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keymap.c
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keymap.c
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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "util.h"
#include "keymap.h"
/* PC-9801-98-S02 Raku Raku keyboard(Luckyboard) Normal Mode
,---------------------------------------------------------------.
| 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E|
`---------------------------------------------------------------'
,---------------------------------------------------------------.
| 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E|
|---------------------------------------------------------------|
| 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C|
|---------------------------------------------------------'. |
| 74| 20| 21| 22| 23| 24| 3B | 3C | 25| 26| 27| 28| 29| |
|---------------------------------------------------------------|
| 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70|
`---------------------------------------------------------------'
| 73| 51| 5B| 59| 34| 5A| 35| xx|
`-----------------------------------------------'
xx: 74 35 F4 B5
*/
#define KEYMAP( \
K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, K36, K37, K3F, K3E, \
K00, K01, K02, K03, K04, K05, K58, K71, K06, K07, K08, K09, K0A, K0E, \
K0F, K10, K11, K12, K13, K14, K3A, K15, K16, K17, K18, K19, K1C, \
K74, K20, K21, K22, K23, K24, K3B, K3C, K25, K26, K27, K28, K29, \
K70,K2A, K2B, K2C, K2D, K2E, K38, K3D, K39, K2F, K30, K31, K32, K33, \
K73, K51, K5B, K59, K34, K5A, K35 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_NO, KC_NO, KC_NO, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_NO, KC_NO, KC_##K1C, KC_NO, KC_NO, KC_NO }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \
{ KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K70, KC_##K71, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
,---------------------------------------------------------------.
| 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E|
`---------------------------------------------------------------'
,---------------------------------------------------------------.
| 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E|
|---------------------------------------------------------------|
| 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C|
|---------------------------------------------------------------|
| 74| 20| 21| 22| 23| 24| MINS| EQL| 25| 26| 27| 28| 29| |
|---------------------------------------------------------------|
| 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70|
`---------------------------------------------------------------'
| 73| 51| 5B| 59| 34| 5A| 35| xx|
`-----------------------------------------------'
*/
KEYMAP(
CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, FN6,
ESC, 1, 2, 3, 4, 5, FN4, FN5, 6, 7, 8, 9, 0, BSPC,
TAB, Q, W, E, R, T, UP, Y, U, I, O, P, ENT,
LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L, FN2,
LSFT, Z, X, C, V, B, GRV, BSLS, QUOT, N, M,COMM, DOT, FN1,
LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
),
KEYMAP(
PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14,
GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL,
TAB, Q, W, E, R, T, UP, HOME,PGDN,PGUP, END, P, ENT,
LCTL, A, S, D, F, G, MINS, EQL, LEFT,DOWN, UP,RGHT,SCLN,
LSFT, Z, X, C, V, B, INS, DOWN, DEL,HOME,PGDN,PGUP, END,TRNS,
LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
),
KEYMAP(
PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14,
GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL,
TAB, Q, W, E, R, T, UP, WH_L,WH_D,WH_U,WH_R, P, ENT,
LCTL, A, S, D, F, G, MINS, EQL, MS_L,MS_D,MS_U,MS_R,TRNS,
LSFT, Z, X, C, V, B, INS, DOWN, BTN3,BTN2,BTN1,BTN4,BTN5,TRNS,
LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
),
};
/*
* Macro definition
*/
enum macro_id {
LBRACKET,
RBRACKET,
DUMMY,
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
keyevent_t event = record->event;
//uint8_t tap_count = record->tap_count;
switch (id) {
case LBRACKET:
return (event.pressed ?
MACRO( T(LBRC), END ) :
MACRO( T(LBRC), END ) );
case RBRACKET:
return (event.pressed ?
MACRO( T(RBRC), END ) :
MACRO( T(RBRC), END ) );
}
return MACRO_NONE;
}
/*
* Action function
*/
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
/*
keyevent_t event = record->event;
uint8_t tap_count = record->tap_count;
switch (id) {
case 0xFF:
action_macro_play(get_macro(opt, event.pressed));
break;
}
*/
}
/*
* Fn actions
*/
const action_t PROGMEM fn_actions[] = {
ACTION_LAYER_TAP_TOGGLE(0), // FN0
ACTION_LAYER_TAP_KEY(1, KC_SLASH), // FN1
ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN2
ACTION_LAYER_MOMENTARY(2), // FN3
ACTION_MACRO(LBRACKET), // FN4
ACTION_MACRO(RBRACKET), // FN5
ACTION_MACRO(DUMMY), // FN6
};