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Using filters makes batched textures on setTexturePriority method invisibles #211

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pacmanmulet opened this issue May 10, 2017 · 1 comment
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@pacmanmulet
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pacmanmulet commented May 10, 2017

Here an example of the problem: https://jsfiddle.net/eck2jdzp/

In the provided example, I create three sprites . After apply one or more filters to one of them,
the sprites which texture was set on setTexturePriority method are not shown.

Thank you.

@samme
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samme commented Jan 19, 2020

Assume fixed by #641

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