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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D3A5E7A4-F0A8-34CC-6BCE-35FD84260A22}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_4_2;UNITY_3_4;UNITY_EDITOR;ENABLE_PROFILER;UNITY_ANDROID;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_NETWORK;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\CameraDeviceBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\CameraDeviceMenu.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\DebugTest.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\IQCARErrorHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\ITrackableEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\ITrackerEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\IVirtualButtonEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\Image.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\ImageTargetBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\InitializationErrorHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\MarkerBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\MaskOutBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\MultiTargetBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\QCARMacros.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TrackableBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TrackableEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TrackerBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TrackerEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TurnOffBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\VirtualButtonBehaviour.cs" />
<Compile Include="Assets\ViennaUT_SDK\Interaction\InteractionFramework\InteractionBase.cs" />
<Compile Include="Assets\ViennaUT_SDK\Interaction\InteractionFramework\MobileObjectSelectionBase.cs" />
<Compile Include="Assets\ViennaUT_SDK\Interaction\InteractionFramework\ObjectSelectionBase.cs" />
<Compile Include="Assets\ViennaUT_SDK\Interaction\InteractionTechniques\MobileInteractionByDeviceOrientation.cs" />
<Compile Include="Assets\ViennaUT_SDK\Interaction\InteractionTechniques\MobileInteractionByTouch.cs" />
<Compile Include="Assets\ViennaUT_SDK\Network\MobileNetworkGUI.cs" />
<Compile Include="Assets\ViennaUT_SDK\Network\NetworkBase.cs" />
<Compile Include="Assets\ViennaUT_SDK\Network\SpawnPrefab.cs" />
<Compile Include="Assets\ViennaUT_SDK\Network\TrackerTransformObserver.cs" />
<Compile Include="Assets\ViennaUT_SDK\ObjectControllers\ExclusiveAccessObjectController.cs" />
<Compile Include="Assets\ViennaUT_SDK\ObjectControllers\NetworkObjectController.cs" />
<Compile Include="Assets\ViennaUT_SDK\ObjectControllers\ObjectController.cs" />
<Compile Include="Assets\ViennaUT_SDK\ObjectControllers\UserManagementObjectController.cs" />
<Compile Include="Assets\ViennaUT_SDK\ObjectControllers\UserManager.cs" />
<None Include="Assets\License_Readme.txt" />
<None Include="Assets\license.txt" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\DepthMask.shader" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\StreamingAssets\QCAR\config.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>