontalScroll(oldScrollValues.oldScrollH * (newSizex / oldScrollValues.oldSizeX))
f.scrollFrame.cursorY = f.scrollFrame.cursorY * (newSizey / oldScrollValues.oldSizeY)
f.scrollFrame.cursorX = f.scrollFrame.cursorX * (newSizex / oldScrollValues.oldSizeX)
self:ZoomMap(0)
db.scale = scale
db.nonFullscreenScale = scale
end
function MDT:GetFullScreenSizes()
local newSizey = GetScreenHeight()-60 --top and bottom panel 30 each
local newSizex = newSizey*(sizex/sizey)
local isNarrow
if newSizex+251>GetScreenWidth() then --251 sidebar
newSizex = GetScreenWidth()-251
newSizey = newSizex*(sizey/sizex)
isNarrow = true
end
local scale = newSizey/sizey --use this for adjusting NPC / POI positions later
return newSizex, newSizey, scale, isNarrow
end
---Maximize
---FULLSCREEN the UI
function MDT:Maximize()
local f = MDT.main_frame
local oldScrollH = f.scrollFrame:GetHorizontalScroll()
local oldScrollV = f.scrollFrame:GetVerticalScroll()
local oldSizeX = f.scrollFrame:GetWidth()
local oldSizeY = f.scrollFrame:GetHeight()
if not f.blackoutFrame then
f.blackoutFrame = CreateFrame("Frame", "MDTBlackoutFrame", f)
f.blackoutFrame:EnableMouse(true)
f.blackoutFrameTex = f.blackoutFrame:CreateTexture(nil, "BACKGROUND")
f.blackoutFrameTex:SetAllPoints()
f.blackoutFrameTex:SetDrawLayer(canvasDrawLayer, -6)
f.blackoutFrameTex:SetColorTexture(0.058823399245739,0.058823399245739,0.058823399245739,1)
f.blackoutFrame:ClearAllPoints()
f.blackoutFrame:SetAllPoints(UIParent)
end
f.blackoutFrame:Show()
f.topPanel:RegisterForDrag(nil)
f.bottomPanel:RegisterForDrag(nil)
local newSizex, newSizey, scale, isNarrow = MDT:GetFullScreenSizes()
db.scale = scale
f:ClearAllPoints()
if not isNarrow then
f:SetPoint("TOP", UIParent,"TOP", -(f.sidePanel:GetWidth()/2), -30)
else
f:SetPoint("LEFT", UIParent,"LEFT")
end
f:SetSize(newSizex,newSizey)
f.scrollFrame:SetSize(newSizex, newSizey)
f.mapPanelFrame:SetSize(newSizex, newSizey)
for i=1,12 do
f["mapPanelTile"..i]:SetSize((newSizex/4+5*db.scale),(newSizex/4+5*db.scale))
end
for i=1,10 do
for j=1,15 do
f["largeMapPanelTile"..i..j]:SetSize(newSizex/15,newSizex/15)
end
end
f.scrollFrame:SetVerticalScroll(oldScrollV * (newSizey / oldSizeY))
f.scrollFrame:SetHorizontalScroll(oldScrollH * (newSizex / oldSizeX))
f.scrollFrame.cursorY = f.scrollFrame.cursorY * (newSizey / oldSizeY)
f.scrollFrame.cursorX = f.scrollFrame.cursorX * (newSizex / oldSizeX)
MDT:ZoomMap(0)
MDT:UpdateEnemyInfoFrame()
MDT:UpdateMap()
if db.devMode then
f.devPanel:ClearAllPoints()
f.devPanel:SetPoint("TOPLEFT",f,"TOPLEFT",0,-45)
end
f.resizer:Hide()
MDT:CreateTutorialButton(MDT.main_frame)
db.maximized = true
end
---Minimize
---Restore normal UI
function MDT:Minimize()
local f = MDT.main_frame
local oldScrollH = f.scrollFrame:GetHorizontalScroll()
local oldScrollV = f.scrollFrame:GetVerticalScroll()
local oldSizeX = f.scrollFrame:GetWidth()
local oldSizeY = f.scrollFrame:GetHeight()
if f.blackoutFrame then f.blackoutFrame:Hide() end
f.topPanel:RegisterForDrag("LeftButton")
f.bottomPanel:RegisterForDrag("LeftButton")
db.scale = db.nonFullscreenScale
local newSizex = sizex*db.scale
local newSizey = sizey*db.scale
f:ClearAllPoints()
f:SetPoint(db.anchorTo, UIParent,db.anchorFrom, db.xoffset, db.yoffset)
f:SetSize(newSizex,newSizey)
f.scrollFrame:SetSize(newSizex, newSizey)
f.mapPanelFrame:SetSize(newSizex, newSizey)
for i=1,12 do
f["mapPanelTile"..i]:SetSize(newSizex/4+(5*db.scale),newSizex/4+(5*db.scale))
end
for i=1,10 do
for j=1,15 do
f["largeMapPanelTile"..i..j]:SetSize(newSizex/15,newSizex/15)
end
end
f.scrollFrame:SetVerticalScroll(oldScrollV * (newSizey / oldSizeY))
f.scrollFrame:SetHorizontalScroll(oldScrollH * (newSizex / oldSizeX))
f.scrollFrame.cursorY = f.scrollFrame.cursorY * (newSizey / oldSizeY)
f.scrollFrame.cursorX = f.scrollFrame.cursorX * (newSizex / oldSizeX)
MDT:ZoomMap(0)
MDT:UpdateEnemyInfoFrame()
MDT:UpdateMap()
if db.devMode then
f.devPanel:ClearAllPoints()
f.devPanel:SetPoint("TOPRIGHT",f.topPanel,"TOPLEFT",0,0)
end
f.resizer:Show()
MDT:CreateTutorialButton(MDT.main_frame)
db.maximized = false
end
function MDT:SkinProgressBar(progressBar)
local bar = progressBar and progressBar.Bar
if not bar then return end
bar.Icon:Hide()
bar.IconBG:Hide()
if IsAddOnLoaded("ElvUI") then
local E, L, V, P, G = unpack(ElvUI)
if bar.BarFrame then bar.BarFrame:Hide() end
if bar.BarFrame2 then bar.BarFrame2:Hide() end
if bar.BarFrame3 then bar.BarFrame3:Hide() end
if bar.BarGlow then bar.BarGlow:Hide() end
if bar.Sheen then bar.Sheen:Hide() end
if bar.IconBG then bar.IconBG:SetAlpha(0) end
if bar.BorderLeft then bar.BorderLeft:SetAlpha(0) end
if bar.BorderRight then bar.BorderRight:SetAlpha(0) end
if bar.BorderMid then bar.BorderMid:SetAlpha(0) end
bar:Height(18)
bar:StripTextures()
bar:CreateBackdrop("Transparent")