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LiveSession.lua
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LiveSession.lua
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local MDT = MDT
local L = MDT.L
local MDTcommsObject = MDTcommsObject
local twipe,tinsert = table.wipe,table.insert
local timer
local requestTimer
---LiveSession_Enable
function MDT:LiveSession_Enable()
if self.liveSessionActive then return end
self.main_frame.LiveSessionButton:SetText(L["*Live*"])
self.main_frame.LiveSessionButton.text:SetTextColor(0,1,0)
self.main_frame.LinkToChatButton:SetDisabled(true)
self.main_frame.LinkToChatButton.text:SetTextColor(0.5,0.5,0.5)
self.main_frame.sidePanelDeleteButton:SetDisabled(true)
self.main_frame.sidePanelDeleteButton.text:SetTextColor(0.5,0.5,0.5)
self.liveSessionActive = true
--check if there is other clients having live mode active
self:LiveSession_RequestSession()
--set id here incase there is no other sessions
self:SetUniqueID(self:GetCurrentPreset())
self.livePresetUID = self:GetCurrentPreset().uid
self:UpdatePresetDropdownTextColor()
self:SetThrottleValues()
timer = C_Timer.NewTimer(2, function()
self.liveSessionRequested = false
local distribution = self:IsPlayerInGroup()
local preset = self:GetCurrentPreset()
local prefix = "[MDTLive: "
local dungeon = self:GetDungeonName(preset.value.currentDungeonIdx)
local presetName = preset.text
local name, realm = UnitFullName("player")
local fullName = name.."+"..realm
SendChatMessage(prefix..fullName.." - "..dungeon..": "..presetName.."]",distribution)
end)
end
---LiveSession_Disable
function MDT:LiveSession_Disable()
local widget = MDT.main_frame.LiveSessionButton
widget.text:SetTextColor(widget.normalTextColor.r,widget.normalTextColor.g,widget.normalTextColor.b)
widget.text:SetText(L["Live"])
MDT.main_frame.LinkToChatButton:SetDisabled(false)
self.main_frame.LinkToChatButton.text:SetTextColor(1,0.8196,0)
local db = MDT:GetDB()
if db.presets[db.currentDungeonIdx][1] == MDT:GetCurrentPreset() then
MDT.main_frame.sidePanelDeleteButton:SetDisabled(true)
MDT.main_frame.sidePanelDeleteButton.text:SetTextColor(0.5,0.5,0.5)
else
self.main_frame.sidePanelDeleteButton:SetDisabled(false)
self.main_frame.sidePanelDeleteButton.text:SetTextColor(1,0.8196,0)
end
self.liveSessionActive = false
self.liveSessionAcceptingPreset = false
self:UpdatePresetDropdownTextColor()
self.main_frame.liveReturnButton:Hide()
self.main_frame.setLivePresetButton:Hide()
if timer then timer:Cancel() end
self.liveSessionRequested = false
self.main_frame.SendingStatusBar:Hide()
self:SetThrottleValues(true)
if self.main_frame.LoadingSpinner then
self.main_frame.LoadingSpinner:Hide()
self.main_frame.LoadingSpinner.Anim:Stop()
end
end
---Notify specific group member that my live session is active
local lastNotify
function MDT:LiveSession_NotifyEnabled()
local now = GetTime()
if not lastNotify or lastNotify < now - 0.2 then
lastNotify = now
local distribution = self:IsPlayerInGroup()
if (not distribution) or (not self.liveSessionActive) then return end
local uid = self.livePresetUID
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.enabled, uid, distribution, nil, "ALERT")
end
--self:SendToGroup(self:IsPlayerInGroup(),true,self:GetCurrentLivePreset())
end
---Send a request to the group to send notify messages for active sessions
function MDT:LiveSession_RequestSession()
local distribution = self:IsPlayerInGroup()
if (not distribution) or (not self.liveSessionActive) then return end
self.liveSessionRequested = true
self.liveSessionActiveSessions = self.liveSessionActiveSessions or {}
twipe(self.liveSessionActiveSessions)
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.request, "0", distribution, nil, "ALERT")
end
function MDT:LiveSession_SessionFound(fullName, uid)
local fullNamePlayer,realm = UnitFullName("player")
fullNamePlayer = fullNamePlayer.."-"..realm
if (not self.liveSessionAcceptingPreset) and fullNamePlayer ~= fullName then
if timer then timer:Cancel() end
self.liveSessionAcceptingPreset = true
--request the preset from one client only after a short delay
--we have to delay a bit to catch all active clients
requestTimer = C_Timer.NewTimer(0.5, function()
if self.liveSessionActiveSessions[1][1] ~= fullNamePlayer then
self.main_frame.SendingStatusBar:Show()
self.main_frame.SendingStatusBar:SetValue(0/1)
self.main_frame.SendingStatusBar.value:SetText(L["Receiving: ..."])
if not self.main_frame.LoadingSpinner then
self.main_frame.LoadingSpinner = CreateFrame("Button", "MDTLoadingSpinner", self.main_frame, "LoadingSpinnerTemplate")
self.main_frame.LoadingSpinner:SetPoint("CENTER",self.main_frame,"CENTER")
self.main_frame.LoadingSpinner:SetSize(60,60)
end
self.main_frame.LoadingSpinner:Show()
self.main_frame.LoadingSpinner.Anim:Play()
self:UpdatePresetDropdownTextColor(true)
self.liveSessionRequested = false
self:LiveSession_RequestPreset(self.liveSessionActiveSessions[1][1])
self.livePresetUID = self.liveSessionActiveSessions[1][2]
else
self.liveSessionAcceptingPreset = false
self.liveSessionRequested = false
end
end)
end
--catch clients
tinsert(self.liveSessionActiveSessions,{fullName,uid})
end
function MDT:LiveSession_RequestPreset(fullName)
local distribution = self:IsPlayerInGroup()
if (not distribution) or (not self.liveSessionActive) then return end
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.reqPre, fullName, distribution,nil, "ALERT")
end
---Sends a map ping
function MDT:LiveSession_SendPing(x, y, sublevel)
--only send ping if we are in the livesession preset
if self:GetCurrentPreset().uid == self.livePresetUID then
local distribution = self:IsPlayerInGroup()
if distribution then
local scale = self:GetScale()
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.ping, x*(1/scale)..":"..y*(1/scale)..":"..sublevel, distribution, nil, "ALERT")
end
end
end
---Sends a preset object
function MDT:LiveSession_SendObject(obj)
if self:GetCurrentPreset().uid == self.livePresetUID then
local distribution = self:IsPlayerInGroup()
if distribution then
local export = MDT:TableToString(obj,false,5)
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.obj, export, distribution, nil, "ALERT")
end
end
end
---Sends updated object offsets (move object)
function MDT:LiveSession_SendObjectOffsets(objIdx, x, y)
if self:GetCurrentPreset().uid == self.livePresetUID then
local distribution = self:IsPlayerInGroup()
if distribution then
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.objOff, objIdx..":"..x..":"..y, distribution, nil, "ALERT")
end
end
end
---Sends updated objects - instead of sending an update every time we erase a part of an object we send one message after mouse up
function MDT:LiveSession_SendUpdatedObjects(changedObjects)
if self:GetCurrentPreset().uid == self.livePresetUID then
local distribution = self:IsPlayerInGroup()
if distribution then
local export = MDT:TableToString(changedObjects,false,5)
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.objChg, export, distribution, nil, "ALERT")
end
end
end
---Sends various commands: delete all drawings, clear preset, undo, redo
function MDT:LiveSession_SendCommand(cmd)
if self:GetCurrentPreset().uid == self.livePresetUID then
local distribution = self:IsPlayerInGroup()
if distribution then
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.cmd, cmd, distribution, nil, "ALERT")
end
end
end
---Sends a note text update
function MDT:LiveSession_SendNoteCommand(cmd, noteIdx, text, y)
if self:GetCurrentPreset().uid == self.livePresetUID then
local distribution = self:IsPlayerInGroup()
if distribution then
text = text..":"..(y or "0")
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.note, cmd..":"..noteIdx..":"..text, distribution, nil, "ALERT")
end
end
end
---Sends a new preset to be used as the new live session preset
function MDT:LiveSession_SendPreset(preset)
local distribution = self:IsPlayerInGroup()
if distribution then
local db = self:GetDB()
preset.mdiEnabled = db.MDI.enabled
preset.difficulty = db.currentDifficulty
local export = MDT:TableToString(preset,false,5)
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.preset, export, distribution, nil, "ALERT")
end
end
---Sends all pulls
function MDT:LiveSession_SendPulls(pulls)
local distribution = self:IsPlayerInGroup()
if distribution then
local msg = MDT:TableToString(pulls,false,5)
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.pull, msg, distribution, nil, "ALERT")
end
end
---Sends Affix Week Change
function MDT:LiveSession_SendAffixWeek(week)
local distribution = self:IsPlayerInGroup()
if distribution then
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.week, week.."", distribution, nil, "ALERT")
end
end
---Sends freehold selector updates
function MDT:LiveSession_SendFreeholdSelector(value, week)
local distribution = self:IsPlayerInGroup()
if distribution then
value = value and "T:" or "F:"
local msg = value..week
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.free, msg, distribution, nil, "ALERT")
end
end
---sends boralus selector updates
function MDT:LiveSession_SendBoralusSelector(faction)
local distribution = self:IsPlayerInGroup()
if distribution then
local msg = faction..""
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.bora, msg, distribution, nil, "ALERT")
end
end
---Sends MDI selector updates
function MDT:LiveSession_SendMDI(action, data)
local distribution = self:IsPlayerInGroup()
if distribution then
local msg = action..":"..data
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.mdi, msg, distribution, nil, "ALERT")
end
end
do
local timer
---LiveSession_QueueColorUpdate
---Disgusting workaround for shitty colorpicker
---Only send an update once a color of a pull has not changed for 0.2 seconds
function MDT:LiveSession_QueueColorUpdate()
if timer then timer:Cancel() end
timer = C_Timer.NewTimer(0.2, function()
self:LiveSession_SendPulls(self:GetPulls())
end)
end
end
---Sends Corrupted NPC Offset Positions
function MDT:LiveSession_SendCorruptedPositions(offsets)
local distribution = self:IsPlayerInGroup()
if distribution then
local export = MDT:TableToString(offsets,false,5)
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.corrupted, export, distribution, nil, "ALERT")
end
end
---Sends current difficulty
function MDT:LiveSession_SendDifficulty()
local distribution = self:IsPlayerInGroup()
if distribution then
local export = self:GetDB().currentDifficulty
MDTcommsObject:SendCommMessage(self.liveSessionPrefixes.difficulty, export.."", distribution, nil, "ALERT")
end
end